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Add option in the CTRL-M dialog to invert axes (#1928)
Some people prefer their axes inverted when using a spacemouse. This this, you can invert any set of axes you want.
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4 changed files with 108 additions and 5 deletions
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@ -61,6 +61,13 @@ class Mouse3DController
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size_t input_queue_max_size { 15 };
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// Whether to swap Y/Z axes or not.
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bool swap_yz{ false };
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// Invert varius axes...
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bool invert_x{ false };
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bool invert_y{ false };
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bool invert_z{ false };
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bool invert_yaw{ false };
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bool invert_pitch{ false };
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bool invert_roll{ false };
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};
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// Queue of the 3DConnexion input events (translations, rotations, button presses).
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