Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140

(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
enricoturri1966 2023-10-27 10:51:15 +08:00 committed by Noisyfox
parent bb044754af
commit 1e4f16bd39
76 changed files with 1145 additions and 143 deletions

View file

@ -129,7 +129,7 @@ void GLGizmoRotate::on_render()
m_grabbers.front().matrix = local_transform(selection);
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
@ -400,7 +400,7 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
if (!picking && m_hover_id != -1)
color = m_grabbers.front().hover_color;
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat_attr" : "gouraud_light_attr");
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light");
if (shader == nullptr)
return;