Initial port of Brim ear gizmo

Cherry-picked from bambulab/BambuStudio@92c85a13d0

Co-authored-by: Mack <yongfang.bian@bambulab.com>
This commit is contained in:
Noisyfox 2025-02-16 18:22:08 +08:00
parent 830c1ac928
commit 185fb3cb26
28 changed files with 1595 additions and 65 deletions

View file

@ -569,7 +569,8 @@ void ConfigManipulation::toggle_print_fff_options(DynamicPrintConfig *config, co
bool have_brim = (config->opt_enum<BrimType>("brim_type") != btNoBrim);
toggle_field("brim_object_gap", have_brim);
bool have_brim_width = (config->opt_enum<BrimType>("brim_type") != btNoBrim) && config->opt_enum<BrimType>("brim_type") != btAutoBrim;
bool have_brim_width = (config->opt_enum<BrimType>("brim_type") != btNoBrim) && config->opt_enum<BrimType>("brim_type") != btAutoBrim &&
config->opt_enum<BrimType>("brim_type") != btPainted;
toggle_field("brim_width", have_brim_width);
// wall_filament uses the same logic as in Print::extruders()
toggle_field("wall_filament", have_perimeters || have_brim);

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@ -1441,6 +1441,8 @@ void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject
&& !vol->is_modifier) {
vol->force_neutral_color = true;
}
else if (gizmo_type == GLGizmosManager::BrimEars)
vol->force_neutral_color = false;
else if (gizmo_type == GLGizmosManager::MmuSegmentation)
vol->is_active = false;
else
@ -1893,6 +1895,7 @@ void GLCanvas3D::render(bool only_init)
//BBS add partplater rendering logic
bool only_current = false, only_body = false, show_axes = true, no_partplate = false;
bool show_grid = true;
GLGizmosManager::EType gizmo_type = m_gizmos.get_current_type();
if (!m_main_toolbar.is_enabled()) {
//only_body = true;
@ -1900,6 +1903,8 @@ void GLCanvas3D::render(bool only_init)
}
else if ((gizmo_type == GLGizmosManager::FdmSupports) || (gizmo_type == GLGizmosManager::Seam) || (gizmo_type == GLGizmosManager::MmuSegmentation))
no_partplate = true;
else if (gizmo_type == GLGizmosManager::BrimEars && !camera.is_looking_downward())
show_grid = false;
/* view3D render*/
int hover_id = (m_hover_plate_idxs.size() > 0)?m_hover_plate_idxs.front():-1;
@ -1911,7 +1916,7 @@ void GLCanvas3D::render(bool only_init)
if (!no_partplate)
_render_bed(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward(), show_axes);
if (!no_partplate) //BBS: add outline logic
_render_platelist(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward(), only_current, only_body, hover_id, true);
_render_platelist(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward(), only_current, only_body, hover_id, true, show_grid);
_render_objects(GLVolumeCollection::ERenderType::Transparent, !m_gizmos.is_running());
}
/* preview render */
@ -7162,9 +7167,9 @@ void GLCanvas3D::_render_bed(const Transform3d& view_matrix, const Transform3d&
m_bed.render(*this, view_matrix, projection_matrix, bottom, scale_factor, show_axes);
}
void GLCanvas3D::_render_platelist(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current, bool only_body, int hover_id, bool render_cali)
void GLCanvas3D::_render_platelist(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current, bool only_body, int hover_id, bool render_cali, bool show_grid)
{
wxGetApp().plater()->get_partplate_list().render(view_matrix, projection_matrix, bottom, only_current, only_body, hover_id, render_cali);
wxGetApp().plater()->get_partplate_list().render(view_matrix, projection_matrix, bottom, only_current, only_body, hover_id, render_cali, show_grid);
}
void GLCanvas3D::_render_plane() const

