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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-18 04:08:02 -06:00
Fixes and improvements to MotionPlanner, much smarter now
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12 changed files with 198 additions and 202 deletions
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@ -10,8 +10,15 @@ using boost::polygon::voronoi_diagram;
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namespace Slic3r {
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MotionPlanner::MotionPlanner(const ExPolygons &islands)
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: islands(islands), initialized(false)
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{}
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: initialized(false)
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{
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ExPolygons expp;
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for (ExPolygons::const_iterator island = islands.begin(); island != islands.end(); ++island)
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island->simplify(SCALED_EPSILON, &expp);
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for (ExPolygons::const_iterator island = expp.begin(); island != expp.end(); ++island)
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this->islands.push_back(MotionPlannerEnv(*island));
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}
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MotionPlanner::~MotionPlanner()
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{
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@ -31,75 +38,62 @@ MotionPlanner::initialize()
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if (this->initialized) return;
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if (this->islands.empty()) return; // prevent initialization of empty BoundingBox
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ExPolygons expp;
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for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
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island->simplify(SCALED_EPSILON, expp);
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}
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this->islands = expp;
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// loop through islands in order to create inner expolygons and collect their contours
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this->inner.reserve(this->islands.size());
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Polygons outer_holes;
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for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
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this->inner.push_back(ExPolygonCollection());
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offset(*island, &this->inner.back().expolygons, -MP_INNER_MARGIN);
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for (std::vector<MotionPlannerEnv>::iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
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// generate the internal env boundaries by shrinking the island
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// we'll use these inner rings for motion planning (endpoints of the Voronoi-based
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// graph, visibility check) in order to avoid moving too close to the boundaries
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island->env = offset_ex(island->island, -MP_INNER_MARGIN);
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outer_holes.push_back(island->contour);
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// island contours are holes of our external environment
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outer_holes.push_back(island->island.contour);
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}
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// grow island contours in order to prepare holes of the outer environment
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// This is actually wrong because it might merge contours that are close,
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// thus confusing the island check in shortest_path() below
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//offset(outer_holes, &outer_holes, +MP_OUTER_MARGIN);
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// generate outer contour as bounding box of everything
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Points points;
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BoundingBox bb;
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for (Polygons::const_iterator contour = outer_holes.begin(); contour != outer_holes.end(); ++contour)
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points.insert(points.end(), contour->points.begin(), contour->points.end());
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BoundingBox bb(points);
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bb.merge(contour->bounding_box());
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// grow outer contour
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Polygons contour;
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offset(bb.polygon(), &contour, +MP_OUTER_MARGIN);
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Polygons contour = offset(bb.polygon(), +MP_OUTER_MARGIN*2);
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assert(contour.size() == 1);
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// make expolygon for outer environment
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ExPolygons outer;
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diff(contour, outer_holes, &outer);
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ExPolygons outer = diff_ex(contour, outer_holes);
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assert(outer.size() == 1);
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this->outer = outer.front();
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this->outer.island = outer.front();
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this->outer.env = ExPolygonCollection(diff_ex(contour, offset(outer_holes, +MP_OUTER_MARGIN)));
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this->graphs.resize(this->islands.size() + 1, NULL);
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this->initialized = true;
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}
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ExPolygonCollection
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const MotionPlannerEnv&
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MotionPlanner::get_env(int island_idx) const
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{
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if (island_idx == -1) {
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return ExPolygonCollection(this->outer);
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return this->outer;
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} else {
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return this->inner[island_idx];
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return this->islands[island_idx];
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}
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}
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Polyline
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MotionPlanner::shortest_path(const Point &from, const Point &to)
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{
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// lazy generation of configuration space
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if (!this->initialized) this->initialize();
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// if we have an empty configuration space, return a straight move
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if (this->islands.empty())
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return Line(from, to);
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// Are both points in the same island?
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int island_idx = -1;
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for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
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if (island->contains(from) && island->contains(to)) {
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for (std::vector<MotionPlannerEnv>::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
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if (island->island.contains(from) && island->island.contains(to)) {
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// since both points are in the same island, is a direct move possible?
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// if so, we avoid generating the visibility environment
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if (island->contains(Line(from, to)))
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if (island->island.contains(Line(from, to)))
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return Line(from, to);
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island_idx = island - this->islands.begin();
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@ -107,25 +101,35 @@ MotionPlanner::shortest_path(const Point &from, const Point &to)
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}
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}
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// lazy generation of configuration space
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this->initialize();
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// get environment
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ExPolygonCollection env = this->get_env(island_idx);
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if (env.expolygons.empty()) {
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MotionPlannerEnv env = this->get_env(island_idx);
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if (env.env.expolygons.empty()) {
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// if this environment is empty (probably because it's too small), perform straight move
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// and avoid running the algorithms on empty dataset
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return Line(from, to);
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}
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// Now check whether points are inside the environment.
