Fixed incorrect use of _NDEBUG instead of NDEBUG

Some debugging code was compiled even in release mode because of this
This commit is contained in:
Lukas Matena 2021-06-30 11:59:16 +02:00
parent a0328772b9
commit 1d3b259c0a
4 changed files with 16 additions and 16 deletions

View file

@ -166,7 +166,7 @@ static bool clip_narrow_corner(
assert(orient1 > 0 == blocked);
assert(orient2 > 0 == blocked);
}
#endif // _NDEBUG
#endif // NDEBUG
if (polygon.size() < 3 || (forward == Far && backward == Far)) {
polygon.clear();
} else {