Add ModelArrange.hpp as extension to Model.hpp, use it for duplicating

Refactored Arrange interface: remove the union based BedShapeHint, replace it with proper function overloads

WARN: this commit is only intermediate, it does not compile.
This commit is contained in:
tamasmeszaros 2020-04-23 18:19:03 +02:00
parent 44ca0a6c3d
commit 1bffc2b99b
13 changed files with 389 additions and 481 deletions

View file

@ -2,6 +2,7 @@
#include "libslic3r/libslic3r.h"
#include "libslic3r/Model.hpp"
#include "libslic3r/ModelArrange.hpp"
#include <boost/nowide/cstdio.hpp>
#include <boost/filesystem.hpp>
@ -41,8 +42,7 @@ SCENARIO("Model construction", "[Model]") {
}
}
model_object->add_instance();
model.arrange_objects(min_object_distance(config));
model.center_instances_around_point(Slic3r::Vec2d(100, 100));
arrange_objects(model, InfiniteBed{scaled(Vec2d(100, 100))}, ArrangeParams{scaled(min_object_distance(config))});
model_object->ensure_on_bed();
print.auto_assign_extruders(model_object);
THEN("Print works?") {