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https://github.com/SoftFever/OrcaSlicer.git
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Merge branch 'master' into wipe_tower_improvements
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commit
1c6fa6660e
79 changed files with 34645 additions and 10116 deletions
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@ -27,6 +27,8 @@
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#include <wx/image.h>
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#include <wx/settings.h>
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#include "GUI.hpp"
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namespace Slic3r {
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void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
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@ -454,6 +456,25 @@ void GLVolumeCollection::render_legacy() const
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glDisableClientState(GL_NORMAL_ARRAY);
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}
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std::vector<double> GLVolumeCollection::get_current_print_zs() const
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{
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std::vector<double> print_zs;
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for (GLVolume *vol : this->volumes)
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{
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for (coordf_t z : vol->print_zs)
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{
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double round_z = (double)round(z * 100000.0f) / 100000.0f;
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if (std::find(print_zs.begin(), print_zs.end(), round_z) == print_zs.end())
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print_zs.push_back(round_z);
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}
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}
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std::sort(print_zs.begin(), print_zs.end());
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return print_zs;
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}
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// caller is responsible for supplying NO lines with zero length
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static void thick_lines_to_indexed_vertex_array(
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const Lines &lines,
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@ -1129,7 +1150,7 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con
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m_data.clear();
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// collects items to render
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const std::string& title = preview_data.get_legend_title();
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auto title = GUI::L_str(preview_data.get_legend_title());
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const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors);
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unsigned int items_count = (unsigned int)items.size();
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@ -1151,7 +1172,7 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con
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unsigned int max_text_height = 0;
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for (const GCodePreviewData::LegendItem& item : items)
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{
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memDC.GetTextExtent(item.text, &w, &h);
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memDC.GetTextExtent(GUI::from_u8(item.text), &w, &h);
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max_text_width = std::max(max_text_width, (unsigned int)w);
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max_text_height = std::max(max_text_height, (unsigned int)h);
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}
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@ -1228,7 +1249,7 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con
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memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
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// draw text
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memDC.DrawText(item.text, text_x, icon_y + text_y_offset);
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memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
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// update y
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icon_y += icon_y_step;
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@ -2209,6 +2230,9 @@ void _3DScene::_update_gcode_volumes_visibility(const GCodePreviewData& preview_
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{
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case GCodePreviewVolumeIndex::Extrusion:
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{
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if ((ExtrusionRole)s_gcode_preview_volume_index.first_volumes[i].flag == erCustom)
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volume->zoom_to_volumes = false;
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volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)s_gcode_preview_volume_index.first_volumes[i].flag);
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break;
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}
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