View file

@ -1161,7 +1161,7 @@ private:
void _render_background();
void _render_bed(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_axes);
//BBS: add part plate related logic
void _render_platelist(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current, bool only_body = false, int hover_id = -1, bool render_cali = false);
void _render_platelist(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current, bool only_body = false, int hover_id = -1, bool render_cali = false, bool show_grid = true);
//BBS: add outline drawing logic
void _render_objects(GLVolumeCollection::ERenderType type, bool with_outline = true);
//BBS: GUI refactor: add canvas size as parameters

View file

@ -32,6 +32,7 @@ class ImGuiWrapper;
class GLCanvas3D;
enum class CommonGizmosDataID;
class CommonGizmosDataPool;
class Selection;
class GLGizmoBase
{

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,177 @@
#ifndef slic3r_GLGizmoBrimEars_hpp_
#define slic3r_GLGizmoBrimEars_hpp_
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLSelectionRectangle.hpp"
#include "libslic3r/BrimEarsPoint.hpp"
#include "libslic3r/ObjectID.hpp"
namespace Slic3r {
class ConfigOption;
namespace GUI {
enum class SLAGizmoEventType : unsigned char;
class GLGizmoBrimEars : public GLGizmoBase
{
private:
using PickRaycaster = SceneRaycasterItem;
bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
bool unproject_on_mesh2(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
const float RenderPointScale = 1.f;
class CacheEntry {
public:
CacheEntry() :
brim_point(BrimPoint()),
selected(false),
normal(Vec3f(0, 0, 1)),
is_hover(false),
is_error(false)
{}
CacheEntry(const BrimPoint &point, bool sel = false, const Vec3f &norm = Vec3f(0, 0, 1), bool hover = false, bool error = false)
: brim_point(point), selected(sel), normal(norm), is_hover(hover), is_error(error)
{}
bool operator==(const CacheEntry& rhs) const {
return (brim_point == rhs.brim_point);
}
bool operator!=(const CacheEntry& rhs) const {
return ! ((*this) == rhs);
}
inline bool pos_is_zero() {
return brim_point.pos.isZero();
}
void set_empty() {
brim_point = BrimPoint();
selected = false;
normal.setZero();
is_hover = false;
is_error = false;
}
BrimPoint brim_point;
bool selected; // whether the point is selected
bool is_hover; // show mouse hover cylinder
bool is_error;
Vec3f normal;
template<class Archive>
void serialize(Archive & ar)
{
ar(brim_point, selected, normal);
}
};
public:
GLGizmoBrimEars(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
virtual ~GLGizmoBrimEars() = default;
void data_changed(bool is_serializing) override;
void set_brim_data();
bool on_mouse(const wxMouseEvent& mouse_event) override;
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
void delete_selected_points();
void save_model();
//ClippingPlane get_sla_clipping_plane() const;
bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
bool wants_enter_leave_snapshots() const override { return true; }
std::string get_gizmo_entering_text() const override { return "Entering Brim Ears"; }
std::string get_gizmo_leaving_text() const override { return "Leaving Brim Ears"; }
private:
bool on_init() override;
void on_dragging(const UpdateData& data) override;
void on_render() override;
void render_points(const Selection& selection);
float m_new_point_head_diameter; // Size of a new point.
float m_max_angle = 125.f;
float m_detection_radius = 1.f;
double m_detection_radius_max = .0f;
CacheEntry m_point_before_drag; // undo/redo - so we know what state was edited
float m_old_point_head_diameter = 0.; // the same
mutable std::vector<CacheEntry> m_editing_cache; // a support point and whether it is currently selectedchanges or undo/redo
std::map<int, CacheEntry> m_single_brim;
ObjectID m_old_mo_id;
const Vec3d m_world_normal = {0, 0, 1};
std::map<GLVolume*, std::shared_ptr<PickRaycaster>> m_mesh_raycaster_map;
GLVolume* m_last_hit_volume;
CacheEntry* render_hover_point = nullptr;
bool m_link_text_hover = false;
PickingModel m_cylinder;
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
GLSelectionRectangle m_selection_rectangle;
ExPolygons m_first_layer;
bool m_wait_for_up_event = false;
bool m_selection_empty = true;
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
bool is_mesh_point_clipped(const Vec3d& point) const;
// Methods that do the model_object and editing cache synchronization,
// editing mode selection, etc:
enum {
AllPoints = -2,
NoPoints,
};
void select_point(int i);
void unselect_point(int i);
void reload_cache();
Points generate_points(Polygon &obj_polygon, float ear_detection_length, float brim_ears_max_angle, bool is_outer);
void auto_generate();
void first_layer_slicer();
void get_detection_radius_max();
protected:
void on_set_state() override;
void on_set_hover_id() override
{
if ((int)m_editing_cache.size() <= m_hover_id)
m_hover_id = -1;
}
void on_start_dragging() override;
void on_stop_dragging() override;
void on_render_input_window(float x, float y, float bottom_limit) override;
void show_tooltip_information(float x, float y);
std::string on_get_name() const override;
bool on_is_activable() const override;
//bool on_is_selectable() const override;
virtual CommonGizmosDataID on_get_requirements() const override;
void on_load(cereal::BinaryInputArchive& ar) override;
void on_save(cereal::BinaryOutputArchive& ar) const override;
void register_single_mesh_pick();
//void update_single_mesh_pick(GLVolume* v);
void reset_all_pick();
bool add_point_to_cache(Vec3f pos, float head_radius, bool selected, Vec3f normal);
float get_brim_default_radius() const;
ExPolygon make_polygon(BrimPoint point, const Geometry::Transformation &trsf);
void find_single();
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoBrimEars_hpp_

