Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders

(cherry picked from commit prusa3d/PrusaSlicer@c468dcbed7)
This commit is contained in:
enricoturri1966 2023-10-28 00:01:28 +08:00 committed by Noisyfox
parent 4fb5b1f904
commit 19ad0ca4d9
29 changed files with 175 additions and 152 deletions

View file

@ -912,13 +912,14 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
glcheck();
volume.first->model.set_color(volume.first->render_color);
const Transform3d matrix = view_matrix * volume.first->world_matrix();
shader->set_uniform("view_model_matrix", matrix);
const Transform3d model_matrix = volume.first->world_matrix();
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
shader->set_uniform("projection_matrix", projection_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
//BBS: add outline related logic
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
//BBS: add outline related logic
if (with_outline && volume.first->selected)
volume.first->render_with_outline(matrix);
volume.first->render_with_outline(view_matrix * model_matrix);
else
volume.first->render();