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Tighter camera frustrum to reduce z-fighting
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9 changed files with 123 additions and 71 deletions
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@ -85,7 +85,9 @@ public:
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private:
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EType m_type;
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Pointfs m_shape;
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BoundingBoxf3 m_bounding_box;
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mutable BoundingBoxf3 m_bounding_box;
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mutable BoundingBoxf3 m_extended_bounding_box;
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mutable bool m_extended_bounding_box_dirty;
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Polygon m_polygon;
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GeometryBuffer m_triangles;
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GeometryBuffer m_gridlines;
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@ -117,7 +119,7 @@ public:
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// Return true if the bed shape changed, so the calee will update the UI.
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bool set_shape(const Pointfs& shape);
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const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
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const BoundingBoxf3& get_bounding_box(bool extended) const { return extended ? m_extended_bounding_box : m_bounding_box; }
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bool contains(const Point& point) const;
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Point point_projection(const Point& point) const;
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@ -125,7 +127,7 @@ public:
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void render_axes() const;
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private:
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void calc_bounding_box();
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void calc_bounding_boxes() const;
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void calc_triangles(const ExPolygon& poly);
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void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
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EType detect_type(const Pointfs& shape) const;
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