Fixed incorrect use of _NDEBUG instead of NDEBUG

Some debugging code was compiled even in release mode because of this
This commit is contained in:
Lukas Matena 2021-06-30 11:59:16 +02:00
parent a0328772b9
commit 1d3b259c0a
4 changed files with 16 additions and 16 deletions

View file

@ -204,10 +204,10 @@ private:
int triangle_midpoint(int itriangle, int vertexi, int vertexj) const;
int triangle_midpoint_or_allocate(int itriangle, int vertexi, int vertexj);
#ifndef _NDEBUG
#ifndef NDEBUG
bool verify_triangle_neighbors(const Triangle& tr, const Vec3i& neighbors) const;
bool verify_triangle_midpoints(const Triangle& tr) const;
#endif // _NDEBUG
#endif // NDEBUG
void get_facets_strict_recursive(
const Triangle &tr,