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	Use the XS slicing code
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					 2 changed files with 10 additions and 322 deletions
				
			
		|  | @ -145,56 +145,21 @@ sub slice { | |||
|     for my $region_id (0 .. $#{$self->meshes}) { | ||||
|         my $mesh = $self->meshes->[$region_id] // next;  # ignore undef meshes | ||||
|          | ||||
|         my %lines = ();  # layer_id => [ lines ] | ||||
|         my $apply_lines = sub { | ||||
|             my $lines = shift; | ||||
|             foreach my $layer_id (keys %$lines) { | ||||
|                 $lines{$layer_id} ||= []; | ||||
|                 push @{$lines{$layer_id}}, @{$lines->{$layer_id}}; | ||||
|         { | ||||
|             my $m = Slic3r::TriangleMesh::XS->new; | ||||
|             $m->ReadFromPerl($mesh->vertices, $mesh->facets); | ||||
|             $m->Repair; | ||||
|             my $lines = $m->slice([ map $_->slice_z, @{$self->layers} ]); | ||||
|             for my $layer_id (0..$#$lines) { | ||||
|                 my $layerm = $self->layers->[$layer_id]->regions->[$region_id]; | ||||
|                 $layerm->make_surfaces($lines->[$layer_id]); | ||||
|             } | ||||
|         }; | ||||
|         Slic3r::parallelize( | ||||
|             disable => ($#{$mesh->facets} < 500),  # don't parallelize when too few facets | ||||
|             items => [ 0..$#{$mesh->facets} ], | ||||
|             thread_cb => sub { | ||||
|                 my $q = shift; | ||||
|                 my $result_lines = {}; | ||||
|                 while (defined (my $facet_id = $q->dequeue)) { | ||||
|                     my $lines = $mesh->slice_facet($self, $facet_id); | ||||
|                     foreach my $layer_id (keys %$lines) { | ||||
|                         $result_lines->{$layer_id} ||= []; | ||||
|                         push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} }; | ||||
|                     } | ||||
|                 } | ||||
|                 return $result_lines; | ||||
|             }, | ||||
|             collect_cb => sub { | ||||
|                 $apply_lines->($_[0]); | ||||
|             }, | ||||
|             no_threads_cb => sub { | ||||
|                 for (0..$#{$mesh->facets}) { | ||||
|                     my $lines = $mesh->slice_facet($self, $_); | ||||
|                     $apply_lines->($lines); | ||||
|                 } | ||||
|             }, | ||||
|         ); | ||||
|             # TODO: read slicing_errors | ||||
|         } | ||||
|          | ||||
|         # free memory | ||||
|         undef $mesh; | ||||
|         undef $self->meshes->[$region_id]; | ||||
|          | ||||
|         foreach my $layer (@{ $self->layers }) { | ||||
|             Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n", | ||||
|                 $layer->id, unscale $layer->slice_z if $Slic3r::debug; | ||||
|              | ||||
|             my $layerm = $layer->regions->[$region_id]; | ||||
|             my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($lines{$layer->id}); | ||||
|             $layer->slicing_errors(1) if $slicing_errors; | ||||
|             $layerm->make_surfaces($loops); | ||||
|              | ||||
|             # free memory | ||||
|             delete $lines{$layer->id}; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     # free memory | ||||
|  |  | |||
|  | @ -18,18 +18,6 @@ has 'edges_facets'  => (is => 'rw'); # id => [ $f1_id, $f2_id, (...) ] | |||
| use constant MIN => 0; | ||||
