Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140

(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
enricoturri1966 2023-10-27 10:51:15 +08:00 committed by Noisyfox
parent bb044754af
commit 1e4f16bd39
76 changed files with 1145 additions and 143 deletions

View file

@ -680,7 +680,7 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
GLModel model;
model.init_from(std::move(init_data));
GLShaderProgram* shader = wxGetApp().get_shader("flat_texture_attr");
GLShaderProgram* shader = wxGetApp().get_shader("flat_texture");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("view_model_matrix", Transform3d::Identity());