mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-18 12:17:54 -06:00
Add the full source of BambuStudio
using version 1.0.10
This commit is contained in:
parent
30bcadab3e
commit
1555904bef
3771 changed files with 1251328 additions and 0 deletions
169
src/slic3r/GUI/MeshUtils.hpp
Normal file
169
src/slic3r/GUI/MeshUtils.hpp
Normal file
|
@ -0,0 +1,169 @@
|
|||
#ifndef slic3r_MeshUtils_hpp_
|
||||
#define slic3r_MeshUtils_hpp_
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/Geometry.hpp"
|
||||
#include "libslic3r/SLA/IndexedMesh.hpp"
|
||||
#include "admesh/stl.h"
|
||||
|
||||
#include "slic3r/GUI/3DScene.hpp"
|
||||
|
||||
#include <cfloat>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
namespace GUI {
|
||||
|
||||
struct Camera;
|
||||
|
||||
|
||||
// lm_FIXME: Following class might possibly be replaced by Eigen::Hyperplane
|
||||
class ClippingPlane
|
||||
{
|
||||
double m_data[4];
|
||||
|
||||
public:
|
||||
ClippingPlane()
|
||||
{
|
||||
*this = ClipsNothing();
|
||||
}
|
||||
|
||||
ClippingPlane(const Vec3d& direction, double offset)
|
||||
{
|
||||
set_normal(direction);
|
||||
set_offset(offset);
|
||||
}
|
||||
|
||||
bool operator==(const ClippingPlane& cp) const {
|
||||
return m_data[0]==cp.m_data[0] && m_data[1]==cp.m_data[1] && m_data[2]==cp.m_data[2] && m_data[3]==cp.m_data[3];
|
||||
}
|
||||
bool operator!=(const ClippingPlane& cp) const { return ! (*this==cp); }
|
||||
|
||||
double distance(const Vec3d& pt) const {
|
||||
// FIXME: this fails: assert(is_approx(get_normal().norm(), 1.));
|
||||
return (-get_normal().dot(pt) + m_data[3]);
|
||||
}
|
||||
|
||||
bool is_point_clipped(const Vec3d& point) const { return distance(point) < 0.; }
|
||||
void set_normal(const Vec3d& normal)
|
||||
{
|
||||
const Vec3d norm_dir = normal.normalized();
|
||||
m_data[0] = norm_dir.x();
|
||||
m_data[1] = norm_dir.y();
|
||||
m_data[2] = norm_dir.z();
|
||||
}
|
||||
void set_offset(double offset) { m_data[3] = offset; }
|
||||
double get_offset() const { return m_data[3]; }
|
||||
Vec3d get_normal() const { return Vec3d(m_data[0], m_data[1], m_data[2]); }
|
||||
bool is_active() const { return m_data[3] != DBL_MAX; }
|
||||
static ClippingPlane ClipsNothing() { return ClippingPlane(Vec3d(0., 0., 1.), DBL_MAX); }
|
||||
const double* get_data() const { return m_data; }
|
||||
|
||||
// Serialization through cereal library
|
||||
template <class Archive>
|
||||
void serialize( Archive & ar )
|
||||
{
|
||||
ar( m_data[0], m_data[1], m_data[2], m_data[3] );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// MeshClipper class cuts a mesh and is able to return a triangulated cut.
|
||||
class MeshClipper {
|
||||
public:
|
||||
// Inform MeshClipper about which plane we want to use to cut the mesh
|
||||
// This is supposed to be in world coordinates.
|
||||
void set_plane(const ClippingPlane& plane);
|
||||
|
||||
// In case the object is clipped by two planes (e.g. in case of sinking
|
||||
// objects), this will be used to clip the triagnulated cut.
|
||||
// Pass ClippingPlane::ClipsNothing to turn this off.
|
||||
void set_limiting_plane(const ClippingPlane& plane);
|
||||
|
||||
// Which mesh to cut. MeshClipper remembers const * to it, caller
|
||||
// must make sure that it stays valid.