| use constant MAX => 1; | ||||
| 
 | ||||
| use constant I_FMT              => 'ffffllllc'; | ||||
| use constant I_A                => 0; | ||||
| use constant I_B                => 1; | ||||
| use constant I_A_ID             => 2; | ||||
| use constant I_B_ID             => 3; | ||||
| use constant I_EDGE_A_ID        => 4; | ||||
| use constant I_EDGE_B_ID        => 5; | ||||
| use constant I_FACET_EDGE       => 6; | ||||
| 
 | ||||
| use constant FE_TOP             => 0; | ||||
| use constant FE_BOTTOM          => 1; | ||||
| 
 | ||||
| sub analyze { | ||||
|     my $self = shift; | ||||
|      | ||||
|  | @ -112,40 +100,6 @@ sub _facet_edges { | |||
|     ); | ||||
| } | ||||
| 
 | ||||
| # This method is supposed to remove narrow triangles, but it actually doesn't  | ||||
| # work much; I'm committing it for future reference but I'm going to remove it later. | ||||
| # Note: a 'clean' method should actually take care of non-manifold facets and remove | ||||
| # them. | ||||
| sub clean { | ||||
|     my $self = shift; | ||||
|      | ||||
|     # retrieve all edges shared by more than two facets; | ||||
|     my @weird_edges = grep { @{$self->edge_facets->{$_}} != 2 } keys %{$self->edge_facets}; | ||||
|      | ||||
|     # usually most of these facets are very narrow triangles whose two edges | ||||
|     # are detected as collapsed, and thus added twice to the edge in edge_fasets table | ||||
|     # let's identify these triangles | ||||
|     my @narrow_facets_indexes = (); | ||||
|     foreach my $edge_id (@weird_edges) { | ||||
|         my %facet_count = (); | ||||
|         $facet_count{$_}++ for @{$self->edge_facets->{$edge_id}}; | ||||
|         @{$self->edge_facets->{$edge_id}} = grep $facet_count{$_} == 1, keys %facet_count; | ||||
|         push @narrow_facets_indexes, grep $facet_count{$_} > 1, keys %facet_count; | ||||
|     } | ||||
|      | ||||
|     # remove identified narrow facets | ||||
|     foreach my $facet_id (@narrow_facets_indexes) {last; | ||||
|          splice @{$self->facets}, $facet_id, 1; | ||||
|          splice @{$self->facets_edges}, $facet_id, 1; | ||||
|          foreach my $facet_ides (values %{$self->edge_facets}) { | ||||
|             @$facet_ides = map { $_ > $facet_id ? ($_-1) : $_ } @$facet_ides; | ||||
|          } | ||||
|     } | ||||
|      | ||||
|     Slic3r::debugf "%d narrow facets removed\n", scalar(@narrow_facets_indexes) | ||||
|         if @narrow_facets_indexes; | ||||
| } | ||||
| 
 | ||||
| sub check_manifoldness { | ||||
|     my $self = shift; | ||||
|      | ||||
|  | @ -169,114 +123,6 @@ sub check_manifoldness { | |||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| sub unpack_line { | ||||
|     my ($packed) = @_; | ||||
|      | ||||
|     my $data = [ unpack I_FMT, $packed ]; | ||||
|     splice @$data, 0, 4, [ @$data[0,1] ], [ @$data[2,3] ]; | ||||
|     $data->[$_] = undef for grep $data->[$_] == -1, I_A_ID, I_B_ID, I_EDGE_A_ID, I_EDGE_B_ID, I_FACET_EDGE; | ||||
|     return $data; | ||||
| } | ||||
| 
 | ||||
| sub make_loops { | ||||
|     my ($lines) = @_; | ||||
|     my @lines = map unpack_line($_), @$lines; | ||||
|      | ||||
|     # remove tangent edges | ||||
|     for my $i (0 .. $#lines) { | ||||
|         next unless defined $lines[$i] && defined $lines[$i][I_FACET_EDGE]; | ||||
|         # if the line is a facet edge, find another facet edge | ||||
|         # having the same endpoints but in reverse order | ||||
|         for my $j ($i+1 .. $#lines) { | ||||
|             next unless defined $lines[$j] && defined $lines[$j][I_FACET_EDGE]; | ||||
