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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-24 09:11:23 -06:00
Arrange cache in ModeInstance and logical bed remembered.
This commit is contained in:
parent
df7bb94daf
commit
1b0e192046
9 changed files with 488 additions and 412 deletions
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@ -434,9 +434,7 @@ inline Circle to_lnCircle(const CircleBed& circ) {
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}
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// Get the type of bed geometry from a simple vector of points.
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BedShapeHint bedShape(const Polyline &bed) {
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BedShapeHint ret;
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BedShapeHint::BedShapeHint(const Polyline &bed) {
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auto x = [](const Point& p) { return p(X); };
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auto y = [](const Point& p) { return p(Y); };
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@ -497,19 +495,16 @@ BedShapeHint bedShape(const Polyline &bed) {
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auto parea = poly_area(bed);
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if( (1.0 - parea/area(bb)) < 1e-3 ) {
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ret.type = BedShapeType::BOX;
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ret.shape.box = bb;
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m_type = BedShapes::bsBox;
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m_bed.box = bb;
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}
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else if(auto c = isCircle(bed)) {
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ret.type = BedShapeType::CIRCLE;
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ret.shape.circ = c;
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m_type = BedShapes::bsCircle;
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m_bed.circ = c;
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} else {
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ret.type = BedShapeType::IRREGULAR;
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ret.shape.polygon = bed;
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m_type = BedShapes::bsIrregular;
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m_bed.polygon = bed;
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}
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// Determine the bed shape by hand
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return ret;
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}
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template<class BinT> // Arrange for arbitrary bin type
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@ -588,6 +583,7 @@ void arrange(ArrangePolygons & arrangables,
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outp.emplace_back(std::move(clpath));
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outp.back().rotation(rotation);
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outp.back().translation({offs.x(), offs.y()});
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outp.back().binId(arrpoly.bed_idx);
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};
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for (ArrangePolygon &arrangeable : arrangables)
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@ -596,6 +592,8 @@ void arrange(ArrangePolygons & arrangables,
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for (const ArrangePolygon &fixed: excludes)
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process_arrangeable(fixed, fixeditems);
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for (Item &itm : fixeditems) itm.inflate(-2 * SCALED_EPSILON);
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// Integer ceiling the min distance from the bed perimeters
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coord_t md = min_obj_dist - SCALED_EPSILON;
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md = (md % 2) ? md / 2 + 1 : md / 2;
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@ -603,39 +601,38 @@ void arrange(ArrangePolygons & arrangables,
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auto &cfn = stopcondition;
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auto &pri = progressind;
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switch (bedhint.type) {
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case BedShapeType::BOX: {
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switch (bedhint.get_type()) {
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case bsBox: {
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// Create the arranger for the box shaped bed
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BoundingBox bbb = bedhint.shape.box;
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BoundingBox bbb = bedhint.get_box();
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bbb.min -= Point{md, md}, bbb.max += Point{md, md};
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Box binbb{{bbb.min(X), bbb.min(Y)}, {bbb.max(X), bbb.max(Y)}};
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_arrange(items, fixeditems, binbb, min_obj_dist, pri, cfn);
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break;
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}
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case BedShapeType::CIRCLE: {
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auto c = bedhint.shape.circ;
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auto cc = to_lnCircle(c);
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case bsCircle: {
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auto cc = to_lnCircle(bedhint.get_circle());
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_arrange(items, fixeditems, cc, min_obj_dist, pri, cfn);
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break;
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}
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case BedShapeType::IRREGULAR: {
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auto ctour = Slic3rMultiPoint_to_ClipperPath(bedhint.shape.polygon);
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case bsIrregular: {
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auto ctour = Slic3rMultiPoint_to_ClipperPath(bedhint.get_irregular());
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auto irrbed = sl::create<clppr::Polygon>(std::move(ctour));
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BoundingBox polybb(bedhint.shape.polygon);
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BoundingBox polybb(bedhint.get_irregular());
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_arrange(items, fixeditems, irrbed, min_obj_dist, pri, cfn);
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break;
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}
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case BedShapeType::INFINITE: {
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const InfiniteBed& nobin = bedhint.shape.infinite;
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case bsInfinite: {
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const InfiniteBed& nobin = bedhint.get_infinite();
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auto infbb = Box::infinite({nobin.center.x(), nobin.center.y()});
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_arrange(items, fixeditems, infbb, min_obj_dist, pri, cfn);
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break;
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}
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case BedShapeType::UNKNOWN: {
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case bsUnknown: {
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// We know nothing about the bed, let it be infinite and zero centered
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_arrange(items, fixeditems, Box::infinite(), min_obj_dist, pri, cfn);
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break;
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@ -22,97 +22,152 @@ public:
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inline operator bool() { return !std::isnan(radius_); }
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};
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/// Representing an unbounded bin
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/// Representing an unbounded bed.
