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Tech ENABLE_ALLOW_NEGATIVE_Z -> Added threshold to detect if an object is sinking
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1f29a2593b
commit
1c35dfe591
6 changed files with 19 additions and 11 deletions
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@ -360,7 +360,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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if (0 <= idx && idx < static_cast<int>(objects.size())) {
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const ModelObject* mo = wxGetApp().model().objects[idx];
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const double min_z = mo->bounding_box().min.z();
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if (std::abs(min_z) > EPSILON) {
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if (std::abs(min_z) > SINKING_Z_THRESHOLD) {
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Drop to bed"));
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change_position_value(2, m_cache.position.z() - min_z);
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}
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@ -702,7 +702,11 @@ void ObjectManipulation::update_reset_buttons_visibility()
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}
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show_rotation = !rotation.isApprox(Vec3d::Zero());
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show_scale = !scale.isApprox(Vec3d::Ones());
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#if ENABLE_ALLOW_NEGATIVE_Z
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show_drop_to_bed = std::abs(min_z) > SINKING_Z_THRESHOLD;
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#else
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show_drop_to_bed = (std::abs(min_z) > EPSILON);
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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}
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wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed] {
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