|              | ||||
|             # are these facets adjacent? (sharing a common edge on this layer) | ||||
|             if ($lines[$i][I_A_ID] == $lines[$j][I_A_ID] && $lines[$i][I_B_ID] == $lines[$j][I_B_ID]) { | ||||
|              | ||||
|                 # if they are both oriented upwards or downwards (like a 'V') | ||||
|                 # then we can remove both edges from this layer since it won't  | ||||
|                 # affect the sliced shape | ||||
|                 if ($lines[$j][I_FACET_EDGE] == $lines[$i][I_FACET_EDGE]) { | ||||
|                     $lines[$i] = undef; | ||||
|                     $lines[$j] = undef; | ||||
|                     last; | ||||
|                 } | ||||
|                  | ||||
|                 # if one of them is oriented upwards and the other is oriented | ||||
|                 # downwards, let's only keep one of them (it doesn't matter which | ||||
|                 # one since all 'top' lines were reversed at slicing) | ||||
|                 if ($lines[$i][I_FACET_EDGE] != $lines[$j][I_FACET_EDGE]) { | ||||
|                     $lines[$j] = undef; | ||||
|                     last; | ||||
|                 } | ||||
|             } | ||||
|              | ||||
|         } | ||||
|     } | ||||
|     @lines = grep $_, @lines; | ||||
|      | ||||
|     # build a map of lines by EDGE_A_ID and A_ID | ||||
|     my %by_edge_a_id = my %by_a_id = (); | ||||
|     for (0..$#lines) { | ||||
|         if (defined(my $edge_a_id = $lines[$_][I_EDGE_A_ID])) { | ||||
|             $by_edge_a_id{$edge_a_id} //= []; | ||||
|             push @{ $by_edge_a_id{$edge_a_id} }, $_; | ||||
|         } | ||||
|         if (defined(my $a_id = $lines[$_][I_A_ID])) { | ||||
|             $by_a_id{$a_id} //= []; | ||||
|             push @{ $by_a_id{$a_id} }, $_; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     my (@polygons, @failed_loops) = (); | ||||
|     my %used_lines = (); | ||||
|     CYCLE: while (1) { | ||||
|         # take first spare line and start a new loop | ||||
|         my $first_idx = first { !exists $used_lines{$_} } 0..$#lines; | ||||
|         last if !defined $first_idx; | ||||
|         $used_lines{$first_idx} = 1; | ||||
|         my @loop = ($lines[$first_idx]); | ||||
|          | ||||
|         while (1) { | ||||
|             # find a line starting where last one finishes | ||||
|             my $line_idx; | ||||
|             $line_idx = first { !exists $used_lines{$_} } @{ $by_edge_a_id{$loop[-1][I_EDGE_B_ID]} // [] } | ||||
|                 if defined $loop[-1][I_EDGE_B_ID]; | ||||
|             $line_idx //= first { !exists $used_lines{$_} } @{ $by_a_id{$loop[-1][I_B_ID]} // [] } | ||||
|                 if defined $loop[-1][I_B_ID]; | ||||
|              | ||||
|             if (!defined $line_idx) { | ||||
|                 # check whether we closed this loop | ||||
|                 if ((defined $loop[0][I_EDGE_A_ID] && defined $loop[-1][I_EDGE_B_ID] && $loop[0][I_EDGE_A_ID] == $loop[-1][I_EDGE_B_ID]) | ||||
|                     || (defined $loop[0][I_A_ID] && defined $loop[-1][I_B_ID] && $loop[0][I_A_ID] == $loop[-1][I_B_ID])) { | ||||
|                     # loop is complete! | ||||
|                     push @polygons, Slic3r::Polygon->new(map $_->[I_A], @loop); | ||||
|                     Slic3r::debugf "  Discovered %s polygon of %d points\n", | ||||
|                         ($polygons[-1]->is_counter_clockwise ? 'ccw' : 'cw'), scalar(@{$polygons[-1]}) | ||||
|                         if $Slic3r::debug; | ||||