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struct InfiniteBed { Point center; };
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/// Types of print bed shapes.
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enum class BedShapeType {
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BOX,
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CIRCLE,
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IRREGULAR,
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INFINITE,
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UNKNOWN
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enum BedShapes {
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bsBox,
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bsCircle,
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bsIrregular,
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bsInfinite,
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bsUnknown
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};
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/// Info about the print bed for the arrange() function.
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struct BedShapeHint {
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BedShapeType type = BedShapeType::INFINITE;
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union BedShape_u { // I know but who cares... TODO: use variant from cpp17?
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/// Info about the print bed for the arrange() function. This is a variant
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/// holding one of the four shapes a bed can be.
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class BedShapeHint {
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BedShapes m_type = BedShapes::bsInfinite;
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union BedShape_u { // TODO: use variant from cpp17?
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CircleBed circ;
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BoundingBox box;
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Polyline polygon;
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InfiniteBed infinite{};
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InfiniteBed infbed{};
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~BedShape_u() {}
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BedShape_u() {};
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} shape;
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} m_bed;
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BedShapeHint() {};
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public:
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BedShapeHint(){};
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~BedShapeHint() {
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if (type == BedShapeType::IRREGULAR)
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shape.polygon.Slic3r::Polyline::~Polyline();
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};
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BedShapeHint(const BedShapeHint &cpy) {
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*this = cpy;
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/// Get a bed shape hint for arrange() from a naked Polyline.
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explicit BedShapeHint(const Polyline &polyl);
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explicit BedShapeHint(const BoundingBox &bb)
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{
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m_type = bsBox; m_bed.box = bb;
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}
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BedShapeHint& operator=(const BedShapeHint &cpy) {
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type = cpy.type;
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switch(type) {
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case BedShapeType::BOX: shape.box = cpy.shape.box; break;
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case BedShapeType::CIRCLE: shape.circ = cpy.shape.circ; break;
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case BedShapeType::IRREGULAR: shape.polygon = cpy.shape.polygon; break;
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case BedShapeType::INFINITE: shape.infinite = cpy.shape.infinite; break;
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case BedShapeType::UNKNOWN: break;
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explicit BedShapeHint(const CircleBed &c)
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{
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m_type = bsCircle; m_bed.circ = c;
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}
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explicit BedShapeHint(const InfiniteBed &ibed)
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{
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m_type = bsInfinite; m_bed.infbed = ibed;
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}
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~BedShapeHint()
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{
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if (m_type == BedShapes::bsIrregular)
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m_bed.polygon.Slic3r::Polyline::~Polyline();
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};
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BedShapeHint(const BedShapeHint &cpy) { *this = cpy; }
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BedShapeHint(BedShapeHint &&cpy) { *this = std::move(cpy); }
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BedShapeHint &operator=(const BedShapeHint &cpy)
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{
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m_type = cpy.m_type;
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switch(m_type) {
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case bsBox: m_bed.box = cpy.m_bed.box; break;
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case bsCircle: m_bed.circ = cpy.m_bed.circ; break;
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case bsIrregular: m_bed.polygon = cpy.m_bed.polygon; break;
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case bsInfinite: m_bed.infbed = cpy.m_bed.infbed; break;
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case bsUnknown: break;
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}
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return *this;
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}
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BedShapeHint& operator=(BedShapeHint &&cpy)
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{
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m_type = cpy.m_type;
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switch(m_type) {
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case bsBox: m_bed.box = std::move(cpy.m_bed.box); break;
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case bsCircle: m_bed.circ = std::move(cpy.m_bed.circ); break;
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case bsIrregular: m_bed.polygon = std::move(cpy.m_bed.polygon); break;
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case bsInfinite: m_bed.infbed = std::move(cpy.m_bed.infbed); break;
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case bsUnknown: break;
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}
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return *this;
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}
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BedShapes get_type() const { return m_type; }
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const BoundingBox &get_box() const
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{
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assert(m_type == bsBox); return m_bed.box;
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}
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const CircleBed &get_circle() const
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{
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assert(m_type == bsCircle); return m_bed.circ;
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}
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const Polyline &get_irregular() const
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{
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assert(m_type == bsIrregular); return m_bed.polygon;
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}
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const InfiniteBed &get_infinite() const
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{
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assert(m_type == bsInfinite); return m_bed.infbed;
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}
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};
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/// Get a bed shape hint for arrange() from a naked Polyline.
