mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-26 18:21:18 -06:00
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
This commit is contained in:
parent
e5ce748b10
commit
18cff61bd2
8 changed files with 239 additions and 34 deletions
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@ -336,8 +336,6 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
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}
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(max_tooltip_width);
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@ -467,7 +465,12 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
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"placed after the number with no whitespace in between.");
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ImGui::SameLine(sliders_width);
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ImGui::PushItemWidth(window_width - sliders_width);
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m_imgui->slider_float("##seed_fill_angle", &m_seed_fill_angle, SeedFillAngleMin, SeedFillAngleMax, format_str.data());
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if(m_imgui->slider_float("##seed_fill_angle", &m_seed_fill_angle, SeedFillAngleMin, SeedFillAngleMax, format_str.data()))
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for (auto &triangle_selector : m_triangle_selectors) {
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triangle_selector->seed_fill_unselect_all_triangles();
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triangle_selector->request_update_render_data();
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(max_tooltip_width);
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@ -594,10 +597,13 @@ std::array<float, 4> GLGizmoMmuSegmentation::get_cursor_sphere_right_button_colo
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return {color[0], color[1], color[2], 0.25f};
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}
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static std::array<float, 4> get_seed_fill_color(const std::array<float, 4> &base_color)
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{
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return {base_color[0] * 0.75f, base_color[1] * 0.75f, base_color[2] * 0.75f, 1.f};
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}
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void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
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{
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static constexpr std::array<float, 4> seed_fill_color{0.f, 1.f, 0.44f, 1.f};
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if (m_update_render_data)
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update_render_data();
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@ -610,12 +616,24 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
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for (size_t color_idx = 0; color_idx < m_gizmo_scene.triangle_indices.size(); ++color_idx)
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if (m_gizmo_scene.has_VBOs(color_idx)) {
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shader->set_uniform("uniform_color", color_idx == 0 ? m_default_volume_color :
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color_idx == (m_gizmo_scene.triangle_indices.size() - 1) ? seed_fill_color :
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m_colors[color_idx - 1]);
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if (color_idx > m_colors.size()) // Seed fill VBO
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shader->set_uniform("uniform_color", get_seed_fill_color(color_idx == (m_colors.size() + 1) ? m_default_volume_color : m_colors[color_idx - (m_colors.size() + 1) - 1]));
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else // Normal VBO
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shader->set_uniform("uniform_color", color_idx == 0 ? m_default_volume_color : m_colors[color_idx - 1]);
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m_gizmo_scene.render(color_idx);
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}
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if (m_gizmo_scene.has_contour_VBO()) {
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ScopeGuard guard_gouraud([shader]() { shader->start_using(); });
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shader->stop_using();
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auto *contour_shader = wxGetApp().get_shader("mm_contour");
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contour_shader->start_using();
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m_gizmo_scene.render_contour();
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contour_shader->stop_using();
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}
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m_update_render_data = false;
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}
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@ -632,10 +650,10 @@ void TriangleSelectorMmGui::update_render_data()
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for (const Triangle &tr : m_triangles)
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if (tr.valid() && !tr.is_split()) {
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int color = int(tr.get_state());
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std::vector<int> &iva = tr.is_selected_by_seed_fill() ? m_gizmo_scene.triangle_indices.back() :
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color < int(m_gizmo_scene.triangle_indices.size() - 1) ? m_gizmo_scene.triangle_indices[color] :
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m_gizmo_scene.triangle_indices.front();
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int color = int(tr.get_state()) <= int(m_colors.size()) ? int(tr.get_state()) : 0;
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assert(m_colors.size() + 1 + color < m_gizmo_scene.triangle_indices.size());
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std::vector<int> &iva = m_gizmo_scene.triangle_indices[color + tr.is_selected_by_seed_fill() * (m_colors.size() + 1)];
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if (iva.size() + 3 > iva.capacity())
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iva.reserve(next_highest_power_of_2(iva.size() + 3));
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@ -648,6 +666,24 @@ void TriangleSelectorMmGui::update_render_data()
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m_gizmo_scene.triangle_indices_sizes[color_idx] = m_gizmo_scene.triangle_indices[color_idx].size();
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m_gizmo_scene.finalize_triangle_indices();
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std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
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m_gizmo_scene.contour_vertices.reserve(contour_edges.size() * 6);
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for (const Vec2i &edge : contour_edges) {
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m_gizmo_scene.contour_vertices.emplace_back(m_vertices[edge(0)].v.x());
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m_gizmo_scene.contour_vertices.emplace_back(m_vertices[edge(0)].v.y());
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m_gizmo_scene.contour_vertices.emplace_back(m_vertices[edge(0)].v.z());
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m_gizmo_scene.contour_vertices.emplace_back(m_vertices[edge(1)].v.x());
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m_gizmo_scene.contour_vertices.emplace_back(m_vertices[edge(1)].v.y());
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m_gizmo_scene.contour_vertices.emplace_back(m_vertices[edge(1)].v.z());
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}
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m_gizmo_scene.contour_indices.assign(m_gizmo_scene.contour_vertices.size() / 3, 0);
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std::iota(m_gizmo_scene.contour_indices.begin(), m_gizmo_scene.contour_indices.end(), 0);
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m_gizmo_scene.contour_indices_size = m_gizmo_scene.contour_indices.size();
