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https://github.com/SoftFever/OrcaSlicer.git
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
parent
bb044754af
commit
1e4f16bd39
76 changed files with 1145 additions and 143 deletions
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@ -307,7 +307,7 @@ void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_he
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if (!m_visible)
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return;
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader == nullptr)
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return;
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@ -788,7 +788,7 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle)
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case EMoveType::Seam: {
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// if (wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
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// buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::InstancedModel;
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// buffer.shader = "gouraud_light_instanced_attr";
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// buffer.shader = "gouraud_light_instanced";
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// buffer.model.model.init_from(diamond(16));
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// buffer.model.color = option_color(type);
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// buffer.model.instances.format = InstanceVBuffer::EFormat::InstancedModel;
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@ -799,7 +799,7 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle)
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::BatchedModel;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
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buffer.shader = "gouraud_light_attr";
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buffer.shader = "gouraud_light";
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buffer.model.data = diamond(16);
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buffer.model.color = option_color(type);
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@ -811,13 +811,13 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle)
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case EMoveType::Extrude: {
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Triangle;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
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buffer.shader = "gouraud_light_attr";
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buffer.shader = "gouraud_light";
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break;
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}
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case EMoveType::Travel: {
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line;
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buffer.vertices.format = VBuffer::EFormat::Position;
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buffer.shader = "flat_attr";
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buffer.shader = "flat";
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break;
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}
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}
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@ -1425,7 +1425,7 @@ void GCodeViewer::_render_calibration_thumbnail_internal(ThumbnailData& thumbnai
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if (!buffer.visible || !buffer.has_data())
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continue;
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GLShaderProgram* shader = opengl_manager.get_shader("flat_attr");
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GLShaderProgram* shader = opengl_manager.get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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@ -4029,7 +4029,7 @@ void GCodeViewer::render_shells()
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//if (!m_shells.visible || m_shells.volumes.empty())
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return;
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader == nullptr)
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return;
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