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BedShapeHint bedShape(const Polyline& bed);
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static const constexpr long UNARRANGED = -1;
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/// A logical bed representing an object not being arranged. Either the arrange
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/// has not yet succesfully run on this ArrangePolygon or it could not fit the
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/// object due to overly large size or invalid geometry.
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static const constexpr int UNARRANGED = -1;
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/// Input/Output structure for the arrange() function. The poly field will not
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/// be modified during arrangement. Instead, the translation and rotation fields
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/// will mark the needed transformation for the polygon to be in the arranged
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/// position. These can also be set to an initial offset and rotation.
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///
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/// The bed_idx field will indicate the logical bed into which the
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/// polygon belongs: UNARRANGED means no place for the polygon
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/// (also the initial state before arrange), 0..N means the index of the bed.
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/// Zero is the physical bed, larger than zero means a virtual bed.
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struct ArrangePolygon {
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const ExPolygon poly;
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Vec2crd translation{0, 0};
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double rotation{0.0};
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long bed_idx{UNARRANGED};
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const ExPolygon poly; /// The 2D silhouette to be arranged
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Vec2crd translation{0, 0}; /// The translation of the poly
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double rotation{0.0}; /// The rotation of the poly in radians
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int bed_idx{UNARRANGED}; /// To which logical bed does poly belong...
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ArrangePolygon(const ExPolygon &p, const Vec2crd &tr = {}, double rot = 0.0)
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: poly{p}, translation{tr}, rotation{rot}
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ArrangePolygon(ExPolygon p, const Vec2crd &tr = {}, double rot = 0.0)
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: poly{std::move(p)}, translation{tr}, rotation{rot}
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{}
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};
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using ArrangePolygons = std::vector<ArrangePolygon>;
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/**
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* \brief Arranges the model objects on the screen.
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* \brief Arranges the input polygons.
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*
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* The arrangement considers multiple bins (aka. print beds) for placing
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* all the items provided in the model argument. If the items don't fit on
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* one print bed, the remaining will be placed onto newly created print
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* beds. The first_bin_only parameter, if set to true, disables this
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* behavior and makes sure that only one print bed is filled and the
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* remaining items will be untouched. When set to false, the items which
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* could not fit onto the print bed will be placed next to the print bed so
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* the user should see a pile of items on the print bed and some other
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* piles outside the print area that can be dragged later onto the print
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* bed as a group.
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* WARNING: Currently, only convex polygons are supported by the libnest2d
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* library which is used to do the arrangement. This might change in the future
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* this is why the interface contains a general polygon capable to have holes.
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*
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* \param items Input which are object pointers implementing the
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* Arrangeable interface.
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* \param items Input vector of ArrangePolygons. The transformation, rotation
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* and bin_idx fields will be changed after the call finished and can be used
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* to apply the result on the input polygon.
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*
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* \param min_obj_distance The minimum distance which is allowed for any
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* pair of items on the print bed in any direction.
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*
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* \param bedhint Info about the shape and type of the
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* bed. remaining items which do not fit onto the print area next to the
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* print bed or leave them untouched (let the user arrange them by hand or
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* remove them).
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* \param bedhint Info about the shape and type of the bed.
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*
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* \param progressind Progress indicator callback called when
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* an object gets packed. The unsigned argument is the number of items
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@ -127,7 +182,7 @@ void arrange(ArrangePolygons & items,
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std::function<bool(void)> stopcondition = nullptr);
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/// Same as the previous, only that it takes unmovable items as an
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/// additional argument.
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/// additional argument. Those will be considered as already arranged objects.
