SLAPrint concept under its way.

This commit is contained in:
tamasmeszaros 2018-11-07 15:29:13 +01:00
parent 22c9c5ae95
commit 19b1aa081d
11 changed files with 225 additions and 618 deletions

View file

@ -10,37 +10,6 @@
namespace Slic3r {
namespace sla {
EigenMesh3D to_eigenmesh(const TriangleMesh& tmesh) {
const stl_file& stl = tmesh.stl;
EigenMesh3D outmesh;
auto& V = outmesh.V;
auto& F = outmesh.F;
V.resize(3*stl.stats.number_of_facets, 3);
F.resize(stl.stats.number_of_facets, 3);
for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
const stl_facet* facet = stl.facet_start+i;
V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) =
facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) =
facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) =
facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
F(i, 0) = 3*i+0;
F(i, 1) = 3*i+1;
F(i, 2) = 3*i+2;
}
return outmesh;
}
inline EigenMesh3D to_eigenmesh(const ModelObject& modelobj) {
return to_eigenmesh(modelobj.raw_mesh());
}
std::array<double, 3> find_best_rotation(const ModelObject& modelobj,
float accuracy,
std::function<void(unsigned)> statuscb,