Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140

(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
enricoturri1966 2023-10-27 10:51:15 +08:00 committed by Noisyfox
parent bb044754af
commit 1e4f16bd39
76 changed files with 1145 additions and 143 deletions

View file

@ -75,7 +75,7 @@ GLGizmoPainterBase::ClippingPlaneDataWrapper GLGizmoPainterBase::get_clipping_pl
void GLGizmoPainterBase::render_triangles(const Selection& selection) const
{
auto* shader = wxGetApp().get_shader("gouraud_attr");
auto* shader = wxGetApp().get_shader("gouraud");
if (! shader)
return;
shader->start_using();
@ -219,7 +219,7 @@ void GLGizmoPainterBase::render_cursor_circle()
m_circle.set_color(render_color);
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("view_model_matrix", Transform3d::Identity());
@ -240,7 +240,7 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
s_sphere->init_from(its_make_sphere(1.0, double(PI) / 12.0));
}
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
@ -278,7 +278,7 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
// BBS
void GLGizmoPainterBase::render_cursor_height_range(const Transform3d& trafo) const
{
GLShaderProgram *shader = wxGetApp().get_shader("flat_attr");
GLShaderProgram *shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
@ -1070,7 +1070,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui, const Transform3d& matrix)
auto* shader = wxGetApp().get_current_shader();
if (! shader)
return;
assert(shader->get_name() == "gouraud_attr" || shader->get_name() == "mm_gouraud_attr");
assert(shader->get_name() == "gouraud" || shader->get_name() == "mm_gouraud");
ScopeGuard guard([shader]() { if (shader) shader->set_uniform("offset_depth_buffer", false);});
shader->set_uniform("offset_depth_buffer", true);
for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color),
@ -1178,7 +1178,7 @@ void TriangleSelectorPatch::render(ImGuiWrapper* imgui, const Transform3d& matri
auto* shader = wxGetApp().get_current_shader();
if (!shader)
return;
assert(shader->get_name() == "gouraud_attr" || shader->get_name() == "mm_gouraud_attr");
assert(shader->get_name() == "gouraud" || shader->get_name() == "mm_gouraud");
for (size_t buffer_idx = 0; buffer_idx < m_triangle_patches.size(); ++buffer_idx) {
if (this->has_VBOs(buffer_idx)) {
@ -1604,7 +1604,7 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
if (curr_shader != nullptr)
curr_shader->stop_using();
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
@ -1661,7 +1661,7 @@ void TriangleSelectorGUI::render_paint_contour(const Transform3d& matrix)
if (curr_shader != nullptr)
curr_shader->stop_using();
auto* contour_shader = wxGetApp().get_shader("mm_contour_attr");
auto* contour_shader = wxGetApp().get_shader("mm_contour");
if (contour_shader != nullptr) {
contour_shader->start_using();