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void arrange(ArrangePolygons & items,
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const ArrangePolygons & excludes,
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coord_t min_obj_distance,
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@ -372,35 +372,7 @@ static bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb
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/* arrange objects preserving their instance count
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but altering their instance positions */
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bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
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{
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// get the (transformed) size of each instance so that we take
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// into account their different transformations when packing
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// Pointfs instance_sizes;
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// Pointfs instance_centers;
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// for (const ModelObject *o : this->objects)
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// for (size_t i = 0; i < o->instances.size(); ++ i) {
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// // an accurate snug bounding box around the transformed mesh.
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// BoundingBoxf3 bbox(o->instance_bounding_box(i, true));
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// instance_sizes.emplace_back(to_2d(bbox.size()));
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// instance_centers.emplace_back(to_2d(bbox.center()));
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// }
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// Pointfs positions;
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// if (! _arrange(instance_sizes, dist, bb, positions))
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// return false;
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// size_t idx = 0;
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// for (ModelObject *o : this->objects) {
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// for (ModelInstance *i : o->instances) {
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// Vec2d offset_xy = positions[idx] - instance_centers[idx];
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// i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z)));
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// ++idx;
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// }
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// o->invalidate_bounding_box();
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// }
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// return true;
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{
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size_t count = 0;
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for (auto obj : objects) count += obj->instances.size();
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@ -414,29 +386,23 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
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instances.emplace_back(minst);
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}
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arrangement::BedShapeHint bedhint;
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if (bb) {
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bedhint.type = arrangement::BedShapeType::BOX;
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bedhint.shape.box = BoundingBox(scaled(bb->min), scaled(bb->max));
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}
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if (bb)
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bedhint = arrangement::BedShapeHint(
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BoundingBox(scaled(bb->min), scaled(bb->max)));
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arrangement::arrange(input, scaled(dist), bedhint);
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bool ret = true;
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for(size_t i = 0; i < input.size(); ++i) {
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auto inst = instances[i];
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inst->set_rotation(Z, input[i].rotation);
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auto tr = unscaled<double>(input[i].translation);
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inst->set_offset(X, tr.x());
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inst->set_offset(Y, tr.y());
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if (input[i].bed_idx != 0) ret = false; // no logical beds are allowed
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if (input[i].bed_idx == 0) { // no logical beds are allowed
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instances[i]->apply_arrange_result(input[i].translation,
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input[i].rotation);
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} else ret = false;
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}
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return ret;
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}
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@ -1842,28 +1808,37 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
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arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
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{
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static const double SIMPLIFY_TOLERANCE_MM = 0.1;
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Vec3d rotation = get_rotation();
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rotation.z() = 0.;
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Transform3d trafo_instance =
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Geometry::assemble_transform(Vec3d::Zero(), rotation,
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get_scaling_factor(), get_mirror());
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Polygon p = get_object()->convex_hull_2d(trafo_instance);
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assert(!p.points.empty());
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// this may happen for malformed models, see:
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// https://github.com/prusa3d/PrusaSlicer/issues/2209