|
||||
void set_mesh(const TriangleMesh& mesh);
|
||||
|
||||
void set_negative_mesh(const TriangleMesh &mesh);
|
||||
|
||||
// Inform the MeshClipper about the transformation that transforms the mesh
|
||||
// into world coordinates.
|
||||
void set_transformation(const Geometry::Transformation& trafo);
|
||||
|
||||
// Render the triangulated cut. Transformation matrices should
|
||||
// be set in world coords.
|
||||
void render_cut();
|
||||
|
||||
private:
|
||||
void recalculate_triangles();
|
||||
|
||||
Geometry::Transformation m_trafo;
|
||||
const TriangleMesh* m_mesh = nullptr;
|
||||
const TriangleMesh* m_negative_mesh = nullptr;
|
||||
ClippingPlane m_plane;
|
||||
ClippingPlane m_limiting_plane = ClippingPlane::ClipsNothing();
|
||||
std::vector<Vec2f> m_triangles2d;
|
||||
GLIndexedVertexArray m_vertex_array;
|
||||
bool m_triangles_valid = false;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// MeshRaycaster class answers queries such as where on the mesh someone clicked,
|
||||
// whether certain points are visible or obscured by the mesh etc.
|
||||
class MeshRaycaster {
|
||||
public:
|
||||
// The class references extern TriangleMesh, which must stay alive
|
||||
// during MeshRaycaster existence.
|
||||
MeshRaycaster(const TriangleMesh& mesh)
|
||||
: m_emesh(mesh, true) // calculate epsilon for triangle-ray intersection from an average edge length
|
||||
, m_normals(its_face_normals(mesh.its))
|
||||
{
|
||||
}
|
||||
|
||||
void line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
|
||||
Vec3d& point, Vec3d& direction) const;
|
||||
|
||||
// Given a mouse position, this returns true in case it is on the mesh.
|
||||
bool unproject_on_mesh(
|
||||
const Vec2d& mouse_pos,
|
||||
const Transform3d& trafo, // how to get the mesh into world coords
|
||||
const Camera& camera, // current camera position
|
||||
Vec3f& position, // where to save the positibon of the hit (mesh coords)
|
||||
Vec3f& normal, // normal of the triangle that was hit
|
||||
const ClippingPlane* clipping_plane = nullptr, // clipping plane (if active)
|
||||
size_t* facet_idx = nullptr // index of the facet hit
|
||||
) const;
|
||||
|
||||
// Given a vector of points in woorld coordinates, this returns vector
|
||||
// of indices of points that are visible (i.e. not cut by clipping plane
|
||||
// or obscured by part of the mesh.
|
||||
std::vector<unsigned> get_unobscured_idxs(
|
||||
const Geometry::Transformation& trafo, // how to get the mesh into world coords
|
||||
const Camera& camera, // current camera position
|
||||
const std::vector<Vec3f>& points, // points in world coords
|
||||
const ClippingPlane* clipping_plane = nullptr // clipping plane (if active)
|
||||
) const;
|
||||
|
||||
// Given a point in world coords, the method returns closest point on the mesh.
|
||||
// The output is in mesh coords.
|
||||
// normal* can be used to also get normal of the respective triangle.
|
||||
|
||||
Vec3f get_closest_point(const Vec3f& point, Vec3f* normal = nullptr) const;
|
||||
|
||||
// Given a point in mesh coords, the method returns the closest facet from mesh.
|
||||
int get_closest_facet(const Vec3f &point) const;
|
||||
|
||||
Vec3f get_triangle_normal(size_t facet_idx) const;
|
||||
|
||||
private:
|
||||
sla::IndexedMesh m_emesh;
|
||||
std::vector<stl_normal> m_normals;
|
||||
};
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
|
||||
#endif // slic3r_MeshUtils_hpp_
|
Loading…
Add table
Add a link
Reference in a new issue