Tech ENABLE_RAYCAST_PICKING - Raytraced picking of gizmos - Move Gizmo

(cherry picked from commit prusa3d/PrusaSlicer@df47ba7122)
This commit is contained in:
enricoturri1966 2023-10-28 22:22:18 +08:00 committed by Noisyfox
parent cd1705e6eb
commit 1cd421c4b1
26 changed files with 140 additions and 146 deletions

View file

@ -2192,6 +2192,10 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
m_hover_volume_idxs.clear();
GLGizmoBase* curr_gizmo = m_gizmos.get_current();
if (curr_gizmo != nullptr)
curr_gizmo->unregister_raycasters_for_picking();
struct ModelVolumeState {
ModelVolumeState(const GLVolume* volume) :
model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
@ -2711,6 +2715,11 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
add_raycaster_for_picking(SceneRaycaster::EType::Volume, i, *m_volumes.volumes[i]->mesh_raycaster, m_volumes.volumes[i]->world_matrix());
}
// refresh gizmo elements raycasters for picking
m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::Gizmo);
if (curr_gizmo != nullptr && !m_selection.is_empty())
curr_gizmo->register_raycasters_for_picking();
// and force this canvas to be redrawn.
m_dirty = true;
}