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Point inner_from = from;
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Point inner_to = to;
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if (!env.contains(from)) {
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// Find the closest inner point to start from.
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inner_from = this->nearest_env_point(env, from, to);
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}
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if (!env.contains(to)) {
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// Find the closest inner point to start from.
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inner_to = this->nearest_env_point(env, to, inner_from);
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Point inner_from = from;
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Point inner_to = to;
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if (island_idx == -1) {
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// TODO: instead of using the nearest_env_point() logic, we should
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// create a temporary graph where we connect 'from' and 'to' to the
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// nodes which don't require more than one crossing, and let Dijkstra
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// figure out the entire path - this should also replace the call to
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// find_node() below
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if (!env.island.contains(inner_from)) {
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// Find the closest inner point to start from.
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inner_from = env.nearest_env_point(from, to);
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}
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if (!env.island.contains(inner_to)) {
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// Find the closest inner point to start from.
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inner_to = env.nearest_env_point(to, inner_from);
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}
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}
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// perform actual path search
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@ -138,16 +142,39 @@ MotionPlanner::shortest_path(const Point &from, const Point &to)
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{
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// grow our environment slightly in order for simplify_by_visibility()
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// to work best by considering moves on boundaries valid as well
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ExPolygonCollection grown_env;
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offset(env, &grown_env.expolygons, +SCALED_EPSILON);
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ExPolygonCollection grown_env(offset_ex(env.env, +SCALED_EPSILON));
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if (island_idx == -1) {
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/* If 'from' or 'to' are not inside our env, they were connected using the
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nearest_env_point() search which maybe produce ugly paths since it does not
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include the endpoint in the Dijkstra search; the simplify_by_visibility()
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call below will not work in many cases where the endpoint is not contained in
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grown_env (whose contour was arbitrarily constructed with MP_OUTER_MARGIN,
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which may not be enough for, say, including a skirt point). So we prune
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the extra points manually. */
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if (!grown_env.contains(from)) {
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// delete second point while the line connecting first to third crosses the
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// boundaries as many times as the current first to second
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while (polyline.points.size() > 2 && intersection((Lines)Line(from, polyline.points[2]), grown_env).size() == 1) {
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polyline.points.erase(polyline.points.begin() + 1);
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}
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}
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if (!grown_env.contains(to)) {
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while (polyline.points.size() > 2 && intersection((Lines)Line(*(polyline.points.end() - 3), to), grown_env).size() == 1) {
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polyline.points.erase(polyline.points.end() - 2);
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}
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}
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}
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// remove unnecessary vertices
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polyline.simplify_by_visibility(grown_env);
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}
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// Note: this is computationally intensive and does not look very necessary
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// now that we prune the endpoints with the logic above,
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// so we comment it for now until a good test case arises
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//polyline.simplify_by_visibility(grown_env);
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/*
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/*
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SVG svg("shortest_path.svg");
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svg.draw(this->outer);
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svg.draw(grown_env.expolygons);
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svg.arrows = false;
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for (MotionPlannerGraph::adjacency_list_t::const_iterator it = graph->adjacency_list.begin(); it != graph->adjacency_list.end(); ++it) {
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Point a = graph->nodes[it - graph->adjacency_list.begin()];
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@ -163,65 +190,12 @@ MotionPlanner::shortest_path(const Point &from, const Point &to)
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svg.draw(inner_to, "red");
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svg.draw(polyline, "red");
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svg.Close();
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*/
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*/
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}
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return polyline;
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}
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Point
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MotionPlanner::nearest_env_point(const ExPolygonCollection &env, const Point &from, const Point &to) const
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{
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/* In order to ensure that the move between 'from' and the initial env point does
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not violate any of the configuration space boundaries, we limit our search to
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the points that satisfy this condition. */
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/* Assume that this method is never called when 'env' contains 'from';
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so 'from' is either inside a hole or outside all contours */
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// get the points of the hole containing 'from', if any
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Points pp;
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for (ExPolygons::const_iterator ex = env.expolygons.begin(); ex != env.expolygons.end(); ++ex) {
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for (Polygons::const_iterator h = ex->holes.begin(); h != ex->holes.end(); ++h) {
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if (h->contains(from)) {
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pp = *h;
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}
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}
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if (!pp.empty()) break;
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}
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/* If 'from' is not inside a hole, it's outside of all contours, so take all
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contours' points */
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if (pp.empty()) {
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for (ExPolygons::const_iterator ex = env.expolygons.begin(); ex != env.expolygons.end(); ++ex) {
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Points contour_pp = ex->contour;
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pp.insert(pp.end(), contour_pp.begin(), contour_pp.end());
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}
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}
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/* Find the candidate result and check that it doesn't cross any boundary.
