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Tech ENABLE_ALLOW_NEGATIVE_Z -> Added threshold to detect if an object is sinking
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1f29a2593b
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1c35dfe591
6 changed files with 19 additions and 11 deletions
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@ -3413,7 +3413,7 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
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#if ENABLE_ALLOW_NEGATIVE_Z
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const double shift_z = m->get_instance_min_z(i.second);
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#if DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA
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if (current_printer_technology() == ptSLA || shift_z > 0.0) {
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if (current_printer_technology() == ptSLA || shift_z > SINKING_Z_THRESHOLD) {
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#else
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if (shift_z > 0.0) {
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#endif // DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA
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@ -3463,7 +3463,7 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
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for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
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const ModelObject* obj = m_model->objects[i];
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for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
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min_zs[{ i, j }] = obj->instance_bounding_box(j).min(2);
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min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z();
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}
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}
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}
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@ -3508,7 +3508,7 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
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#if ENABLE_ALLOW_NEGATIVE_Z
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double shift_z = m->get_instance_min_z(i.second);
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// leave sinking instances as sinking
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if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= 0.0 || shift_z > 0.0) {
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if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
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Vec3d shift(0.0, 0.0, -shift_z);
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#else
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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@ -3541,7 +3541,7 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
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for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
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const ModelObject* obj = m_model->objects[i];
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for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
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min_zs[{ i, j }] = obj->instance_bounding_box(j).min(2);
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min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z();
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}
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}
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}
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@ -3583,7 +3583,7 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
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#if ENABLE_ALLOW_NEGATIVE_Z
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double shift_z = m->get_instance_min_z(i.second);
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// leave sinking instances as sinking
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if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= 0.0 || shift_z > 0.0) {
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if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
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Vec3d shift(0.0, 0.0, -shift_z);
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#else
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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