Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140

(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
enricoturri1966 2023-10-27 10:51:15 +08:00 committed by Noisyfox
parent bb044754af
commit 1e4f16bd39
76 changed files with 1145 additions and 143 deletions

View file

@ -307,7 +307,7 @@ void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_he
if (!m_visible)
return;
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
@ -788,7 +788,7 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle)
case EMoveType::Seam: {
// if (wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
// buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::InstancedModel;
// buffer.shader = "gouraud_light_instanced_attr";
// buffer.shader = "gouraud_light_instanced";
// buffer.model.model.init_from(diamond(16));
// buffer.model.color = option_color(type);
// buffer.model.instances.format = InstanceVBuffer::EFormat::InstancedModel;
@ -799,7 +799,7 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle)
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::BatchedModel;
buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
buffer.shader = "gouraud_light_attr";
buffer.shader = "gouraud_light";
buffer.model.data = diamond(16);
buffer.model.color = option_color(type);
@ -811,13 +811,13 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle)
case EMoveType::Extrude: {
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Triangle;
buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
buffer.shader = "gouraud_light_attr";
buffer.shader = "gouraud_light";
break;
}
case EMoveType::Travel: {
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line;
buffer.vertices.format = VBuffer::EFormat::Position;
buffer.shader = "flat_attr";
buffer.shader = "flat";
break;
}
}
@ -1425,7 +1425,7 @@ void GCodeViewer::_render_calibration_thumbnail_internal(ThumbnailData& thumbnai
if (!buffer.visible || !buffer.has_data())
continue;
GLShaderProgram* shader = opengl_manager.get_shader("flat_attr");
GLShaderProgram* shader = opengl_manager.get_shader("flat");
if (shader != nullptr) {
shader->start_using();
@ -4029,7 +4029,7 @@ void GCodeViewer::render_shells()
//if (!m_shells.visible || m_shells.volumes.empty())
return;
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;