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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
parent
bb044754af
commit
1e4f16bd39
76 changed files with 1145 additions and 143 deletions
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@ -75,7 +75,7 @@ GLGizmoPainterBase::ClippingPlaneDataWrapper GLGizmoPainterBase::get_clipping_pl
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void GLGizmoPainterBase::render_triangles(const Selection& selection) const
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{
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auto* shader = wxGetApp().get_shader("gouraud_attr");
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auto* shader = wxGetApp().get_shader("gouraud");
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if (! shader)
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return;
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shader->start_using();
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@ -219,7 +219,7 @@ void GLGizmoPainterBase::render_cursor_circle()
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m_circle.set_color(render_color);
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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shader->set_uniform("view_model_matrix", Transform3d::Identity());
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@ -240,7 +240,7 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
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s_sphere->init_from(its_make_sphere(1.0, double(PI) / 12.0));
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}
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader == nullptr)
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return;
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@ -278,7 +278,7 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
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// BBS
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void GLGizmoPainterBase::render_cursor_height_range(const Transform3d& trafo) const
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{
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GLShaderProgram *shader = wxGetApp().get_shader("flat_attr");
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GLShaderProgram *shader = wxGetApp().get_shader("flat");
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if (shader == nullptr)
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return;
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@ -1070,7 +1070,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui, const Transform3d& matrix)
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auto* shader = wxGetApp().get_current_shader();
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if (! shader)
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return;
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assert(shader->get_name() == "gouraud_attr" || shader->get_name() == "mm_gouraud_attr");
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assert(shader->get_name() == "gouraud" || shader->get_name() == "mm_gouraud");
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ScopeGuard guard([shader]() { if (shader) shader->set_uniform("offset_depth_buffer", false);});
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shader->set_uniform("offset_depth_buffer", true);
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for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color),
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@ -1178,7 +1178,7 @@ void TriangleSelectorPatch::render(ImGuiWrapper* imgui, const Transform3d& matri
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auto* shader = wxGetApp().get_current_shader();
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if (!shader)
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return;
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assert(shader->get_name() == "gouraud_attr" || shader->get_name() == "mm_gouraud_attr");
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assert(shader->get_name() == "gouraud" || shader->get_name() == "mm_gouraud");
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for (size_t buffer_idx = 0; buffer_idx < m_triangle_patches.size(); ++buffer_idx) {
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if (this->has_VBOs(buffer_idx)) {
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@ -1604,7 +1604,7 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
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if (curr_shader != nullptr)
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curr_shader->stop_using();
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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@ -1661,7 +1661,7 @@ void TriangleSelectorGUI::render_paint_contour(const Transform3d& matrix)
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if (curr_shader != nullptr)
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curr_shader->stop_using();
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auto* contour_shader = wxGetApp().get_shader("mm_contour_attr");
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auto* contour_shader = wxGetApp().get_shader("mm_contour");
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if (contour_shader != nullptr) {
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contour_shader->start_using();
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