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Add the full source of BambuStudio
using version 1.0.10
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src/slic3r/GUI/Widgets/ProgressDialog.hpp
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src/slic3r/GUI/Widgets/ProgressDialog.hpp
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#ifndef slic3r_GUI_PROGRESSDIALOG_hpp_
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#define slic3r_GUI_PROGRESSDIALOG_hpp_
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#include "wx/dialog.h"
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#include "wx/weakref.h"
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#include "wx/simplebook.h"
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#include "Button.hpp"
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#include "../wxExtensions.hpp"
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class WXDLLIMPEXP_FWD_CORE wxButton;
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class WXDLLIMPEXP_FWD_CORE wxEventLoop;
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class WXDLLIMPEXP_FWD_CORE wxGauge;
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class WXDLLIMPEXP_FWD_CORE wxStaticText;
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class WXDLLIMPEXP_FWD_CORE wxWindowDisabler;
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#define PROGRESSDIALOG_SIMPLEBOOK_SIZE wxSize(FromDIP(320), FromDIP(38))
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#define PROGRESSDIALOG_GAUGE_SIZE wxSize(FromDIP(320), FromDIP(6))
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#define PROGRESSDIALOG_CANCEL_BUTTON_SIZE wxSize(FromDIP(60), FromDIP(24))
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#define PROGRESSDIALOG_DEF_BK wxColour(255,255,255)
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#define PROGRESSDIALOG_GREY_700 wxColour(107,107,107)
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namespace Slic3r { namespace GUI {
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class WXDLLIMPEXP_CORE ProgressDialog : public wxDialog
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{
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public:
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ProgressDialog();
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ProgressDialog(const wxString &title, const wxString &message, int maximum = 100, wxWindow *parent = NULL, int style = wxPD_APP_MODAL | wxPD_AUTO_HIDE, bool adaptive = false);
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void OnPaint(wxPaintEvent &evt);
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virtual ~ProgressDialog();
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virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
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bool Create(const wxString &title, const wxString &message, int maximum = 100, wxWindow *parent = NULL, int style = wxPD_APP_MODAL | wxPD_AUTO_HIDE);
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virtual bool Update(int value, const wxString &newmsg = wxEmptyString, bool *skip = NULL);
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virtual bool Pulse(const wxString &newmsg = wxEmptyString, bool *skip = NULL);
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virtual void Resume();
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virtual int GetValue() const;
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virtual int GetRange() const;
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virtual wxString GetMessage() const;
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virtual void SetRange(int maximum);
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// Return whether "Cancel" or "Skip" button was pressed, always return
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// false if the corresponding button is not shown.
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virtual bool WasCancelled() const;
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virtual bool WasSkipped() const;
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// Must provide overload to avoid hiding it (and warnings about it)
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virtual void Update() wxOVERRIDE { wxDialog::Update(); }
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virtual bool Show(bool show = true) wxOVERRIDE;
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// This enum is an implementation detail and should not be used
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// by user code.
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enum State {
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Uncancelable = -1, // dialog can't be canceled
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Canceled, // can be cancelled and, in fact, was
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Continue, // can be cancelled but wasn't
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Finished, // finished, waiting to be removed from screen
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Dismissed // was closed by user after finishing
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};
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int m_mode = 0; // 0 is 1line mode 1 is 2line mode
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bool m_adaptive = {false};
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wxSizer * m_sizer_main = {nullptr};
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wxPanel * m_top_line= {nullptr};
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wxSimplebook * m_simplebook= {nullptr};
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wxPanel * m_panel_2line= {nullptr};
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wxPanel * m_panel_1line= {nullptr};
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Button* m_button_cancel = {nullptr};
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wxWindow * m_block_left = {nullptr};
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wxWindow * m_block_right = {nullptr};
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protected:
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// Update just the m_maximum field, this is used by public SetRange() but,
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// unlike it, doesn't update the controls state. This makes it useful for
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// both this class and its derived classes that don't use m_gauge to
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// display progress.
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void SetMaximum(int maximum);
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// Return the labels to use for showing the elapsed/estimated/remaining
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// times respectively.
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static wxString GetElapsedLabel() { return wxGetTranslation("Elapsed time:"); }
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static wxString GetEstimatedLabel() { return wxGetTranslation("Estimated time:"); }
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static wxString GetRemainingLabel() { return wxGetTranslation("Remaining time:"); }
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// Similar to wxWindow::HasFlag() but tests for a presence of a wxPD_XXX
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// flag in our (separate) flags instead of using m_windowStyle.
