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Add the full source of BambuStudio
using version 1.0.10
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157
src/slic3r/GUI/Jobs/Job.cpp
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157
src/slic3r/GUI/Jobs/Job.cpp
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#include <algorithm>
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#include <exception>
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#include "Job.hpp"
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#include <libslic3r/Thread.hpp>
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#include <boost/log/trivial.hpp>
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namespace Slic3r {
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void GUI::Job::run(std::exception_ptr &eptr)
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{
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m_running.store(true);
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try {
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process();
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} catch (...) {
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eptr = std::current_exception();
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}
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m_running.store(false);
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// ensure to call the last status to finalize the job
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update_status(status_range(), "");
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}
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void GUI::Job::update_status(int st, const wxString &msg)
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{
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auto evt = new wxThreadEvent(wxEVT_THREAD, m_thread_evt_id);
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evt->SetInt(st);
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evt->SetString(msg);
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wxQueueEvent(this, evt);
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}
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GUI::Job::Job(std::shared_ptr<ProgressIndicator> pri)
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: m_progress(std::move(pri))
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{
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m_thread_evt_id = wxNewId();
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Bind(wxEVT_THREAD, [this](const wxThreadEvent &evt) {
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if (m_finalizing) return;
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auto msg = evt.GetString();
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if (!msg.empty() && !m_worker_error)
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m_progress->set_status_text(msg.ToUTF8().data());
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if (m_finalized) return;
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m_progress->set_progress(evt.GetInt());
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if (evt.GetInt() == status_range() || m_worker_error) {
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// set back the original range and cancel callback
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m_progress->set_range(m_range);
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// Make sure progress indicators get the last value of their range
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// to make sure they close, fade out, whathever
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m_progress->set_progress(m_range);
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m_progress->set_cancel_callback();
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wxEndBusyCursor();
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if (m_worker_error) {
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m_finalized = true;
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m_progress->set_status_text("");
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m_progress->set_progress(m_range);
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on_exception(m_worker_error);
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}
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else {
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// This is an RAII solution to remember that finalization is
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// running. The run method calls update_status(status_range(), "")
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// at the end, which queues up a call to this handler in all cases.
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// If process also calls update_status with maxed out status arg
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// it will call this handler twice. It is not a problem unless
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// yield is called inside the finilize() method, which would
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// jump out of finalize and call this handler again.
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struct Finalizing {
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bool &flag;
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Finalizing (bool &f): flag(f) { flag = true; }
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~Finalizing() { flag = false; }
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} fin(m_finalizing);
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finalize();
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}
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// dont do finalization again for the same process
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m_finalized = true;
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}
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}, m_thread_evt_id);
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}
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void GUI::Job::start()
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{ // Start the job. No effect if the job is already running
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if (!m_running.load()) {
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prepare();
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// Save the current status indicatior range and push the new one
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m_range = m_progress->get_range();
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m_progress->set_range(status_range());
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// init cancellation flag and set the cancel callback
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m_canceled.store(false);
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m_progress->set_cancel_callback(
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[this]() { m_canceled.store(true); });
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m_finalized = false;
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m_finalizing = false;
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// Changing cursor to busy
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wxBeginBusyCursor();
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try { // Execute the job
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m_worker_error = nullptr;
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m_thread = create_thread([this] { this->run(m_worker_error); });
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} catch (std::exception &) {
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update_status(status_range(),
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_(L("Error! Unable to create thread!")));
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}
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// The state changes will be undone when the process hits the
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// last status value, in the status update handler (see ctor)
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}
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}
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bool GUI::Job::join(int timeout_ms)
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{
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if (!m_thread.joinable()) return true;
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if (timeout_ms <= 0)
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m_thread.join();
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else if (!m_thread.try_join_for(boost::chrono::milliseconds(timeout_ms)))
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return false;
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return true;
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}
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void GUI::ExclusiveJobGroup::start(size_t jid) {
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assert(jid < m_jobs.size());
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stop_all();
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m_jobs[jid]->start();
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}
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void GUI::ExclusiveJobGroup::join_all(int wait_ms)
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{
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std::vector<bool> aborted(m_jobs.size(), false);
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for (size_t jid = 0; jid < m_jobs.size(); ++jid)
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aborted[jid] = m_jobs[jid]->join(wait_ms);
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if (!std::all_of(aborted.begin(), aborted.end(), [](bool t) { return t; }))
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BOOST_LOG_TRIVIAL(error) << "Could not abort a job!";
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}
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bool GUI::ExclusiveJobGroup::is_any_running() const
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{
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return std::any_of(m_jobs.begin(), m_jobs.end(),
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[](const std::unique_ptr<GUI::Job> &j) {
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return j->is_running();
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});
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}
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}
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