Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140

(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
enricoturri1966 2023-10-27 10:51:15 +08:00 committed by Noisyfox
parent bb044754af
commit 1e4f16bd39
76 changed files with 1145 additions and 143 deletions

View file

@ -821,9 +821,8 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
if (shader == nullptr)
return;
GLShaderProgram* sink_shader = GUI::wxGetApp().get_shader("flat_attr");
GLShaderProgram* edges_shader = GUI::wxGetApp().get_shader("flat_attr");
assert(boost::algorithm::iends_with(shader->get_name(), "_attr"));
GLShaderProgram* sink_shader = GUI::wxGetApp().get_shader("flat");
GLShaderProgram* edges_shader = GUI::wxGetApp().get_shader("flat");
if (type == ERenderType::Transparent) {
glsafe(::glEnable(GL_BLEND));