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Add option in the CTRL-M dialog to invert axes (#1928)
Some people prefer their axes inverted when using a spacemouse. This this, you can invert any set of axes you want.
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012f113eae
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17811c997b
4 changed files with 108 additions and 5 deletions
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@ -256,7 +256,7 @@ public:
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std::vector<std::string> get_recent_projects() const;
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void set_recent_projects(const std::vector<std::string>& recent_projects);
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void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone, double zoom_speed, bool swap_yz);
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void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone, double zoom_speed, bool swap_yz, bool invert_x, bool invert_y, bool invert_z, bool invert_yaw, bool invert_pitch, bool invert_roll);
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std::vector<std::string> get_mouse_device_names() const;
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bool get_mouse_device_translation_speed(const std::string& name, double& speed) const
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{ return get_3dmouse_device_numeric_value(name, "translation_speed", speed); }
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@ -270,6 +270,18 @@ public:
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{ return get_3dmouse_device_numeric_value(name, "zoom_speed", speed); }
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bool get_mouse_device_swap_yz(const std::string& name, bool& swap) const
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{ return get_3dmouse_device_numeric_value(name, "swap_yz", swap); }
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bool get_mouse_device_invert_x(const std::string& name, bool& invert) const
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{ return get_3dmouse_device_numeric_value(name, "invert_x", invert); }
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bool get_mouse_device_invert_y(const std::string& name, bool& invert) const
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{ return get_3dmouse_device_numeric_value(name, "invert_y", invert); }
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bool get_mouse_device_invert_z(const std::string& name, bool& invert) const
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{ return get_3dmouse_device_numeric_value(name, "invert_z", invert); }
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bool get_mouse_device_invert_yaw(const std::string& name, bool& invert) const
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{ return get_3dmouse_device_numeric_value(name, "invert_yaw", invert); }
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bool get_mouse_device_invert_pitch(const std::string& name, bool& invert) const
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{ return get_3dmouse_device_numeric_value(name, "invert_pitch", invert); }
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bool get_mouse_device_invert_roll(const std::string& name, bool& invert) const
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{ return get_3dmouse_device_numeric_value(name, "invert_roll", invert); }
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static const std::string SECTION_FILAMENTS;
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static const std::string SECTION_MATERIALS;
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