View file

@ -312,6 +312,11 @@ void ObjectClipper::render_cut(const std::vector<size_t>* ignore_idxs) const
}
}
void ObjectClipper::set_position_to_init_layer()
{
m_clp.reset(new ClippingPlane({0, 0, 1}, 0.1));
get_pool()->get_canvas()->set_as_dirty();
}
int ObjectClipper::get_number_of_contours() const
{
@ -351,17 +356,22 @@ std::vector<Vec3d> ObjectClipper::point_per_contour() const
}
void ObjectClipper::set_position_by_ratio(double pos, bool keep_normal)
void ObjectClipper::set_position_by_ratio(double pos, bool keep_normal, bool vertical_normal)
{
const ModelObject* mo = get_pool()->selection_info()->model_object();
int active_inst = get_pool()->selection_info()->get_active_instance();
double z_shift = get_pool()->selection_info()->get_sla_shift();
//Vec3d camera_dir = wxGetApp().plater()->get_camera().get_dir_forward();
//if (abs(camera_dir(0)) > EPSILON || abs(camera_dir(1)) > EPSILON)
// camera_dir(2) = 0;
Vec3d normal;
if(vertical_normal) {
normal = {0, 0, 1};
}else {
//Vec3d camera_dir = wxGetApp().plater()->get_camera().get_dir_forward();
//if (abs(camera_dir(0)) > EPSILON || abs(camera_dir(1)) > EPSILON)
// camera_dir(2) = 0;
Vec3d normal = (keep_normal && m_clp) ? m_clp->get_normal() : /*-camera_dir;*/ -wxGetApp().plater()->get_camera().get_dir_forward();
normal = (keep_normal && m_clp) ? m_clp->get_normal() : /*-camera_dir;*/ -wxGetApp().plater()->get_camera().get_dir_forward();
}
Vec3d center;
if (get_pool()->get_canvas()->get_canvas_type() == GLCanvas3D::CanvasAssembleView) {

View file

@ -232,9 +232,10 @@ public:
CommonGizmosDataID get_dependencies() const override { return CommonGizmosDataID::SelectionInfo; }
#endif // NDEBUG
double get_position() const { return m_clp_ratio; }
void set_position_to_init_layer();
const ClippingPlane* get_clipping_plane(bool ignore_hide_clipped = false) const;
void render_cut(const std::vector<size_t>* ignore_idxs = nullptr) const;
void set_position_by_ratio(double pos, bool keep_normal);
void set_position_by_ratio(double pos, bool keep_normal, bool vertical_normal=false);
void set_range_and_pos(const Vec3d& cpl_normal, double cpl_offset, double pos);
void set_behavior(bool hide_clipped, bool fill_cut, double contour_width);

