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Add the full source of BambuStudio
using version 1.0.10
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3771 changed files with 1251328 additions and 0 deletions
247
src/slic3r/GUI/Widgets/Button.cpp
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247
src/slic3r/GUI/Widgets/Button.cpp
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#include "Button.hpp"
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#include "Label.hpp"
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#include <wx/dcgraph.h>
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BEGIN_EVENT_TABLE(Button, StaticBox)
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EVT_LEFT_DOWN(Button::mouseDown)
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EVT_LEFT_UP(Button::mouseReleased)
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// catch paint events
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EVT_PAINT(Button::paintEvent)
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END_EVENT_TABLE()
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/*
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* Called by the system of by wxWidgets when the panel needs
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* to be redrawn. You can also trigger this call by
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* calling Refresh()/Update().
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*/
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Button::Button()
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: paddingSize(10, 8)
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, text_color(*wxBLACK)
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{
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background_color = StateColor(
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std::make_pair(*wxLIGHT_GREY, (int) StateColor::Checked),
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std::make_pair(*wxLIGHT_GREY, (int) StateColor::Hovered),
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std::make_pair(*wxWHITE, (int) StateColor::Normal));
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}
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Button::Button(wxWindow* parent, wxString text, wxString icon, long style, int iconSize)
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: Button()
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{
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Create(parent, text, icon, style, iconSize);
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}
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bool Button::Create(wxWindow* parent, wxString text, wxString icon, long style, int iconSize)
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{
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StaticBox::Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, style);
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state_handler.attach({&text_color});
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state_handler.update_binds();
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//BBS set default font
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SetFont(Label::Body_14);
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wxWindow::SetLabel(text);
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if (!icon.IsEmpty()) {
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//BBS set button icon default size to 20
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this->active_icon = ScalableBitmap(this, icon.ToStdString(), iconSize > 0 ? iconSize : 20);
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}
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messureSize();
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return true;
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}
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void Button::SetLabel(const wxString& label)
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{
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wxWindow::SetLabel(label);
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messureSize();
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Refresh();
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}
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void Button::SetIcon(const wxString& icon)
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{
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if (!icon.IsEmpty()) {
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//BBS set button icon default size to 20
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this->active_icon = ScalableBitmap(this, icon.ToStdString(), this->active_icon.px_cnt());
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}
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else
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{
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this->active_icon = ScalableBitmap();
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}
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Refresh();
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}
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void Button::SetInactiveIcon(const wxString &icon)
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{
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if (!icon.IsEmpty()) {
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// BBS set button icon default size to 20
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this->inactive_icon = ScalableBitmap(this, icon.ToStdString(), this->active_icon.px_cnt());
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} else {
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this->inactive_icon = ScalableBitmap();
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}
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Refresh();
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}
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void Button::SetMinSize(const wxSize& size)
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{
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minSize = size;
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messureSize();
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}
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void Button::SetPaddingSize(const wxSize& size)
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{
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paddingSize = size;
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messureSize();
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}
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void Button::SetTextColor(StateColor const& color)
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{
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text_color = color;
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state_handler.update_binds();
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Refresh();
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}
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void Button::SetTextColorNormal(wxColor const &color)
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{
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text_color.setColorForStates(color, 0);
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Refresh();
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}
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bool Button::Enable(bool enable)
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{
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bool result = wxWindow::Enable(enable);
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if (result) {
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wxCommandEvent e(EVT_ENABLE_CHANGED);
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e.SetEventObject(this);
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GetEventHandler()->ProcessEvent(e);
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}
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return result;
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}
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void Button::Rescale()
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{
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if (this->active_icon.bmp().IsOk())
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this->active_icon.msw_rescale();
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if (this->inactive_icon.bmp().IsOk())
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this->inactive_icon.msw_rescale();
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messureSize();
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}
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void Button::paintEvent(wxPaintEvent& evt)
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{
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// depending on your system you may need to look at double-buffered dcs
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wxPaintDC dc(this);
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render(dc);
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}
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/*
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* Here we do the actual rendering. I put it in a separate
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* method so that it can work no matter what type of DC
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* (e.g. wxPaintDC or wxClientDC) is used.
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*/
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void Button::render(wxDC& dc)
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{
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StaticBox::render(dc);
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int states = state_handler.states();
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wxSize size = GetSize();
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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// calc content size
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wxSize szIcon;
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wxSize szContent = textSize;
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ScalableBitmap icon;
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if (m_selected || ((states & (int)StateColor::State::Hovered) != 0))
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icon = active_icon;
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else
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icon = inactive_icon;
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int padding = 5;
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if (icon.bmp().IsOk()) {
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if (szContent.y > 0) {
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//BBS norrow size between text and icon
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szContent.x += padding;
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}
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szIcon = icon.bmp().GetSize();
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szContent.x += szIcon.x;
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if (szIcon.y > szContent.y)
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szContent.y = szIcon.y;
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if (szContent.x > size.x) {
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int d = std::min(padding, szContent.x - size.x);
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padding -= d;
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szContent.x -= d;
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}
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}
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// move to center
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wxRect rcContent = { {0, 0}, size };
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wxSize offset = (size - szContent) / 2;
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if (offset.x < 0) offset.x = 0;
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rcContent.Deflate(offset.x, offset.y);
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// start draw
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wxPoint pt = rcContent.GetLeftTop();
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if (icon.bmp().IsOk()) {
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pt.y += (rcContent.height - szIcon.y) / 2;
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dc.DrawBitmap(icon.bmp(), pt);
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//BBS norrow size between text and icon
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pt.x += szIcon.x + padding;
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pt.y = rcContent.y;
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}
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auto text = GetLabel();
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if (!text.IsEmpty()) {
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if (pt.x + textSize.x > size.x)
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text = wxControl::Ellipsize(text, dc, wxELLIPSIZE_END, size.x - pt.x);
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pt.y += (rcContent.height - textSize.y) / 2;
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dc.SetFont(GetFont());
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dc.SetTextForeground(text_color.colorForStates(states));
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dc.DrawText(text, pt);
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}
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}
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void Button::messureSize()
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{
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wxClientDC dc(this);
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textSize = dc.GetTextExtent(GetLabel());
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if (minSize.GetWidth() > 0) {
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wxWindow::SetMinSize(minSize);
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return;
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}
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wxSize szContent = textSize;
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if (this->active_icon.bmp().IsOk()) {
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if (szContent.y > 0) {
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//BBS norrow size between text and icon
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szContent.x += 5;
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}
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wxSize szIcon = this->active_icon.bmp().GetSize();
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szContent.x += szIcon.x;
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if (szIcon.y > szContent.y)
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szContent.y = szIcon.y;
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}
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wxWindow::SetMinSize(szContent + paddingSize * 2);
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}
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void Button::mouseDown(wxMouseEvent& event)
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{
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event.Skip();
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pressedDown = true;
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SetFocus();
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CaptureMouse();
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}
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void Button::mouseReleased(wxMouseEvent& event)
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{
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event.Skip();
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if (pressedDown) {
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pressedDown = false;
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ReleaseMouse();
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if (wxRect({0, 0}, GetSize()).Contains(event.GetPosition()))
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sendButtonEvent();
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}
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}
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void Button::sendButtonEvent()
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{
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wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
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event.SetEventObject(this);
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GetEventHandler()->ProcessEvent(event);
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}
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