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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-16 11:17:51 -06:00
Lots of changes and refactoring after testing with hollow objects
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26b05ab155
commit
18c7aef1a7
15 changed files with 716 additions and 494 deletions
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@ -1,8 +1,10 @@
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package Slic3r::Perimeter;
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use Moo;
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use Math::Clipper ':all';
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use Math::Geometry::Planar;
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*Math::Geometry::Planar::OffsetPolygon = *Math::Geometry::Planar::Offset::OffsetPolygon;
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use XXX;
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use constant X => 0;
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use constant Y => 1;
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@ -23,8 +25,8 @@ sub make_perimeter {
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# first perimeter
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{
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my $polygon = $surface->mgp_polygon;
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my ($contour_p, @holes_p) = @{ $polygon->polygons };
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my $polygon = $surface->clipper_polygon;
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my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
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push @{ $contours{$surface} }, $contour_p;
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push @{ $holes{$surface} }, @holes_p;
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push @perimeters, $polygon;
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@ -37,7 +39,7 @@ sub make_perimeter {
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my @offsets = $self->offset_polygon($perimeters[-1]);
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foreach my $offset_polygon (@offsets) {
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my ($contour_p, @holes_p) = @{ $offset_polygon->polygons };
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my ($contour_p, @holes_p) = ($offset_polygon->{outer}, @{$offset_polygon->{holes}});
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push @{ $contours{$surface} }, $contour_p;
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push @{ $holes{$surface} }, @holes_p;
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@ -46,17 +48,29 @@ sub make_perimeter {
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}
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# create one more offset to be used as boundary for fill
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push @{ $layer->fill_surfaces },
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map Slic3r::Surface->new_from_mgp($_, surface_type => $surface->surface_type),
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$self->offset_polygon($perimeters[-1]);
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push @{ $layer->fill_surfaces },
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map Slic3r::Surface->new(
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surface_type => $surface->surface_type,
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contour => Slic3r::Polyline::Closed->cast($_->{outer}),
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holes => [
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map Slic3r::Polyline::Closed->cast($_), @{$_->{holes}}
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],
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), $self->offset_polygon($perimeters[-1]),
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}
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# generate paths for holes
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# we start from innermost loops (that is, external ones), do them
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# for all holes, than go on with inner loop and do that for all
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# holes and so on
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foreach my $p (map @$_, values %holes) {
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push @{ $layer->perimeters }, Slic3r::Polyline->new_from_points(@{ $p->points });
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foreach my $hole (map @$_, values %holes) {
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my @points = @$hole;
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push @points, [ @{$points[0]} ];
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# to avoid blobs, the first point is replaced by the point of
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# the segment which is $Slic3r::flow_width / $Slic3r::resolution
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# away from it to avoid the extruder to get two times there
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$points[0] = $self->_get_point_along_line($points[0], $points[1],
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$Slic3r::flow_width / $Slic3r::resolution);
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push @{ $layer->perimeters }, Slic3r::ExtrusionPath->cast([@points]);
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}
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# generate paths for contours
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@ -74,10 +88,10 @@ sub make_perimeter {
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# away from it to avoid the extruder to get two times there
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push @$points, [ @{$points->[0]} ];
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$points->[0] = $self->_get_point_along_line($points->[0], $points->[1],
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$Slic3r::flow_width * 1.2 / $Slic3r::resolution);
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$Slic3r::flow_width / $Slic3r::resolution);
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push @path_points, @$points;
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}
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push @{ $layer->perimeters }, Slic3r::ExtrusionPath->new_from_points(reverse @path_points);
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push @{ $layer->perimeters }, Slic3r::ExtrusionPath->cast([ reverse @path_points ]);
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}
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# generate skirt on bottom layer
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@ -85,7 +99,9 @@ sub make_perimeter {
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# find out convex hull
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my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ];
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my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2;
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my $convex_hull_polygon = $self->_mgp_from_points_ref($convex_hull);
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my $convex_hull_polygon = ref $convex_hull eq 'ARRAY'
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? $self->_mgp_from_points_ref($convex_hull)
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: $convex_hull;
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# draw outlines from outside to inside
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for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
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@ -93,7 +109,7 @@ sub make_perimeter {