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(We could skip all of the above polygon finding logic and directly test all points
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in env, but this way we probably reduce complexity). */
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Polygons env_pp = env;
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while (pp.size() >= 2) {
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// find the point in pp that is closest to both 'from' and 'to'
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size_t result = from.nearest_waypoint_index(pp, to);
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if (intersects((Lines)Line(from, pp[result]), env_pp)) {
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// discard result
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pp.erase(pp.begin() + result);
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} else {
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return pp[result];
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}
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}
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// if we're here, return last point if any (better than nothing)
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if (!pp.empty()) return pp.front();
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// if we have no points at all, then we have an empty environment and we
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// make this method behave as a no-op (we shouldn't get here by the way)
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return from;
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}
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MotionPlannerGraph*
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MotionPlanner::init_graph(int island_idx)
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{
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@ -240,8 +214,8 @@ MotionPlanner::init_graph(int island_idx)
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t_vd_vertices vd_vertices;
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// get boundaries as lines
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ExPolygonCollection env = this->get_env(island_idx);
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Lines lines = env.lines();
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MotionPlannerEnv env = this->get_env(island_idx);
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Lines lines = env.env.lines();
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boost::polygon::construct_voronoi(lines.begin(), lines.end(), &vd);
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// traverse the Voronoi diagram and generate graph nodes and edges
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@ -254,7 +228,7 @@ MotionPlanner::init_graph(int island_idx)
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Point p1 = Point(v1->x(), v1->y());
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// skip edge if any of its endpoints is outside our configuration space
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if (!env.contains_b(p0) || !env.contains_b(p1)) continue;
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if (!env.island.contains_b(p0) || !env.island.contains_b(p1)) continue;
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t_vd_vertices::const_iterator i_v0 = vd_vertices.find(v0);
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size_t v0_idx;
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@ -284,6 +258,60 @@ MotionPlanner::init_graph(int island_idx)
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return this->graphs[island_idx + 1];
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}
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Point
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MotionPlannerEnv::nearest_env_point(const Point &from, const Point &to) const
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{
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/* In order to ensure that the move between 'from' and the initial env point does
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not violate any of the configuration space boundaries, we limit our search to
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the points that satisfy this condition. */
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/* Assume that this method is never called when 'env' contains 'from';
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so 'from' is either inside a hole or outside all contours */
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// get the points of the hole containing 'from', if any
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Points pp;
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for (ExPolygons::const_iterator ex = this->env.expolygons.begin(); ex != this->env.expolygons.end(); ++ex) {
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for (Polygons::const_iterator h = ex->holes.begin(); h != ex->holes.end(); ++h) {
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if (h->contains(from)) {
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pp = *h;
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}
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}
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if (!pp.empty()) break;
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}
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/* If 'from' is not inside a hole, it's outside of all contours, so take all
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contours' points */
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if (pp.empty()) {
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for (ExPolygons::const_iterator ex = this->env.expolygons.begin(); ex != this->env.expolygons.end(); ++ex) {
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Points contour_pp = ex->contour;
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pp.insert(pp.end(), contour_pp.begin(), contour_pp.end());
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}
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}
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/* Find the candidate result and check that it doesn't cross too many boundaries. */
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while (pp.size() >= 2) {
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// find the point in pp that is closest to both 'from' and 'to'
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size_t result = from.nearest_waypoint_index(pp, to);
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// as we assume 'from' is outside env, any node will require at least one crossing
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if (intersection((Lines)Line(from, pp[result]), this->island).size() > 1) {
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// discard result
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pp.erase(pp.begin() + result);
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} else {
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return pp[result];
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}
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}
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// if we're here, return last point if any (better than nothing)
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if (!pp.empty()) {
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return pp.front();
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}
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// if we have no points at all, then we have an empty environment and we
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// make this method behave as a no-op (we shouldn't get here by the way)
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return from;
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}
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void
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MotionPlannerGraph::add_edge(size_t from, size_t to, double weight)
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{
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