3DScene cutting plane moved to c++

This commit is contained in:
Enrico Turri 2018-05-18 11:05:48 +02:00
parent 6c6b8ccc42
commit 1e0a8de5b1
8 changed files with 196 additions and 58 deletions

View file

@ -230,8 +230,7 @@ void GLCanvas3D::Bed::render()
::glColor4f(0.8f, 0.6f, 0.5f, 0.4f);
::glNormal3d(0.0f, 0.0f, 1.0f);
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_data());
::glDrawArrays(GL_TRIANGLES, 0, triangles_vcount);
// ::glDisableClientState(GL_VERTEX_ARRAY);
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
// we need depth test for grid, otherwise it would disappear when looking
// the object from below
@ -242,9 +241,8 @@ void GLCanvas3D::Bed::render()
::glLineWidth(3.0f);
::glColor4f(0.2f, 0.2f, 0.2f, 0.4f);
// ::glEnableClientState(GL_VERTEX_ARRAY);
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_data());
::glDrawArrays(GL_LINES, 0, gridlines_vcount);
::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount);
::glDisableClientState(GL_VERTEX_ARRAY);
@ -299,6 +297,66 @@ void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox&
printf("Unable to create bed grid lines\n");
}
GLCanvas3D::CuttingPlane::CuttingPlane()
: m_z(-1.0f)
{
}
bool GLCanvas3D::CuttingPlane::set(float z, const ExPolygons& polygons)
{
m_z = z;
// grow slices in order to display them better
ExPolygons expolygons = offset_ex(polygons, scale_(0.1));
Lines lines = to_lines(expolygons);
return m_lines.set_from_lines(lines, m_z);
}
void GLCanvas3D::CuttingPlane::render_plane(const BoundingBoxf3& bb)
{
if (m_z >= 0.0f)
{
::glDisable(GL_CULL_FACE);
::glDisable(GL_LIGHTING);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
float margin = 20.0f;
float min_x = bb.min.x - margin;
float max_x = bb.max.x + margin;
float min_y = bb.min.y - margin;
float max_y = bb.max.y + margin;
::glBegin(GL_QUADS);
::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
::glVertex3f(min_x, min_y, m_z);
::glVertex3f(max_x, min_y, m_z);
::glVertex3f(max_x, max_y, m_z);
::glVertex3f(min_x, max_y, m_z);
::glEnd();
::glEnable(GL_CULL_FACE);
::glDisable(GL_BLEND);
}
}
void GLCanvas3D::CuttingPlane::render_contour()
{
::glEnableClientState(GL_VERTEX_ARRAY);
if (m_z >= 0.0f)
{
unsigned int lines_vcount = m_lines.get_data_size() / 3;
::glLineWidth(2.0f);
::glColor3f(0.0f, 0.0f, 0.0f);
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_lines.get_data());
::glDrawArrays(GL_LINES, 0, (GLsizei)lines_vcount);
}
::glDisableClientState(GL_VERTEX_ARRAY);
}
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
: m_canvas(canvas)
, m_context(context)
@ -446,6 +504,11 @@ void GLCanvas3D::set_bed_origin(const Pointf& origin)
m_bed.set_origin(origin);
}
void GLCanvas3D::set_cutting_plane(float z, const ExPolygons& polygons)
{
m_cutting_plane.set(z, polygons);
}
GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const
{
return m_camera.get_type();
@ -580,11 +643,17 @@ void GLCanvas3D::select_view(const std::string& direction)
}
}
void GLCanvas3D::render()
void GLCanvas3D::render_bed()
{
m_bed.render();
}
void GLCanvas3D::render_cutting_plane()
{
m_cutting_plane.render_plane(volumes_bounding_box());
m_cutting_plane.render_contour();
}
void GLCanvas3D::register_on_viewport_changed_callback(void* callback)
{
if (callback != nullptr)