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- ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution
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);
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push @{$outline->[0]}, $outline->[0][0]; # repeat first point as last to complete the loop
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push @{ $layer->skirts }, Slic3r::ExtrusionPath->new_from_points(@{$outline->[0]});
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push @{ $layer->skirts }, Slic3r::ExtrusionPath->cast([ @{$outline->[0]} ]);
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}
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}
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}
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@ -102,32 +118,67 @@ sub offset_polygon {
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my $self = shift;
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my ($polygon) = @_;
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# $polygon holds a Math::Geometry::Planar object representing
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# a polygon and its holes
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my ($contour_p, @holes_p) = map $self->_mgp_from_points_ref($_), @{ $polygon->polygons };
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# generate offsets
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my $contour_offsets = $contour_p->offset_polygon($Slic3r::flow_width / $Slic3r::resolution);
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my @hole_offsets = map @$_, map $_->offset_polygon(- $Slic3r::flow_width / $Slic3r::resolution), @holes_p;
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my $distance = $Slic3r::flow_width / $Slic3r::resolution;
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# now we subtract perimeter offsets from the contour offset polygon
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# this will generate a single polygon with correct holes and also
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# will take care of collisions between contour offset and holes
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my @resulting_offsets = ();
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foreach my $contour_points (@$contour_offsets) {
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my $tmp = $self->_mgp_from_points_ref($contour_points)->convert2gpc;
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foreach my $hole_points (@hole_offsets) {
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$hole_points = $self->_mgp_from_points_ref($hole_points)->convert2gpc;
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$tmp = GpcClip('DIFFERENCE', $tmp, $hole_points);
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# $polygon holds a Math::Clipper ExPolygon hashref representing
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# a polygon and its holes
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my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
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# generate offsets
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my $offsets = offset([ $contour_p, @holes_p ], -$distance, 1);
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# fix order of holes
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@$offsets = map [ reverse @$_ ], @$offsets;
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# defensive programming
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my (@contour_offsets, @hole_offsets) = ();
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for (@$offsets) {
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if (is_counter_clockwise($_)) {
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push @contour_offsets, $_;
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} else {
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push @hole_offsets, $_;
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}
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my ($result) = Gpc2Polygons($tmp);
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# now we've got $result, which is a Math::Geometry::Planar
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# representing the inner surface including hole perimeters
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push @resulting_offsets, $result;
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}
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return @resulting_offsets;
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# apply all holes to all contours;
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# this is improper, but Math::Clipper handles it
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return map {{
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outer => $_,
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holes => [ @hole_offsets ],
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}} @contour_offsets;
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# OLD CODE to be removed
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if (0) {
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#my $contour_offsets = $contour_p->offset_polygon($Slic3r::flow_width / $Slic3r::resolution);
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#my @hole_offsets = map @$_, map $_->offset_polygon(- $Slic3r::flow_width / $Slic3r::resolution), @holes_p;
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Slic3r::SVG::output_polygons($main::print, "holes.svg", [ @holes_p ]);
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my $contour_offsets = offset([ $contour_p ], -$distance);
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my @hole_offsets = map { ref $_ eq 'ARRAY' ? @$_ : () } map offset([ $_ ], -$distance), @holes_p;
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# defensive programming
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if (@$contour_offsets > 1) {
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die "Got more than one contour offset!";
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}
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# now we subtract perimeter offsets from the contour offset polygon
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# this will generate a single polygon with correct holes and also
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# will take care of collisions between contour offset and holes
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my $clipper = Math::Clipper->new;
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my @resulting_offsets = ();
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foreach my $contour_points (@$contour_offsets) {
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$clipper->clear;
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$clipper->add_subject_polygon($contour_points);
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$clipper->add_clip_polygon($_) for @hole_offsets;
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my $result = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
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# now we've got @$result, which is an array of Math::Clipper ExPolygons
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# representing the inner surface including hole perimeters
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push @resulting_offsets, @$result;
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}
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return @resulting_offsets;
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}
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}
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sub _mgp_from_points_ref {
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