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Add the full source of BambuStudio
using version 1.0.10
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111
src/slic3r/GUI/OpenGLManager.hpp
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111
src/slic3r/GUI/OpenGLManager.hpp
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#ifndef slic3r_OpenGLManager_hpp_
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#define slic3r_OpenGLManager_hpp_
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#include "GLShadersManager.hpp"
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class wxWindow;
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class wxGLCanvas;
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class wxGLContext;
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namespace Slic3r {
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namespace GUI {
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class OpenGLManager
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{
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public:
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enum class EFramebufferType : unsigned char
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{
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Unknown,
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Arb,
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Ext
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};
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class GLInfo
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{
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bool m_detected{ false };
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int m_max_tex_size{ 0 };
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float m_max_anisotropy{ 0.0f };
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std::string m_version;
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std::string m_glsl_version;
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std::string m_vendor;
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std::string m_renderer;
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public:
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GLInfo() = default;
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const std::string& get_version() const;
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const std::string& get_glsl_version() const;
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const std::string& get_vendor() const;
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const std::string& get_renderer() const;
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int get_max_tex_size() const;
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float get_max_anisotropy() const;
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bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
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bool is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
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// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
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// Otherwise HTML formatted for the system info dialog.
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std::string to_string(bool for_github) const;
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private:
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void detect() const;
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};
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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struct OSInfo
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{
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int major{ 0 };
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int minor{ 0 };
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int micro{ 0 };
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};
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#endif //__APPLE__
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private:
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enum class EMultisampleState : unsigned char
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{
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Unknown,
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Enabled,
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Disabled
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};
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bool m_gl_initialized{ false };
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wxGLContext* m_context{ nullptr };
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GLShadersManager m_shaders_manager;
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static GLInfo s_gl_info;
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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static OSInfo s_os_info;
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#endif //__APPLE__
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static bool s_compressed_textures_supported;
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static EMultisampleState s_multisample;
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static EFramebufferType s_framebuffers_type;
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public:
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OpenGLManager() = default;
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~OpenGLManager();
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bool init_gl();
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wxGLContext* init_glcontext(wxGLCanvas& canvas);
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GLShaderProgram* get_shader(const std::string& shader_name) { return m_shaders_manager.get_shader(shader_name); }
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GLShaderProgram* get_current_shader() { return m_shaders_manager.get_current_shader(); }
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static bool are_compressed_textures_supported() { return s_compressed_textures_supported; }
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static bool can_multisample() { return s_multisample == EMultisampleState::Enabled; }
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static bool are_framebuffers_supported() { return (s_framebuffers_type != EFramebufferType::Unknown); }
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static EFramebufferType get_framebuffers_type() { return s_framebuffers_type; }
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static wxGLCanvas* create_wxglcanvas(wxWindow& parent);
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static const GLInfo& get_gl_info() { return s_gl_info; }
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private:
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static void detect_multisample(int* attribList);
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_OpenGLManager_hpp_
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