|                     next CYCLE; | ||||
|                 } | ||||
|                  | ||||
|                 # we can't close this loop! | ||||
|                 push @failed_loops, [@loop]; | ||||
|                 next CYCLE; | ||||
|             } | ||||
|             push @loop, $lines[$line_idx]; | ||||
|             $used_lines{$line_idx} = 1; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     # TODO: we should try to combine failed loops | ||||
|     for my $loop (grep @$_ >= 3, @failed_loops) { | ||||
|         push @polygons, Slic3r::Polygon->new(map $_->[I_A], @$loop); | ||||
|         Slic3r::debugf "  Discovered failed %s polygon of %d points\n", | ||||
|             ($polygons[-1]->is_counter_clockwise ? 'ccw' : 'cw'), scalar(@$loop) | ||||
|             if $Slic3r::debug; | ||||
|     } | ||||
|      | ||||
|     return (@failed_loops ? 1 : 0, [@polygons]); | ||||
| } | ||||
| 
 | ||||
| sub rotate { | ||||
|     my $self = shift; | ||||
|     my ($deg, $center) = @_; | ||||
|  | @ -376,129 +222,6 @@ sub size { | |||
|     return $self->bounding_box->size; | ||||
| } | ||||
| 
 | ||||
| sub slice_facet { | ||||
|     my $self = shift; | ||||
|     my ($print_object, $facet_id) = @_; | ||||
|     my @vertices = @{$self->facets->[$facet_id]}[-3..-1]; | ||||
|     Slic3r::debugf "\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", | ||||
|         $facet_id, map @{$self->vertices->[$_]}, @vertices | ||||
|         if $Slic3r::debug; | ||||
|      | ||||
|     # find the vertical extents of the facet | ||||
|     my @z = map $_->[Z], @{$self->vertices}[@vertices]; | ||||
|     my $min_z = min(@z); | ||||
|     my $max_z = max(@z); | ||||
|     Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z | ||||
|         if $Slic3r::debug; | ||||
|      | ||||
|     if ($max_z == $min_z) { | ||||
|         Slic3r::debugf "Facet is horizontal; ignoring\n"; | ||||
|         return; | ||||
|     } | ||||
|      | ||||
|     # calculate the layer extents | ||||
|     my ($min_layer, $max_layer) = $print_object->get_layer_range($min_z, $max_z); | ||||
|     Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer | ||||
|         if $Slic3r::debug; | ||||
|      | ||||
|     my $lines = {};  # layer_id => [ lines ] | ||||
|     for my $layer_id ($min_layer .. $max_layer) { | ||||
|         my $layer = $print_object->layers->[$layer_id]; | ||||
|         $lines->{$layer_id} ||= []; | ||||
|         push @{ $lines->{$layer_id} }, $self->intersect_facet($facet_id, $layer->slice_z); | ||||
|     } | ||||
|     return $lines; | ||||
| } | ||||
| 
 | ||||
| sub intersect_facet { | ||||
|     my $self = shift; | ||||
|     my ($facet_id, $z) = @_; | ||||
|      | ||||
|     my @edge_ids            = @{$self->facets_edges->[$facet_id]}; | ||||
|     my @edge_vertices_ids   = $self->_facet_edges($facet_id); | ||||
|     my %vertices; | ||||
|     { | ||||
|         my @vertices_ids    = @{$self->facets->[$facet_id]}[-3..-1]; | ||||
|         %vertices           = map { $_ => $self->vertices->[$_] } @vertices_ids;  # cache vertices | ||||
|     } | ||||
|      | ||||
|     my (@points, @intersection_points, @points_on_layer) = (); | ||||
|          | ||||
|     for my $e (0..2) { | ||||
|         my ($a_id, $b_id)   = @{$edge_vertices_ids[$e]}; | ||||
|         my ($a, $b)         = @vertices{$a_id, $b_id}; | ||||
|         #printf "Az = %f, Bz = %f, z = %f\n", $a->[Z], $b->[Z], $z; | ||||
|          | ||||
|         if ($a->[Z] == $b->[Z] && $a->[Z] == $z) { | ||||
