GCodeViewer refactoring and GLShaderProgram upgrade

This commit is contained in:
enricoturri1966 2020-05-25 10:48:53 +02:00
parent ed252f1741
commit 1c826c063b
5 changed files with 59 additions and 124 deletions

View file

@ -5,10 +5,11 @@ uniform vec3 uniform_color;
void main()
{
vec2 pos = gl_PointCoord - vec2(0.5, 0.5);
float sq_radius = pos.x * pos.x + pos.y * pos.y;
float sq_radius = dot(pos, pos);
if (sq_radius > 0.25)
discard;
else if ((sq_radius < 0.005625) || (sq_radius > 0.180625))
if ((sq_radius < 0.005625) || (sq_radius > 0.180625))
gl_FragColor = vec4(0.5 * uniform_color, 1.0);
else
gl_FragColor = vec4(uniform_color, 1.0);