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https://github.com/SoftFever/OrcaSlicer.git
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Tech ENABLE_RAYCAST_PICKING - Raytraced picking of gizmos - Move Gizmo
(cherry picked from commit prusa3d/PrusaSlicer@df47ba7122)
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cd1705e6eb
commit
1cd421c4b1
26 changed files with 140 additions and 146 deletions
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@ -69,16 +69,16 @@ void GLGizmoBase::load_render_colors()
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RenderColor::colors[RenderCol_Flatten_Plane_Hover] = ImGuiWrapper::to_ImVec4(GLGizmoBase::FLATTEN_HOVER_COLOR);
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}
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GLModel GLGizmoBase::Grabber::s_cube;
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GLModel GLGizmoBase::Grabber::s_cone;
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PickingModel GLGizmoBase::Grabber::s_cube;
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PickingModel GLGizmoBase::Grabber::s_cone;
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GLGizmoBase::Grabber::~Grabber()
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{
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if (s_cube.is_initialized())
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s_cube.reset();
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if (s_cube.model.is_initialized())
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s_cube.model.reset();
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if (s_cone.is_initialized())
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s_cone.reset();
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if (s_cone.model.is_initialized())
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s_cone.model.reset();
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}
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float GLGizmoBase::Grabber::get_half_size(float size) const
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@ -91,51 +91,75 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
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return get_half_size(size) * DraggingScaleFactor;
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}
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GLModel& GLGizmoBase::Grabber::get_cube()
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PickingModel &GLGizmoBase::Grabber::get_cube()
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{
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if (!s_cube.is_initialized()) {
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if (!s_cube.model.is_initialized()) {
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// This cannot be done in constructor, OpenGL is not yet
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// initialized at that point (on Linux at least).
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indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0);
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its_translate(its, -0.5f * Vec3f::Ones());
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s_cube.init_from(its);
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s_cube.model.init_from(its);
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s_cube.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
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}
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return s_cube;
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}
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void GLGizmoBase::Grabber::register_raycasters_for_picking(int id)
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{
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picking_id = id;
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assert(elements_registered_for_picking == false);
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}
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void GLGizmoBase::Grabber::unregister_raycasters_for_picking()
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{
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wxGetApp().plater()->canvas3D()->remove_raycasters_for_picking(SceneRaycaster::EType::Gizmo, picking_id);
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picking_id = -1;
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elements_registered_for_picking = false;
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}
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void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, bool picking)
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{
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GLShaderProgram* shader = wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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if (!s_cube.is_initialized()) {
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if (!s_cube.model.is_initialized()) {
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// This cannot be done in constructor, OpenGL is not yet
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// initialized at that point (on Linux at least).
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indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0);
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its_translate(its, -0.5f * Vec3f::Ones());
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s_cube.init_from(its);
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s_cube.model.init_from(its);
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s_cube.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
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}
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if (!s_cone.is_initialized())
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s_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 18.0));
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if (!s_cone.model.is_initialized()) {
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indexed_triangle_set its = its_make_cone(1.0, 1.0, double(PI) / 18.0);
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s_cone.model.init_from(its);
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s_cone.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
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}
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//BBS set to fixed size grabber
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const float grabber_size = FixedGrabberSize * INV_ZOOM;
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const double extension_size = 0.75 * FixedGrabberSize * INV_ZOOM;
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s_cube.set_color(render_color);
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s_cone.set_color(render_color);
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s_cube.model.set_color(render_color);
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s_cone.model.set_color(render_color);
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d& view_matrix = camera.get_view_matrix();
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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const Transform3d& view_matrix = camera.get_view_matrix();
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const Matrix3d view_matrix_no_offset = view_matrix.matrix().block(0, 0, 3, 3);
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auto render_extension = [&view_matrix, shader](GLModel &model, const Transform3d &model_matrix) {
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auto render_extension = [&view_matrix, &view_matrix_no_offset, shader, register_for_picking = !elements_registered_for_picking, picking_id = picking_id](PickingModel &model, const Transform3d &model_matrix) {
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shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
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const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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const Matrix3d view_normal_matrix = view_matrix_no_offset * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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model.render();
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model.model.render();
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if (register_for_picking) {
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GLCanvas3D &canvas = *wxGetApp().plater()->canvas3D();
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canvas.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, picking_id, *model.mesh_raycaster, model_matrix);
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}
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};
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if (extensions == EGrabberExtension::PosZ) {
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@ -166,20 +190,15 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, boo
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render_extension(s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitZ(), Vec3d(double(PI), 0.0, 0.0), extension_scale));
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}
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}
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elements_registered_for_picking = true;
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}
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GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: m_parent(parent)
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, m_group_id(-1)
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, m_state(Off)
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, m_shortcut_key(0)
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, m_icon_filename(icon_filename)
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, m_sprite_id(sprite_id)
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, m_hover_id(-1)
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, m_dragging(false)
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, m_imgui(wxGetApp().imgui())
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, m_first_input_window_render(true)
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, m_dirty(false)
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{
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m_base_color = DEFAULT_BASE_COLOR;
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m_drag_color = DEFAULT_DRAG_COLOR;
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@ -280,6 +299,20 @@ void GLGizmoBase::GizmoImguiSetNextWIndowPos(float &x, float y, int flag, float
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m_imgui->set_next_window_pos(x, y, flag, pivot_x, pivot_y);
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}
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void GLGizmoBase::register_grabbers_for_picking()
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{
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for (size_t i = 0; i < m_grabbers.size(); ++i) {
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m_grabbers[i].register_raycasters_for_picking(i);
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}
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}
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void GLGizmoBase::unregister_grabbers_for_picking()
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{
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for (size_t i = 0; i < m_grabbers.size(); ++i) {
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m_grabbers[i].unregister_raycasters_for_picking();
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}
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}
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ColorRGBA GLGizmoBase::picking_color_component(unsigned int id) const
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{
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id = BASE_ID - id;
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@ -312,28 +345,6 @@ void GLGizmoBase::render_grabbers(float size) const
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shader->stop_using();
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}
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void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
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{
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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#if ENABLE_FIXED_GRABBER
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const float mean_size = (float)(GLGizmoBase::Grabber::FixedGrabberSize);
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#else
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const float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
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#endif
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for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
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if (m_grabbers[i].enabled) {
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m_grabbers[i].color = picking_color_component(i);
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m_grabbers[i].render_for_picking(mean_size);
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}
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}
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shader->stop_using();
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}
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}
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std::string GLGizmoBase::format(float value, unsigned int decimals) const
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{
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return Slic3r::string_printf("%.*f", decimals, value);
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