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Don't use sla::EncodedRaster in SLAImport, revive opencsg sandbox
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17170b81b5
commit
19e1d877aa
4 changed files with 18 additions and 15 deletions
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@ -6,6 +6,7 @@ add_executable(opencsg_example WIN32
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main.cpp
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Engine.hpp Engine.cpp
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ShaderCSGDisplay.hpp ShaderCSGDisplay.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/Jobs/Job.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/ProgressStatusBar.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.cpp)
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@ -26,7 +26,7 @@
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#include "libslic3r/Format/3mf.hpp"
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#include "libslic3r/SLAPrint.hpp"
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#include "slic3r/GUI/Job.hpp"
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#include "slic3r/GUI/Jobs/Job.hpp"
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#include "slic3r/GUI/ProgressStatusBar.hpp"
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using namespace Slic3r::GL;
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