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https://github.com/SoftFever/OrcaSlicer.git
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Add the full source of BambuStudio
using version 1.0.10
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205
xs/xsp/TriangleMesh.xsp
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205
xs/xsp/TriangleMesh.xsp
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%module{Slic3r::XS};
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%{
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#include <xsinit.h>
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/TriangleMeshSlicer.hpp"
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%}
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%name{Slic3r::TriangleMesh} class TriangleMesh {
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TriangleMesh();
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~TriangleMesh();
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Clone<TriangleMesh> clone()
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%code{% RETVAL = THIS; %};
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void write_ascii(char* output_file);
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void write_binary(char* output_file);
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void scale(float factor);
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void scale_xyz(Vec3d* versor)
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%code{% THIS->scale(versor->cast<float>()); %};
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void translate(float x, float y, float z);
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void rotate_x(float angle);
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void rotate_y(float angle);
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void rotate_z(float angle);
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void mirror_x();
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void mirror_y();
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void mirror_z();
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void align_to_origin();
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void rotate(double angle, Point* center);
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void merge(TriangleMesh* mesh)
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%code{% THIS->merge(*mesh); %};
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Clone<Polygon> convex_hull();
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Clone<BoundingBoxf3> bounding_box();
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Clone<Vec3d> center()
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%code{% RETVAL = THIS->bounding_box().center(); %};
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int facets_count();
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%{
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void
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TriangleMesh::ReadFromPerl(vertices, facets)
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SV* vertices
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SV* facets
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CODE:
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std::vector<Slic3r::Vec3f> out_vertices;
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{
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AV* vertices_av = (AV*)SvRV(vertices);
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int number_of_vertices = av_len(vertices_av) + 1;
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out_vertices.reserve(number_of_vertices);
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for (int i = 0; i < number_of_vertices; ++ i) {
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AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, i, 0));
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out_vertices.push_back(Slic3r::Vec3f(SvNV(*av_fetch(vertex_av, 0, 0)), SvNV(*av_fetch(vertex_av, 1, 0)), SvNV(*av_fetch(vertex_av, 2, 0))));
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}
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}
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std::vector<Slic3r::Vec3i> out_indices;
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{
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AV* facets_av = (AV*)SvRV(facets);
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int number_of_facets = av_len(facets_av) + 1;
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out_indices.reserve(number_of_facets);
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for (int i = 0; i < number_of_facets; ++ i) {
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AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0));
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out_indices.push_back(Slic3r::Vec3i(SvIV(*av_fetch(facet_av, 0, 0)), SvIV(*av_fetch(facet_av, 1, 0)), SvIV(*av_fetch(facet_av, 2, 0))));
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}
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}
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*THIS = TriangleMesh(std::move(out_vertices), std::move(out_indices));
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SV*
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TriangleMesh::stats()
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CODE:
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HV* hv = newHV();
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(void)hv_stores( hv, "number_of_facets", newSViv(THIS->facets_count()) );
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(void)hv_stores( hv, "number_of_parts", newSViv(THIS->stats().number_of_parts) );
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(void)hv_stores( hv, "volume", newSVnv(THIS->stats().volume) );
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(void)hv_stores( hv, "degenerate_facets", newSViv(THIS->stats().repaired_errors.degenerate_facets) );
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(void)hv_stores( hv, "edges_fixed", newSViv(THIS->stats().repaired_errors.edges_fixed) );
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(void)hv_stores( hv, "facets_removed", newSViv(THIS->stats().repaired_errors.facets_removed) );
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(void)hv_stores( hv, "facets_reversed", newSViv(THIS->stats().repaired_errors.facets_reversed) );
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(void)hv_stores( hv, "backwards_edges", newSViv(THIS->stats().repaired_errors.backwards_edges) );
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RETVAL = (SV*)newRV_noinc((SV*)hv);
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OUTPUT:
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RETVAL
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SV*
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TriangleMesh::vertices()
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CODE:
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// vertices
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AV* vertices = newAV();
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av_extend(vertices, THIS->its.vertices.size());
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for (size_t i = 0; i < THIS->its.vertices.size(); i++) {
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AV* vertex = newAV();
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av_store(vertices, i, newRV_noinc((SV*)vertex));
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av_extend(vertex, 2);
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av_store(vertex, 0, newSVnv(THIS->its.vertices[i](0)));