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m_gizmo_scene.finalize_contour();
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}
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wxString GLGizmoMmuSegmentation::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const
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@ -671,6 +707,14 @@ void GLMmSegmentationGizmo3DScene::release_geometry() {
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glsafe(::glDeleteBuffers(1, &triangle_indices_VBO_id));
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triangle_indices_VBO_id = 0;
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}
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if (this->contour_vertices_VBO_id) {
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glsafe(::glDeleteBuffers(1, &this->contour_vertices_VBO_id));
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this->contour_vertices_VBO_id = 0;
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}
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if (this->contour_indices_VBO_id) {
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glsafe(::glDeleteBuffers(1, &this->contour_indices_VBO_id));
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this->contour_indices_VBO_id = 0;
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}
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this->clear();
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}
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@ -681,6 +725,10 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
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assert(this->vertices_VBO_id != 0);
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assert(this->triangle_indices_VBO_ids[triangle_indices_idx] != 0);
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ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); });
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glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
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glsafe(::glPolygonOffset(5.0, 5.0));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id));
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glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), (const void*)(0 * sizeof(float))));
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@ -698,13 +746,36 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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}
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void GLMmSegmentationGizmo3DScene::render_contour() const
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{
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assert(this->contour_vertices_VBO_id != 0);
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assert(this->contour_indices_VBO_id != 0);
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glsafe(::glLineWidth(4.0f));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->contour_vertices_VBO_id));
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glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), nullptr));
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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if (this->contour_indices_size > 0) {
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->contour_indices_VBO_id));
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glsafe(::glDrawElements(GL_LINES, GLsizei(this->contour_indices_size), GL_UNSIGNED_INT, nullptr));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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}
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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}
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void GLMmSegmentationGizmo3DScene::finalize_vertices()
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{
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assert(this->vertices_VBO_id == 0);
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if (!this->vertices.empty()) {
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glsafe(::glGenBuffers(1, &this->vertices_VBO_id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, this->vertices.size() * 4, this->vertices.data(), GL_STATIC_DRAW));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, this->vertices.size() * sizeof(float), this->vertices.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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this->vertices.clear();
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}
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@ -719,19 +790,32 @@ void GLMmSegmentationGizmo3DScene::finalize_triangle_indices()
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if (!this->triangle_indices[buffer_idx].empty()) {
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glsafe(::glGenBuffers(1, &this->triangle_indices_VBO_ids[buffer_idx]));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_ids[buffer_idx]));
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glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices[buffer_idx].size() * 4, this->triangle_indices[buffer_idx].data(),
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GL_STATIC_DRAW));
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glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices[buffer_idx].size() * sizeof(int), this->triangle_indices[buffer_idx].data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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this->triangle_indices[buffer_idx].clear();
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}
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}
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void GLMmSegmentationGizmo3DScene::finalize_geometry()
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void GLMmSegmentationGizmo3DScene::finalize_contour()
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{
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assert(this->vertices_VBO_id == 0);
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assert(this->triangle_indices.size() == this->triangle_indices_VBO_ids.size());
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finalize_vertices();
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finalize_triangle_indices();
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assert(this->contour_vertices_VBO_id == 0);
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assert(this->contour_indices_VBO_id == 0);
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if (!this->contour_vertices.empty()) {
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glsafe(::glGenBuffers(1, &this->contour_vertices_VBO_id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->contour_vertices_VBO_id));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, this->contour_vertices.size() * sizeof(float), this->contour_vertices.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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this->contour_vertices.clear();
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}
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if (!this->contour_indices.empty()) {
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glsafe(::glGenBuffers(1, &this->contour_indices_VBO_id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->contour_indices_VBO_id));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, this->contour_indices.size() * sizeof(unsigned int), this->contour_indices.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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this->contour_indices.clear();
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}
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}
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} // namespace Slic3r
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@ -25,9 +25,8 @@ public:
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return this->triangle_indices_VBO_ids[triangle_indices_idx] != 0;
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}
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// Finalize the initialization of the geometry and indices, upload the geometry and indices to OpenGL VBO objects
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// and possibly releasing it if it has been loaded into the VBOs.
