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	Optimise sandwich wall mode when perimeters are shared with multiple islands(Arachne only) (#1352)
* Update PerimeterGenerator.cpp * PerimeterGenerator updated with improved Sandwich infill handling Cleaned up code * Beautified syntax * Optimise the logic --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
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					 1 changed files with 43 additions and 10 deletions
				
			
		|  | @ -1374,7 +1374,8 @@ void PerimeterGenerator::process_arachne() | ||||||
| 
 | 
 | ||||||
|         bool is_outer_wall_first = |         bool is_outer_wall_first = | ||||||
|             this->config->wall_infill_order == WallInfillOrder::OuterInnerInfill || |             this->config->wall_infill_order == WallInfillOrder::OuterInnerInfill || | ||||||
|             this->config->wall_infill_order == WallInfillOrder::InfillOuterInner; |             this->config->wall_infill_order == WallInfillOrder::InfillOuterInner ||  | ||||||
|  |             this->config->wall_infill_order == WallInfillOrder::InnerOuterInnerInfill; | ||||||
|         if (is_outer_wall_first) { |         if (is_outer_wall_first) { | ||||||
|             start_perimeter = 0; |             start_perimeter = 0; | ||||||
|             end_perimeter = int(perimeters.size()); |             end_perimeter = int(perimeters.size()); | ||||||
|  | @ -1502,14 +1503,46 @@ void PerimeterGenerator::process_arachne() | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|         if (this->config->wall_infill_order == WallInfillOrder::InnerOuterInnerInfill) |         if (this->config->wall_infill_order == WallInfillOrder::InnerOuterInnerInfill) { | ||||||
|             if (ordered_extrusions.size() > 1) { |             if (ordered_extrusions.size() > 2) { // 3 walls minimum needed to do inner outer inner ordering
 | ||||||
|                 int last_outer = 0; |                 int position = 0; // index to run the re-ordering for multiple external perimeters in a single island.
 | ||||||
|                 int outer      = 0; |                 int arr_i = 0;    // index to run through the walls
 | ||||||
|                 for (; outer < ordered_extrusions.size(); ++outer) |                 int outer, first_internal, second_internal; // allocate index values
 | ||||||
|                     if (ordered_extrusions[outer].extrusion->inset_idx == 0 && outer - last_outer > 1) { |                 // run the re-ordering for all wall loops in the same island
 | ||||||
|                         std::swap(ordered_extrusions[outer], ordered_extrusions[outer - 1]); |                 while (position < ordered_extrusions.size()) { | ||||||
|                         last_outer = outer; |                     outer = first_internal = second_internal = -1; // initialise all index values to -1
 | ||||||
|  |                     // run through the walls to get the index values that need re-ordering until the first one for each
 | ||||||
|  |                     // is found. Start at "position" index to enable the for loop to iterate for multiple external
 | ||||||
|  |                     // perimeters in a single island
 | ||||||
|  |                     for (arr_i = position; arr_i < ordered_extrusions.size(); ++arr_i) { | ||||||
|  |                         switch (ordered_extrusions[arr_i].extrusion->inset_idx) { | ||||||
|  |                         case 0: // external perimeter
 | ||||||
|  |                             if (outer == -1) | ||||||
|  |                                 outer = arr_i; | ||||||
|  |                             break; | ||||||
|  |                         case 1: // first internal wall
 | ||||||
|  |                             if (first_internal == -1 && arr_i > outer) | ||||||
|  |                                 first_internal = arr_i; | ||||||
|  |                             break; | ||||||
|  |                         case 2: // second internal wall
 | ||||||
|  |                             if (ordered_extrusions[arr_i].extrusion->inset_idx == 2 && second_internal == -1 && | ||||||
|  |                                 arr_i > first_internal) | ||||||
|  |                                 second_internal = arr_i; | ||||||
|  |                             break; | ||||||
|  |                         } | ||||||
|  |                         if (second_internal != -1) | ||||||
|  |                             break; // found all three perimeters to re-order
 | ||||||
|  |                     } | ||||||
|  |                     if (outer > -1 && first_internal > -1 && second_internal > -1) { // found perimeters to re-order?
 | ||||||
|  |                         const auto temp = ordered_extrusions[second_internal]; | ||||||
|  |                         ordered_extrusions[second_internal] = ordered_extrusions[first_internal]; | ||||||
|  |                         ordered_extrusions[first_internal] = ordered_extrusions[outer]; | ||||||
|  |                         ordered_extrusions[outer] = temp; | ||||||
|  |                     } else | ||||||
|  |                         break; // did not find any more candidates to re-order, so stop the while loop early
 | ||||||
|  |                     // go to the next perimeter to continue scanning for external walls in the same island
 | ||||||
|  |                     position = arr_i + 1; | ||||||
|  |                 } | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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