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	ENABLE_THUMBNAIL_GENERATOR -> Fixed flickering of 3D view when generating thumbnail
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					 1 changed files with 3 additions and 4 deletions
				
			
		|  | @ -1697,10 +1697,9 @@ void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, | |||
|     glsafe(::glDisable(GL_LIGHTING)); | ||||
|     glsafe(::glReadPixels(0, 0, thumbnail_data.width, thumbnail_data.height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); | ||||
| 
 | ||||
|     std::cout << "Generated thumbnail " << thumbnail_data.width << "x" << thumbnail_data.height << std::endl; | ||||
| 
 | ||||
|     // force a frame render to restore the default framebuffer
 | ||||
|     render(); | ||||
|     // restore the framebuffer size to avoid flickering on the 3D scene
 | ||||
|     const Size& cnv_size = get_canvas_size(); | ||||
|     m_camera.apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height()); | ||||
| } | ||||
| #endif // ENABLE_THUMBNAIL_GENERATOR
 | ||||
| 
 | ||||
|  |  | |||
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	 Enrico Turri
						Enrico Turri