|             # edge is horizontal and belongs to the current layer | ||||
|             my $edge_type = (grep $_->[Z] < $z, values %vertices) ? FE_TOP : FE_BOTTOM; | ||||
|             if ($edge_type == FE_TOP) { | ||||
|                 ($a, $b) = ($b, $a); | ||||
|                 ($a_id, $b_id) = ($b_id, $a_id); | ||||
|             } | ||||
|             # We assume that this method is never being called for horizontal | ||||
|             # facets, so no other edge is going to be on this layer. | ||||
|             return pack I_FMT, ( | ||||
|                 $a->[X], $a->[Y],       # I_A | ||||
|                 $b->[X], $b->[Y],       # I_B | ||||
|                 $a_id,                  # I_A_ID | ||||
|                 $b_id,                  # I_B_ID | ||||
|                 -1,                     # I_EDGE_A_ID | ||||
|                 -1,                     # I_EDGE_B_ID | ||||
|                 $edge_type,             # I_FACET_EDGE | ||||
|             ); | ||||
|             #print "Horizontal edge at $z!\n"; | ||||
|              | ||||
|         } elsif ($a->[Z] == $z) { | ||||
|             #print "A point on plane $z!\n"; | ||||
|             push @points, [ $a->[X], $a->[Y], $a_id ]; | ||||
|             push @points_on_layer, $#points; | ||||
|              | ||||
|         } elsif ($b->[Z] == $z) { | ||||
|             #print "B point on plane $z!\n"; | ||||
|             push @points, [ $b->[X], $b->[Y], $b_id ]; | ||||
|             push @points_on_layer, $#points; | ||||
|              | ||||
|         } elsif (($a->[Z] < $z && $b->[Z] > $z) || ($b->[Z] < $z && $a->[Z] > $z)) { | ||||
|             # edge intersects the current layer; calculate intersection | ||||
|             push @points, [ | ||||
|                 $b->[X] + ($a->[X] - $b->[X]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]), | ||||
|                 $b->[Y] + ($a->[Y] - $b->[Y]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]), | ||||
|                 undef, | ||||
|                 $edge_ids[$e], | ||||
|             ]; | ||||
|             push @intersection_points, $#points; | ||||
|             #print "Intersects at $z!\n"; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     if (@points_on_layer == 2) { | ||||
|         if (@intersection_points == 1) { | ||||
|             splice @points, $points_on_layer[1], 1; | ||||
|         } elsif (@intersection_points == 0) { | ||||
|             return if same_point(@points[@points_on_layer]); | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     if (@points) { | ||||
|         # defensive programming: | ||||
|         die "Facets must intersect each plane 0 or 2 times" if @points != 2; | ||||
|          | ||||
|         return pack I_FMT, ( | ||||
|             $points[B][X], $points[B][Y],   # I_A | ||||
|             $points[A][X], $points[A][Y],   # I_B | ||||
|             $points[B][2] // -1,            # I_A_ID / | ||||
|             $points[A][2] // -1,            # I_B_ID / | ||||
|             $points[B][3] // -1,            # I_EDGE_A_ID  / | ||||
|             $points[A][3] // -1,            # I_EDGE_B_ID  / | ||||
|             -1,                             # I_FACET_EDGE | ||||
|         ); | ||||
|         #printf "  intersection points at z = %f: %f,%f - %f,%f\n", $z, map @$_, @intersection_points; | ||||
|     } | ||||
|      | ||||
|     return (); | ||||
| } | ||||
| 
 | ||||
| sub get_connected_facets { | ||||
|     my $self = shift; | ||||
|     my ($facet_id) = @_; | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci