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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-24 09:11:23 -06:00
Merge branch 'vb_mmu_top_bottom'
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commit
19e3998bd0
21 changed files with 1442 additions and 477 deletions
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@ -39,26 +39,22 @@ enum ModelInstanceEPrintVolumeState : unsigned char;
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// possibly indexed by triangles and / or quads.
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class GLIndexedVertexArray {
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public:
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GLIndexedVertexArray() :
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vertices_and_normals_interleaved_VBO_id(0),
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triangle_indices_VBO_id(0),
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quad_indices_VBO_id(0)
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{}
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// Only Eigen types of Nx16 size are vectorized. This bounding box will not be vectorized.
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static_assert(sizeof(Eigen::AlignedBox<float, 3>) == 24, "Eigen::AlignedBox<float, 3> is not being vectorized, thus it does not need to be aligned");
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using BoundingBox = Eigen::AlignedBox<float, 3>;
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GLIndexedVertexArray() { m_bounding_box.setEmpty(); }
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GLIndexedVertexArray(const GLIndexedVertexArray &rhs) :
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vertices_and_normals_interleaved(rhs.vertices_and_normals_interleaved),
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triangle_indices(rhs.triangle_indices),
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quad_indices(rhs.quad_indices),
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vertices_and_normals_interleaved_VBO_id(0),
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triangle_indices_VBO_id(0),
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quad_indices_VBO_id(0)
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{ assert(! rhs.has_VBOs()); }
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m_bounding_box(rhs.m_bounding_box)
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{ assert(! rhs.has_VBOs()); m_bounding_box.setEmpty(); }
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GLIndexedVertexArray(GLIndexedVertexArray &&rhs) :
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vertices_and_normals_interleaved(std::move(rhs.vertices_and_normals_interleaved)),
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triangle_indices(std::move(rhs.triangle_indices)),
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quad_indices(std::move(rhs.quad_indices)),
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vertices_and_normals_interleaved_VBO_id(0),
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triangle_indices_VBO_id(0),
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quad_indices_VBO_id(0)
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m_bounding_box(rhs.m_bounding_box)
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{ assert(! rhs.has_VBOs()); }
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~GLIndexedVertexArray() { release_geometry(); }
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@ -92,7 +88,7 @@ public:
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this->vertices_and_normals_interleaved = std::move(rhs.vertices_and_normals_interleaved);
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this->triangle_indices = std::move(rhs.triangle_indices);
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this->quad_indices = std::move(rhs.quad_indices);
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this->m_bounding_box = std::move(rhs.m_bounding_box);
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this->m_bounding_box = rhs.m_bounding_box;
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this->vertices_and_normals_interleaved_size = rhs.vertices_and_normals_interleaved_size;
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this->triangle_indices_size = rhs.triangle_indices_size;
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this->quad_indices_size = rhs.quad_indices_size;
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@ -147,7 +143,7 @@ public:
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this->vertices_and_normals_interleaved.emplace_back(z);
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this->vertices_and_normals_interleaved_size = this->vertices_and_normals_interleaved.size();
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m_bounding_box.merge(Vec3f(x, y, z).cast<double>());
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m_bounding_box.extend(Vec3f(x, y, z));
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};
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inline void push_geometry(double x, double y, double z, double nx, double ny, double nz) {
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@ -203,10 +199,10 @@ public:
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this->vertices_and_normals_interleaved.clear();
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this->triangle_indices.clear();
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this->quad_indices.clear();
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this->m_bounding_box.reset();
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vertices_and_normals_interleaved_size = 0;
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triangle_indices_size = 0;
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quad_indices_size = 0;
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m_bounding_box.setEmpty();
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}
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// Shrink the internal storage to tighly fit the data stored.
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@ -216,7 +212,7 @@ public:
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this->quad_indices.shrink_to_fit();
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}
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const BoundingBoxf3& bounding_box() const { return m_bounding_box; }
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const BoundingBox& bounding_box() const { return m_bounding_box; }
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// Return an estimate of the memory consumed by this class.
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size_t cpu_memory_used() const { return sizeof(*this) + vertices_and_normals_interleaved.capacity() * sizeof(float) + triangle_indices.capacity() * sizeof(int) + quad_indices.capacity() * sizeof(int); }
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@ -235,7 +231,7 @@ public:
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size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); }
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private:
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BoundingBoxf3 m_bounding_box;
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BoundingBox m_bounding_box;
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};
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class GLVolume {
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@ -355,7 +351,15 @@ public:
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std::vector<size_t> offsets;
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// Bounding box of this volume, in unscaled coordinates.
