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Ported Slic3r::Polyline::Collection
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commit
1cfdf7e955
12 changed files with 194 additions and 46 deletions
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@ -96,9 +96,9 @@ sub fill_surface {
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# connect paths
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{
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my $collection = Slic3r::Polyline::Collection->new(polylines => [@paths]);
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my $collection = Slic3r::Polyline::Collection->new(@paths);
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@paths = ();
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foreach my $path ($collection->chained_path) {
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foreach my $path (@{$collection->chained_path(0)}) {
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if (@paths) {
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# distance between first point of this path and last point of last path
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my $distance = $paths[-1]->last_point->distance_to($path->first_point);
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@ -66,9 +66,7 @@ sub fill_surface {
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# connect lines
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unless ($params{dont_connect}) {
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my ($expolygon_off) = @{$expolygon->offset_ex(scale $params{flow_spacing}/2)};
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my $collection = Slic3r::Polyline::Collection->new(
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polylines => [ @polylines ],
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);
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my $collection = Slic3r::Polyline::Collection->new(@polylines);
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@polylines = ();
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my $tolerance = 10 * scaled_epsilon;
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@ -80,7 +78,7 @@ sub fill_surface {
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}
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: sub { $_[X] <= $diagonal_distance && $_[Y] <= $diagonal_distance };
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foreach my $polyline ($collection->chained_path) {
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foreach my $polyline (@{$collection->chained_path(0)}) {
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if (@polylines) {
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my $first_point = $polyline->first_point;
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my $last_point = $polylines[-1]->last_point;
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@ -163,38 +163,4 @@ sub regular_points {
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return @points;
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}
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package Slic3r::Polyline::Collection;
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use Moo;
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has 'polylines' => (is => 'ro', default => sub { [] });
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# Note that our polylines will be reversed in place when necessary.
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sub chained_path {
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my $self = shift;
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my ($start_near, $no_reverse) = @_;
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my @my_paths = @{$self->polylines};
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my @paths = ();
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my $start_at;
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my $endpoints = $no_reverse
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? [ map { @$_[0,0] } @my_paths ]
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: [ map { @$_[0,-1] } @my_paths ];
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while (@my_paths) {
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# find nearest point
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my $start_index = defined $start_near
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? $start_near->nearest_point_index($endpoints)
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: 0;
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my $path_index = int($start_index/2);
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if ($start_index % 2 && !$no_reverse) { # index is end so reverse to make it the start
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$my_paths[$path_index]->reverse;
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}
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push @paths, splice @my_paths, $path_index, 1;
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splice @$endpoints, $path_index*2, 2;
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$start_near = $paths[-1]->last_point;
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}
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return @paths;
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}
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1;
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