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av_store(vertex, 1, newSVnv(THIS->its.vertices[i](1)));
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av_store(vertex, 2, newSVnv(THIS->its.vertices[i](2)));
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}
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RETVAL = newRV_noinc((SV*)vertices);
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OUTPUT:
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RETVAL
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SV*
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TriangleMesh::facets()
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CODE:
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// facets
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AV* facets = newAV();
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av_extend(facets, THIS->facets_count());
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for (int i = 0; i < THIS->facets_count(); i++) {
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AV* facet = newAV();
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av_store(facets, i, newRV_noinc((SV*)facet));
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av_extend(facet, 2);
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av_store(facet, 0, newSVnv(THIS->its.indices[i][0]));
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av_store(facet, 1, newSVnv(THIS->its.indices[i][1]));
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av_store(facet, 2, newSVnv(THIS->its.indices[i][2]));
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}
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RETVAL = newRV_noinc((SV*)facets);
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OUTPUT:
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RETVAL
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SV*
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TriangleMesh::size()
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CODE:
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AV* size = newAV();
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av_extend(size, 2);
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av_store(size, 0, newSVnv(THIS->stats().size(0)));
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av_store(size, 1, newSVnv(THIS->stats().size(1)));
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av_store(size, 2, newSVnv(THIS->stats().size(2)));
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RETVAL = newRV_noinc((SV*)size);
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OUTPUT:
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RETVAL
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SV*
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TriangleMesh::slice(z)
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std::vector<double> z
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CODE:
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// convert doubles to floats
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std::vector<float> z_f = cast<float>(z);
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std::vector<ExPolygons> layers = slice_mesh_ex(THIS->its, z_f, 0.049f);
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AV* layers_av = newAV();
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size_t len = layers.size();
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if (len > 0) av_extend(layers_av, len-1);
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for (unsigned int i = 0; i < layers.size(); i++) {
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AV* expolygons_av = newAV();
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len = layers[i].size();
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if (len > 0) av_extend(expolygons_av, len-1);
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unsigned int j = 0;
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for (ExPolygons::iterator it = layers[i].begin(); it != layers[i].end(); ++it) {
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av_store(expolygons_av, j++, perl_to_SV_clone_ref(*it));
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}
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av_store(layers_av, i, newRV_noinc((SV*)expolygons_av));
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}
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RETVAL = (SV*)newRV_noinc((SV*)layers_av);
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OUTPUT:
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RETVAL
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void
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TriangleMesh::cut(z, upper_mesh, lower_mesh)
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float z;
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TriangleMesh* upper_mesh;
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TriangleMesh* lower_mesh;
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CODE:
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indexed_triangle_set upper, lower;
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cut_mesh(THIS->its, z, upper_mesh ? &upper : nullptr, lower_mesh ? &lower : nullptr);
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if (upper_mesh)
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*upper_mesh = TriangleMesh(upper);
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if (lower_mesh)
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*lower_mesh = TriangleMesh(lower);
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std::vector<double>
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TriangleMesh::bb3()
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CODE:
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RETVAL.push_back(THIS->stats().min(0));
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RETVAL.push_back(THIS->stats().min(1));
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RETVAL.push_back(THIS->stats().max(0));
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RETVAL.push_back(THIS->stats().max(1));
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RETVAL.push_back(THIS->stats().min(2));
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RETVAL.push_back(THIS->stats().max(2));
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OUTPUT:
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RETVAL
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Clone<TriangleMesh>
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cube(double x, double y, double z)
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CODE:
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RETVAL = make_cube(x,y,z);
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OUTPUT:
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RETVAL
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Clone<TriangleMesh>
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cylinder(double r, double h)
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CODE:
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RETVAL = make_cylinder(r, h);
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OUTPUT:
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RETVAL
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Clone<TriangleMesh>
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sphere(double rho)
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CODE:
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RETVAL = make_sphere(rho);
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OUTPUT:
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RETVAL
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%}
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};
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