View file

@ -15,6 +15,7 @@
#include "slic3r/GUI/Gizmos/GLGizmoFlatten.hpp"
//#include "slic3r/GUI/Gizmos/GLGizmoSlaSupports.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoFdmSupports.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoBrimEars.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoCut.hpp"
//#include "slic3r/GUI/Gizmos/GLGizmoFaceDetector.hpp"
//#include "slic3r/GUI/Gizmos/GLGizmoHollow.hpp"
@ -206,6 +207,7 @@ bool GLGizmosManager::init()
m_gizmos.emplace_back(new GLGizmoMeasure(m_parent, m_is_dark ? "toolbar_measure_dark.svg" : "toolbar_measure.svg", EType::Measure));
m_gizmos.emplace_back(new GLGizmoAssembly(m_parent, m_is_dark ? "toolbar_assembly_dark.svg" : "toolbar_assembly.svg", EType::Assembly));
m_gizmos.emplace_back(new GLGizmoSimplify(m_parent, "reduce_triangles.svg", EType::Simplify));
m_gizmos.emplace_back(new GLGizmoBrimEars(m_parent, m_is_dark ? "toolbar_brimears_dark.svg" : "toolbar_brimears.svg", EType::BrimEars));
//m_gizmos.emplace_back(new GLGizmoSlaSupports(m_parent, "sla_supports.svg", sprite_id++));
//m_gizmos.emplace_back(new GLGizmoFaceDetector(m_parent, "face recognition.svg", sprite_id++));
//m_gizmos.emplace_back(new GLGizmoHollow(m_parent, "hollow.svg", sprite_id++));
@ -453,6 +455,8 @@ bool GLGizmosManager::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_p
return dynamic_cast<GLGizmoCut3D*>(m_gizmos[Cut].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
else if (m_current == MeshBoolean)
return dynamic_cast<GLGizmoMeshBoolean*>(m_gizmos[MeshBoolean].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
else if (m_current == BrimEars)
return dynamic_cast<GLGizmoBrimEars*>(m_gizmos[BrimEars].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
else
return false;
}
@ -543,7 +547,7 @@ bool GLGizmosManager::on_mouse_wheel(const wxMouseEvent &evt)
{
bool processed = false;
if (/*m_current == SlaSupports || m_current == Hollow ||*/ m_current == FdmSupports || m_current == Seam || m_current == MmuSegmentation) {
if (/*m_current == SlaSupports || m_current == Hollow ||*/ m_current == FdmSupports || m_current == Seam || m_current == MmuSegmentation || m_current == BrimEars) {
float rot = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
if (gizmo_event((rot > 0.f ? SLAGizmoEventType::MouseWheelUp : SLAGizmoEventType::MouseWheelDown), Vec2d::Zero(), evt.ShiftDown(), evt.AltDown()
// BBS
@ -813,21 +817,25 @@ bool GLGizmosManager::on_key(wxKeyEvent& evt)
int keyCode = evt.GetKeyCode();
bool processed = false;
if (evt.GetEventType() == wxEVT_KEY_UP) {
/*if (m_current == SlaSupports || m_current == Hollow)
if (evt.GetEventType() == wxEVT_KEY_UP)
{
if (/*m_current == SlaSupports || m_current == Hollow ||*/ m_current == BrimEars)
{
bool is_editing = true;
bool is_rectangle_dragging = false;
if (m_current == SlaSupports) {
/*if (m_current == SlaSupports) {
GLGizmoSlaSupports* gizmo = dynamic_cast<GLGizmoSlaSupports*>(get_current());
is_editing = gizmo->is_in_editing_mode();
is_rectangle_dragging = gizmo->is_selection_rectangle_dragging();
}
else {
GLGizmoHollow* gizmo = dynamic_cast<GLGizmoHollow*>(get_current());
} else*/ if (m_current == BrimEars) {
GLGizmoBrimEars* gizmo = dynamic_cast<GLGizmoBrimEars*>(get_current());
is_rectangle_dragging = gizmo->is_selection_rectangle_dragging();
}
/*else {
GLGizmoHollow* gizmo = dynamic_cast<GLGizmoHollow*>(get_current());
is_rectangle_dragging = gizmo->is_selection_rectangle_dragging();
}*/
if (keyCode == WXK_SHIFT)
{
@ -847,7 +855,7 @@ bool GLGizmosManager::on_key(wxKeyEvent& evt)
// capture number key
processed = true;
}
}*/
}
if (m_current == Measure || m_current == Assembly) {
if (keyCode == WXK_CONTROL)
gizmo_event(SLAGizmoEventType::CtrlUp, Vec2d::Zero(), evt.ShiftDown(), evt.AltDown(), evt.CmdDown());
@ -865,7 +873,12 @@ bool GLGizmosManager::on_key(wxKeyEvent& evt)
// m_parent.set_cursor(GLCanvas3D::Cross);
processed = true;
}
else*/ if (m_current == Cut) {
else*/ if ((m_current == BrimEars) && ((keyCode == WXK_SHIFT) || (keyCode == WXK_ALT)))
{
processed = true;
}
else if (m_current == Cut)
{
auto do_move = [this, &processed](double delta_z) {
GLGizmoCut3D* cut = dynamic_cast<GLGizmoCut3D*>(get_current());
cut->shift_cut(delta_z);
@ -1324,11 +1337,15 @@ bool GLGizmosManager::grabber_contains_mouse() const
bool GLGizmosManager::is_in_editing_mode(bool error_notification) const
{
//if (m_current != SlaSupports || ! dynamic_cast<GLGizmoSlaSupports*>(get_current())->is_in_editing_mode())
/*if (m_current == SlaSupports && dynamic_cast<GLGizmoSlaSupports*>(get_current())->is_in_editing_mode()) {
return true;
} else*/ if (m_current == BrimEars) {
dynamic_cast<GLGizmoBrimEars*>(get_current())->save_model();
return false;
} else {
return false;
}
// BBS: remove SLA editing notification
//return true;
}