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if (p.points.empty()) return {{}};
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Polygons pp{p};
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pp = p.simplify(scaled<double>(SIMPLIFY_TOLERANCE_MM));
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if (!pp.empty()) p = pp.front();
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ExPolygon ep; ep.contour = std::move(p);
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if (!m_arrange_cache.valid) {
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Vec3d rotation = get_rotation();
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rotation.z() = 0.;
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Transform3d trafo_instance =
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Geometry::assemble_transform(Vec3d::Zero(), rotation,
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get_scaling_factor(), get_mirror());
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return {ep, Vec2crd{scaled(get_offset(X)), scaled(get_offset(Y))}, get_rotation(Z)};
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Polygon p = get_object()->convex_hull_2d(trafo_instance);
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assert(!p.points.empty());
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// this may happen for malformed models, see:
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// https://github.com/prusa3d/PrusaSlicer/issues/2209
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if (p.points.empty()) return {{}};
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||||
|
||||
Polygons pp{p};
|
||||
pp = p.simplify(scaled<double>(SIMPLIFY_TOLERANCE_MM));
|
||||
if (!pp.empty()) p = pp.front();
|
||||
m_arrange_cache.poly.contour = std::move(p);
|
||||
m_arrange_cache.valid = true;
|
||||
}
|
||||
|
||||
arrangement::ArrangePolygon ret{m_arrange_cache.poly,
|
||||
Vec2crd{scaled(get_offset(X)),
|
||||
scaled(get_offset(Y))},
|
||||
get_rotation(Z)};
|
||||
|
||||
ret.bed_idx = m_arrange_cache.bed_idx;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Test whether the two models contain the same number of ModelObjects with the same set of IDs
|
||||
|
|
|
|||
|
|
@ -512,7 +512,7 @@ public:
|
|||
ModelObject* get_object() const { return this->object; }
|
||||
|
||||
const Geometry::Transformation& get_transformation() const { return m_transformation; }
|
||||
void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; }
|
||||
void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; m_arrange_cache.valid = false; }
|
||||
|
||||
const Vec3d& get_offset() const { return m_transformation.get_offset(); }
|
||||
double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
|
||||
|
|
@ -523,21 +523,21 @@ public:
|
|||
const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
|
||||
double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
|
||||
|
||||
void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
|
||||
void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); }
|
||||
void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); m_arrange_cache.valid = false; }
|
||||
void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); if (axis != Z) m_arrange_cache.valid = false; }
|
||||
|
||||
const Vec3d& get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
|
||||
double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
|
||||
|
||||
void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
|
||||
void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
|
||||
void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); m_arrange_cache.valid = false; }
|
||||
void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); m_arrange_cache.valid = false; }
|
||||
|
||||
const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
|
||||
double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
|
||||
bool is_left_handed() const { return m_transformation.is_left_handed(); }
|
||||
|
||||
void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); }
|
||||
void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); }
|
||||
|
||||
void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); m_arrange_cache.valid = false; }
|
||||
void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); m_arrange_cache.valid = false; }
|
||||
|
||||
// To be called on an external mesh
|
||||
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
|
||||
|
|
@ -554,20 +554,17 @@ public:
|
|||
|
||||
bool is_printable() const { return print_volume_state == PVS_Inside; }
|
||||
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
// Implement arrangement::Arrangeable interface
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Getting the input polygon for arrange
|
||||
arrangement::ArrangePolygon get_arrange_polygon() const;
|
||||
|
||||
// Apply the arrange result on the ModelInstance
|
||||
void apply_arrange_result(Vec2crd offs, double rot_rads)
|
||||
void apply_arrange_result(Vec2crd offs, double rot_rads, int bed_idx = 0)
|
||||
{
|
||||
// write the transformation data into the model instance
|
||||
set_rotation(Z, rot_rads);
|
||||
set_offset(X, unscale<double>(offs(X)));
|
||||
set_offset(Y, unscale<double>(offs(Y)));
|
||||
m_arrange_cache.bed_idx = bed_idx;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
|
@ -583,15 +580,28 @@ private:
|
|||
ModelObject* object;
|
||||
|
||||
// Constructor, which assigns a new unique ID.
|
||||
explicit ModelInstance(ModelObject *object) : object(object), print_volume_state(PVS_Inside) {}
|
||||
explicit ModelInstance(ModelObject *object) : object(object), print_volume_state(PVS_Inside)
|
||||
{
|
||||
get_arrange_polygon(); // initialize the arrange cache
|
||||
}
|
||||
// Constructor, which assigns a new unique ID.
|
||||
explicit ModelInstance(ModelObject *object, const ModelInstance &other) :
|
||||
m_transformation(other.m_transformation), object(object), print_volume_state(PVS_Inside) {}
|
||||
m_transformation(other.m_transformation), object(object), print_volume_state(PVS_Inside)
|
||||
{
|
||||
get_arrange_polygon(); // initialize the arrange cache
|
||||
}
|
||||
|
||||
ModelInstance() = delete;
|
||||
explicit ModelInstance(ModelInstance &&rhs) = delete;
|
||||
ModelInstance& operator=(const ModelInstance &rhs) = delete;
|
||||
ModelInstance& operator=(ModelInstance &&rhs) = delete;
|
||||
|
||||
// Warning! This object is not guarded against concurrency.
|
||||
mutable struct ArrangeCache {
|
||||
bool valid = false;
|
||||
int bed_idx { arrangement::UNARRANGED };
|
||||
ExPolygon poly;
|
||||
} m_arrange_cache;
|
||||
};
|
||||
|
||||
// The print bed content.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue