Sync most of the gizmos with latest PrusaSlicer

This commit is contained in:
enricoturri1966 2023-10-30 23:10:05 +08:00 committed by Noisyfox
parent 049dfd3e08
commit 1561d65712
33 changed files with 843 additions and 760 deletions

View file

@ -1,18 +1,25 @@
///|/ Copyright (c) Prusa Research 2019 - 2023 Lukáš Matěna @lukasmatena, Oleksandra Iushchenko @YuSanka, Tomáš Mészáros @tamasmeszaros, Enrico Turri @enricoturri1966, Lukáš Hejl @hejllukas, Filip Sykala @Jony01, Vojtěch Bubník @bubnikv
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#ifndef slic3r_MeshUtils_hpp_
#define slic3r_MeshUtils_hpp_
#include "libslic3r/Point.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/SLA/IndexedMesh.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/AABBMesh.hpp"
#include "libslic3r/CSGMesh/TriangleMeshAdapter.hpp"
#include "libslic3r/CSGMesh/CSGMeshCopy.hpp"
#include "admesh/stl.h"
#include "slic3r/GUI/GLModel.hpp"
#include <cfloat>
#include <optional>
#include <memory>
namespace Slic3r {
namespace GUI {
struct Camera;
@ -71,6 +78,10 @@ public:
class MeshClipper
{
public:
// Set whether the cut should be triangulated and whether a cut
// contour should be calculated and shown.
void set_behaviour(bool fill_cut, double contour_width);
// Inform MeshClipper about which plane we want to use to cut the mesh
// This is supposed to be in world coordinates.
void set_plane(const ClippingPlane& plane);
@ -82,9 +93,25 @@ public:
// Which mesh to cut. MeshClipper remembers const * to it, caller
// must make sure that it stays valid.
void set_mesh(const TriangleMesh& mesh);
void set_mesh(const indexed_triangle_set& mesh);
void set_mesh(AnyPtr<const indexed_triangle_set> &&ptr);
void set_negative_mesh(const TriangleMesh &mesh);
void set_negative_mesh(const indexed_triangle_set &mesh);
void set_negative_mesh(AnyPtr<const indexed_triangle_set> &&ptr);
template<class It>
void set_mesh(const Range<It> &csgrange, bool copy_meshes = false)
{
if (! csg::is_same(range(m_csgmesh), csgrange)) {
m_csgmesh.clear();
if (copy_meshes)
csg::copy_csgrange_deep(csgrange, std::back_inserter(m_csgmesh));
else
csg::copy_csgrange_shallow(csgrange, std::back_inserter(m_csgmesh));
m_result.reset();
}
}
// Inform the MeshClipper about the transformation that transforms the mesh
// into world coordinates.
@ -92,34 +119,41 @@ public:
// Render the triangulated cut. Transformation matrices should
// be set in world coords.
void render_cut(const ColorRGBA& color);
void render_cut(const ColorRGBA& color, const std::vector<size_t>* ignore_idxs = nullptr);
void render_contour(const ColorRGBA& color, const std::vector<size_t>* ignore_idxs = nullptr);
bool is_projection_inside_cut(const Vec3d &point) const;
// Returns index of the contour which was clicked, -1 otherwise.
int is_projection_inside_cut(const Vec3d& point) const;
bool has_valid_contour() const;
int get_number_of_contours() const { return m_result ? m_result->cut_islands.size() : 0; }
std::vector<Vec3d> point_per_contour() const;
private:
void recalculate_triangles();
Geometry::Transformation m_trafo;
const TriangleMesh* m_mesh = nullptr;
const TriangleMesh* m_negative_mesh = nullptr;
AnyPtr<const indexed_triangle_set> m_mesh;
AnyPtr<const indexed_triangle_set> m_negative_mesh;
std::vector<csg::CSGPart> m_csgmesh;
ClippingPlane m_plane;
ClippingPlane m_limiting_plane = ClippingPlane::ClipsNothing();
std::vector<Vec2f> m_triangles2d;
GLModel m_model;
bool m_triangles_valid = false;
struct CutIsland
{
ExPolygon expoly;
struct CutIsland {
GLModel model;
GLModel model_expanded;
ExPolygon expoly;
BoundingBox expoly_bb;
bool disabled = false;
size_t hash;
};
struct ClipResult
{
struct ClipResult {
std::vector<CutIsland> cut_islands;
Transform3d trafo; // this rotates the cut into world coords
Transform3d trafo; // this rotates the cut into world coords
};
std::optional<ClipResult> m_result; // the cut plane
std::optional<ClipResult> m_result;
bool m_fill_cut = true;
double m_contour_width = 0.;
};
@ -129,17 +163,20 @@ private:
class MeshRaycaster {
public:
explicit MeshRaycaster(std::shared_ptr<const TriangleMesh> mesh)
: m_mesh(mesh)
, m_emesh(*mesh, true) // calculate epsilon for triangle-ray intersection from an average edge length
, m_normals(its_face_normals(mesh->its))
: m_mesh(std::move(mesh))
, m_emesh(*m_mesh, true) // calculate epsilon for triangle-ray intersection from an average edge length
, m_normals(its_face_normals(m_mesh->its))
{
assert(m_mesh);
}
static void line_from_mouse_pos_static(const Vec2d &mouse_pos, const Transform3d &trafo,
const Camera &camera, Vec3d &point, Vec3d &direction);
explicit MeshRaycaster(const TriangleMesh &mesh)
: MeshRaycaster(std::make_unique<TriangleMesh>(mesh))
{}
void line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
Vec3d& point, Vec3d& direction) const;
// DEPRICATED - use CameraUtils::ray_from_screen_pos
static void line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
Vec3d& point, Vec3d& direction);
// Given a mouse position, this returns true in case it is on the mesh.
bool unproject_on_mesh(
@ -152,6 +189,12 @@ public:
size_t* facet_idx = nullptr, // index of the facet hit
bool sinking_limit = true
) const;
const AABBMesh &get_aabb_mesh() const { return m_emesh; }
// Given a point and direction in world coords, returns whether the respective line
// intersects the mesh if it is transformed into world by trafo.
bool intersects_line(Vec3d point, Vec3d direction, const Transform3d& trafo) const;
// Given a vector of points in woorld coordinates, this returns vector
// of indices of points that are visible (i.e. not cut by clipping plane
@ -188,7 +231,7 @@ public:
private:
std::shared_ptr<const TriangleMesh> m_mesh;
sla::IndexedMesh m_emesh;
AABBMesh m_emesh;
std::vector<stl_normal> m_normals;
};