View file

@ -88,6 +88,7 @@ public:
Measure,
Assembly,
Simplify,
BrimEars,
//SlaSupports,
// BBS
//FaceRecognition,

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@ -416,7 +416,7 @@ void ImGuiWrapper::set_language(const std::string &language)
}
else if (lang == "en") {
ranges = ImGui::GetIO().Fonts->GetGlyphRangesEnglish(); // Basic Latin
}
}
else{
ranges = ImGui::GetIO().Fonts->GetGlyphRangesOthers();
}
@ -560,6 +560,15 @@ ImVec2 ImGuiWrapper::calc_text_size(const wxString &text,
return size;
}
float ImGuiWrapper::find_widest_text(std::vector<wxString> &text_list)
{
float width = .0f;
for(const wxString &text : text_list) {
width = std::max(width, this->calc_text_size(text).x);
}
return width;
}
ImVec2 ImGuiWrapper::calc_button_size(const wxString &text, const ImVec2 &button_size) const
{
const ImVec2 text_size = this->calc_text_size(text);
@ -1598,9 +1607,9 @@ bool begin_menu(const char *label, bool enabled)
return menu_is_open;
}
void end_menu()
{
ImGui::EndMenu();
void end_menu()
{
ImGui::EndMenu();
}
bool menu_item_with_icon(const char *label, const char *shortcut, ImVec2 icon_size /* = ImVec2(0, 0)*/, ImU32 icon_color /* = 0*/, bool selected /* = false*/, bool enabled /* = true*/, bool* hovered/* = nullptr*/)

View file

@ -107,7 +107,7 @@ public:
static ImVec2 calc_text_size(const std::string& text, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
static ImVec2 calc_text_size(const wxString &text, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
ImVec2 calc_button_size(const wxString &text, const ImVec2 &button_size = ImVec2(0, 0)) const;
float find_widest_text(std::vector<wxString> &text_list);
ImVec2 get_item_spacing() const;
float get_slider_float_height() const;
const LastSliderStatus& get_last_slider_status() const { return m_last_slider_status; }