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void finalize_geometry();
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[[nodiscard]] inline bool has_contour_VBO() const { return this->contour_indices_VBO_id != 0; }
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// Release the geometry data, release OpenGL VBOs.
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void release_geometry();
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// Finalize the initialization of the geometry, upload the geometry to OpenGL VBO objects
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@ -36,6 +35,9 @@ public:
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// Finalize the initialization of the indices, upload the indices to OpenGL VBO objects
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// and possibly releasing it if it has been loaded into the VBOs.
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void finalize_triangle_indices();
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// Finalize the initialization of the contour geometry and the indices, upload both to OpenGL VBO objects
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// and possibly releasing it if it has been loaded into the VBOs.
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void finalize_contour();
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void clear()
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{
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@ -45,28 +47,41 @@ public:
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for (size_t &triangle_indices_size : this->triangle_indices_sizes)
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triangle_indices_size = 0;
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this->contour_vertices.clear();
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this->contour_indices.clear();
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this->contour_indices_size = 0;
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}
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void render(size_t triangle_indices_idx) const;
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void render_contour() const;
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std::vector<float> vertices;
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std::vector<std::vector<int>> triangle_indices;
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std::vector<float> contour_vertices;
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std::vector<int> contour_indices;
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// When the triangle indices are loaded into the graphics card as Vertex Buffer Objects,
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// the above mentioned std::vectors are cleared and the following variables keep their original length.
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std::vector<size_t> triangle_indices_sizes;
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size_t contour_indices_size{0};
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// IDs of the Vertex Array Objects, into which the geometry has been loaded.
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// Zero if the VBOs are not sent to GPU yet.
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unsigned int vertices_VBO_id{0};
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std::vector<unsigned int> triangle_indices_VBO_ids;
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unsigned int contour_vertices_VBO_id{0};
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unsigned int contour_indices_VBO_id{0};
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};
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class TriangleSelectorMmGui : public TriangleSelectorGUI {
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public:
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// Plus 2 in the initialization of m_gizmo_scene is because the first position is allocated for non-painted triangles, and the last position is allocated for seed fill.
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// Plus 1 in the initialization of m_gizmo_scene is because the first position is allocated for non-painted triangles, and the indices above colors.size() are allocated for seed fill.
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explicit TriangleSelectorMmGui(const TriangleMesh &mesh, const std::vector<std::array<float, 4>> &colors, const std::array<float, 4> &default_volume_color)
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: TriangleSelectorGUI(mesh), m_colors(colors), m_default_volume_color(default_volume_color), m_gizmo_scene(colors.size() + 2) {}
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: TriangleSelectorGUI(mesh), m_colors(colors), m_default_volume_color(default_volume_color), m_gizmo_scene(2 * (colors.size() + 1)) {}
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~TriangleSelectorMmGui() override = default;
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// Render current selection. Transformation matrices are supposed
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@ -324,11 +324,11 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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new_state = action == SLAGizmoEventType::LeftDown ? this->get_left_button_state_type() : this->get_right_button_state_type();
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}
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Selection& selection = m_parent.get_selection();
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const ModelObject* mo = m_c->selection_info()->model_object();
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const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
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const Transform3d& instance_trafo = mi->get_transformation().get_matrix();
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const Camera &camera = wxGetApp().plater()->get_camera();
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const Selection &selection = m_parent.get_selection();
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const ModelObject *mo = m_c->selection_info()->model_object();
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const ModelInstance *mi = mo->instances[selection.get_instance_idx()];
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const Transform3d &instance_trafo = mi->get_transformation().get_matrix();
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// List of mouse positions that will be used as seeds for painting.
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std::vector<Vec2d> mouse_positions{mouse_position};
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@ -387,6 +387,13 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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assert(m_rr.mesh_id < int(m_triangle_selectors.size()));
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if (m_tool_type == ToolType::SEED_FILL || m_tool_type == ToolType::BUCKET_FILL || (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER)) {
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m_triangle_selectors[m_rr.mesh_id]->seed_fill_apply_on_triangles(new_state);
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if (m_tool_type == ToolType::SEED_FILL)
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m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), m_seed_fill_angle, true);
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else if (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER)
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m_triangle_selectors[m_rr.mesh_id]->bucket_fill_select_triangles(m_rr.hit, int(m_rr.facet), false, true);
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else if (m_tool_type == ToolType::BUCKET_FILL)
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m_triangle_selectors[m_rr.mesh_id]->bucket_fill_select_triangles(m_rr.hit, int(m_rr.facet), true, true);
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m_seed_fill_last_mesh_id = -1;
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} else if (m_tool_type == ToolType::BRUSH)
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m_triangle_selectors[m_rr.mesh_id]->select_patch(m_rr.hit, int(m_rr.facet), camera_pos, m_cursor_radius, m_cursor_type,
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