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const BoundingBoxf3& bounding_box() const { return this->indexed_vertex_array.bounding_box(); }
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BoundingBoxf3 bounding_box() const {
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BoundingBoxf3 out;
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if (! this->indexed_vertex_array.bounding_box().isEmpty()) {
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out.min = this->indexed_vertex_array.bounding_box().min().cast<double>();
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out.max = this->indexed_vertex_array.bounding_box().max().cast<double>();
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out.defined = true;
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};
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return out;
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}
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void set_render_color(float r, float g, float b, float a);
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void set_render_color(const float* rgba, unsigned int size);
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@ -470,52 +470,50 @@ void TriangleSelectorMmuGui::render(ImGuiWrapper *imgui)
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{
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static constexpr std::array<float, 4> seed_fill_color{0.f, 1.f, 0.44f, 1.f};
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std::vector<int> color_cnt(m_iva_colors.size());
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int seed_fill_cnt = 0;
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for (auto &iva_color : m_iva_colors)
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iva_color.release_geometry();
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m_iva_seed_fill.release_geometry();
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auto append_triangle = [this](GLIndexedVertexArray &iva, int &cnt, const Triangle &tr) -> void {
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for (int i = 0; i < 3; ++i)
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iva.push_geometry(m_vertices[tr.verts_idxs[i]].v, m_mesh->stl.facet_start[tr.source_triangle].normal);
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iva.push_triangle(cnt, cnt + 1, cnt + 2);
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cnt += 3;
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};
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for (size_t color_idx = 0; color_idx < m_iva_colors.size(); ++color_idx) {
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for (const Triangle &tr : m_triangles) {
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if (!tr.valid() || tr.is_split() || tr.is_selected_by_seed_fill() || tr.get_state() != EnforcerBlockerType(color_idx))
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continue;
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append_triangle(m_iva_colors[color_idx], color_cnt[color_idx], tr);
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for (const Triangle &tr : m_triangles)
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if (tr.valid() && ! tr.is_split()) {
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GLIndexedVertexArray *iva = nullptr;
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if (tr.is_selected_by_seed_fill())
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iva = &m_iva_seed_fill;
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else if (int color = int(tr.get_state()); color < int(m_iva_colors.size()))
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iva = &m_iva_colors[color];
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if (iva) {
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if (iva->vertices_and_normals_interleaved.size() + 18 > iva->vertices_and_normals_interleaved.capacity())
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iva->vertices_and_normals_interleaved.reserve(next_highest_power_of_2(iva->vertices_and_normals_interleaved.size() + 18));
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const Vec3f &n = m_mesh->stl.facet_start[tr.source_triangle].normal;
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for (int i = 0; i < 3; ++ i) {
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const Vec3f &v = m_vertices[tr.verts_idxs[i]].v;
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iva->vertices_and_normals_interleaved.emplace_back(n.x());
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iva->vertices_and_normals_interleaved.emplace_back(n.y());
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iva->vertices_and_normals_interleaved.emplace_back(n.z());
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iva->vertices_and_normals_interleaved.emplace_back(v.x());
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iva->vertices_and_normals_interleaved.emplace_back(v.y());
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iva->vertices_and_normals_interleaved.emplace_back(v.z());
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}
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}
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}
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}
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for (const Triangle &tr : m_triangles) {
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if (!tr.valid() || tr.is_split() || !tr.is_selected_by_seed_fill())
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continue;
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append_triangle(m_iva_seed_fill, seed_fill_cnt, tr);
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}
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for (auto &iva_color : m_iva_colors)
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iva_color.finalize_geometry(true);
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m_iva_seed_fill.finalize_geometry(true);
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auto *shader = wxGetApp().get_current_shader();
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auto* shader = wxGetApp().get_current_shader();
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if (!shader)
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return;
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assert(shader->get_name() == "gouraud");
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auto render = [&shader](const GLIndexedVertexArray &iva, const std::array<float, 4> &color) -> void {
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if (iva.has_VBOs()) {
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shader->set_uniform("uniform_color", color);
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for (size_t i = 0; i <= m_iva_colors.size(); ++i)
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if (GLIndexedVertexArray &iva = i == m_iva_colors.size() ? m_iva_seed_fill : m_iva_colors[i];
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! iva.vertices_and_normals_interleaved.empty()) {
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iva.vertices_and_normals_interleaved_size = iva.vertices_and_normals_interleaved.size();
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iva.triangle_indices.assign(iva.vertices_and_normals_interleaved_size / 6, 0);
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std::iota(iva.triangle_indices.begin(), iva.triangle_indices.end(), 0);
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iva.triangle_indices_size = iva.triangle_indices.size();
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iva.finalize_geometry(true);
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shader->set_uniform("uniform_color",
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(i == 0) ? m_default_volume_color : i == m_iva_colors.size() ? seed_fill_color : m_colors[i - 1]);
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iva.render();
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}
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};
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for (size_t color_idx = 0; color_idx < m_iva_colors.size(); ++color_idx)
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render(m_iva_colors[color_idx], (color_idx == 0) ? m_default_volume_color : m_colors[color_idx - 1]);
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render(m_iva_seed_fill, seed_fill_color);
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}
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wxString GLGizmoMmuSegmentation::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const
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@ -685,7 +685,7 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
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va = &m_varrays[ORIGINAL];
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cnt = &cnts[ORIGINAL];
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}
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else if (tr.valid) {
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else if (tr.valid()) {
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va = &m_varrays[SPLIT];
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cnt = &cnts[SPLIT];
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}
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