View file

@ -2724,7 +2724,7 @@ bool PartPlate::intersects(const BoundingBoxf3& bb) const
return print_volume.intersects(bb);
}
void PartPlate::render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_body, bool force_background_color, HeightLimitMode mode, int hover_id, bool render_cali)
void PartPlate::render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_body, bool force_background_color, HeightLimitMode mode, int hover_id, bool render_cali, bool show_grid)
{
glsafe(::glEnable(GL_DEPTH_TEST));
@ -2744,7 +2744,8 @@ void PartPlate::render(const Transform3d& view_matrix, const Transform3d& projec
render_exclude_area(force_background_color);
}
render_grid(bottom);
if (show_grid)
render_grid(bottom);
render_height_limit(mode);
@ -4781,7 +4782,7 @@ void PartPlateList::postprocess_arrange_polygon(arrangement::ArrangePolygon& arr
/*rendering related functions*/
//render
void PartPlateList::render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current, bool only_body, int hover_id, bool render_cali)
void PartPlateList::render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current, bool only_body, int hover_id, bool render_cali, bool show_grid)
{
const std::lock_guard<std::mutex> local_lock(m_plates_mutex);
std::vector<PartPlate*>::iterator it = m_plate_list.begin();
@ -4806,15 +4807,15 @@ void PartPlateList::render(const Transform3d& view_matrix, const Transform3d& pr
if (current_index == m_current_plate) {
PartPlate::HeightLimitMode height_mode = (only_current)?PartPlate::HEIGHT_LIMIT_NONE:m_height_limit_mode;
if (plate_hover_index == current_index)
(*it)->render(view_matrix, projection_matrix, bottom, only_body, false, height_mode, plate_hover_action, render_cali);
(*it)->render(view_matrix, projection_matrix, bottom, only_body, false, height_mode, plate_hover_action, render_cali, show_grid);
else
(*it)->render(view_matrix, projection_matrix, bottom, only_body, false, height_mode, -1, render_cali);
(*it)->render(view_matrix, projection_matrix, bottom, only_body, false, height_mode, -1, render_cali, show_grid);
}
else {
if (plate_hover_index == current_index)
(*it)->render(view_matrix, projection_matrix, bottom, only_body, false, PartPlate::HEIGHT_LIMIT_NONE, plate_hover_action, render_cali);
(*it)->render(view_matrix, projection_matrix, bottom, only_body, false, PartPlate::HEIGHT_LIMIT_NONE, plate_hover_action, render_cali, show_grid);
else
(*it)->render(view_matrix, projection_matrix, bottom, only_body, false, PartPlate::HEIGHT_LIMIT_NONE, -1, render_cali);
(*it)->render(view_matrix, projection_matrix, bottom, only_body, false, PartPlate::HEIGHT_LIMIT_NONE, -1, render_cali, show_grid);
}
}
}

View file

@ -363,7 +363,7 @@ public:
bool contains(const BoundingBoxf3& bb) const;
bool intersects(const BoundingBoxf3& bb) const;
void render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_body = false, bool force_background_color = false, HeightLimitMode mode = HEIGHT_LIMIT_NONE, int hover_id = -1, bool render_cali = false);
void render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_body = false, bool force_background_color = false, HeightLimitMode mode = HEIGHT_LIMIT_NONE, int hover_id = -1, bool render_cali = false, bool show_grid = true);
void set_selected();
void set_unselected();
@ -781,7 +781,7 @@ public:
/*rendering related functions*/
void on_change_color_mode(bool is_dark) { m_is_dark = is_dark; }
void render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current = false, bool only_body = false, int hover_id = -1, bool render_cali = false);
void render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current = false, bool only_body = false, int hover_id = -1, bool render_cali = false, bool show_grid = true);
void set_render_option(bool bedtype_texture, bool plate_settings);
void set_render_cali(bool value = true) { render_cali_logo = value; }
void register_raycasters_for_picking(GLCanvas3D& canvas)