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bool HasPDFlag(int flag) const { return (m_pdStyle & flag) != 0; }
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// Return the progress dialog style. Prefer to use HasPDFlag() if possible.
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int GetPDStyle() const { return m_pdStyle; }
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void SetPDStyle(int pdStyle) { m_pdStyle = pdStyle; }
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// Updates estimated times from a given progress bar value and stores the
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// results in provided arguments.
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void UpdateTimeEstimates(int value, unsigned long &elapsedTime, unsigned long &estimatedTime, unsigned long &remainingTime);
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// Converts seconds to HH:mm:ss format.
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static wxString GetFormattedTime(unsigned long timeInSec);
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// Create a new event loop if there is no currently running one.
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void EnsureActiveEventLoopExists();
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// callback for optional abort button
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void OnCancel(wxCommandEvent &);
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// callback for optional skip button
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void OnSkip(wxCommandEvent &);
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// callback to disable "hard" window closing
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void OnClose(wxCloseEvent &);
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// called to disable the other windows while this dialog is shown
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void DisableOtherWindows();
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// must be called to re-enable the other windows temporarily disabled while
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// the dialog was shown
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void ReenableOtherWindows();
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// Store the parent window as wxWindow::m_parent and also set the top level
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// parent reference we store in this class itself.
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void SetTopParent(wxWindow *parent);
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wxString FormatString(wxString title);
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// return the top level parent window of this dialog (may be NULL)
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wxWindow *GetTopParent() const { return m_parentTop; }
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// continue processing or not (return value for Update())
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State m_state;
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// the maximum value
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int m_maximum;
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#if defined(__WXMSW__)
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// the factor we use to always keep the value in 16 bit range as the native
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// control only supports ranges from 0 to 65,535
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size_t m_factor;
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#endif // __WXMSW__
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// time when the dialog was created
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unsigned long m_timeStart;
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// time when the dialog was closed or cancelled
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unsigned long m_timeStop;
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// time between the moment the dialog was closed/cancelled and resume
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unsigned long m_break;
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private:
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// update the label to show the given time (in seconds)
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static void SetTimeLabel(unsigned long val, wxStaticText *label);
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// common part of all ctors
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void Init();
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// create the label with given text and another one to show the time nearby
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// as the next windows in the sizer, returns the created control
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wxStaticText *CreateLabel(const wxString &text, wxSizer *sizer);
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// updates the label message
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void UpdateMessage(const wxString &newmsg);
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// common part of Update() and Pulse(), returns true if not cancelled
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bool DoBeforeUpdate(bool *skip);
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// common part of Update() and Pulse()
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void DoAfterUpdate();
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// shortcuts for enabling buttons
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void EnableClose();
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void EnableSkip(bool enable = true);
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void EnableAbort(bool enable = true);
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void DisableSkip() { EnableSkip(false); }
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void DisableAbort() { EnableAbort(false); }
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// the widget displaying current status (may be NULL)
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wxGauge *m_gauge;
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// the message displayed
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wxStaticText *m_msg;
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wxStaticText *m_msg_2line;
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// displayed elapsed, estimated, remaining time
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wxStaticText *m_elapsed, *m_estimated, *m_remaining;
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// Reference to the parent top level window, automatically becomes NULL if
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// it it is destroyed and could be always NULL if it's not given at all.
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wxWindowRef m_parentTop;
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// Progress dialog styles: this is not the same as m_windowStyle because
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// wxPD_XXX constants clash with the existing TLW styles so to be sure we
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// don't have any conflicts we just use a separate variable for storing
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// them.
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int m_pdStyle;
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// skip some portion
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bool m_skip;
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// the abort and skip buttons (or NULL if none)
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wxButton *m_btnAbort;
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wxButton *m_btnSkip;
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// saves the time when elapsed time was updated so there is only one
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// update per second
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unsigned long m_last_timeupdate;
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// tells how often a change of the estimated time has to be confirmed
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// before it is actually displayed - this reduces the frequency of updates
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// of estimated and remaining time
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int m_delay;
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// counts the confirmations
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int m_ctdelay;
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unsigned long m_display_estimated;
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// for wxPD_APP_MODAL case
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wxWindowDisabler *m_winDisabler;
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// Temporary event loop created by the dialog itself if there is no
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// currently active loop when it is created.
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wxEventLoop *m_tempEventLoop;
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wxDECLARE_NO_COPY_CLASS(ProgressDialog);
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};
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}} // namespace Slic3r::GUI
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#endif // slic3r_GUI_PROGRESSDIALOG_hpp_
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