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Add the full source of BambuStudio
using version 1.0.10
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212
src/slic3r/GUI/ImGuiWrapper.hpp
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212
src/slic3r/GUI/ImGuiWrapper.hpp
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#ifndef slic3r_ImGuiWrapper_hpp_
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#define slic3r_ImGuiWrapper_hpp_
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#include <string>
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#include <map>
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#include <imgui/imgui.h>
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#include <wx/string.h>
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#include "libslic3r/Point.hpp"
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#include "libslic3r/GCode/ThumbnailData.hpp"
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namespace Slic3r {namespace Search {
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struct OptionViewParameters;
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}}
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class wxString;
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class wxMouseEvent;
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class wxKeyEvent;
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struct ImRect;
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namespace Slic3r {
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namespace GUI {
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bool get_data_from_svg(const std::string &filename, unsigned int max_size_px, ThumbnailData &thumbnail_data);
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bool slider_behavior(ImGuiID id, const ImRect& region, const ImS32 v_min, const ImS32 v_max, ImS32* out_value, ImRect* out_handle, ImGuiSliderFlags flags = 0, const int fixed_value = -1, const ImVec4& fixed_rect = ImVec4());
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bool button_with_pos(const char* label, const ImVec2& size, const ImVec2& pos, ImGuiButtonFlags flags = 0);
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bool menu_item_with_icon(const char* label, const char* shortcut, ImU32 icon_color, bool selected, bool enabled = true);
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class ImGuiWrapper
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{
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const ImWchar* m_glyph_ranges{ nullptr };
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// Chinese, Japanese, Korean
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bool m_font_cjk{ false };
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float m_font_size{ 18.0 };
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unsigned m_font_texture{ 0 };
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float m_style_scaling{ 1.0 };
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unsigned m_mouse_buttons{ 0 };
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bool m_disabled{ false };
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bool m_new_frame_open{ false };
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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bool m_requires_extra_frame{ false };
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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std::string m_clipboard_text;
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public:
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struct LastSliderStatus {
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bool hovered { false };
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bool edited { false };
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bool clicked { false };
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bool deactivated_after_edit { false };
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};
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ImGuiWrapper();
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~ImGuiWrapper();
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void read_glsl_version();
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void set_language(const std::string &language);
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void set_display_size(float w, float h);
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void set_scaling(float font_size, float scale_style, float scale_both);
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bool update_mouse_data(wxMouseEvent &evt);
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bool update_key_data(wxKeyEvent &evt);
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float get_font_size() const { return m_font_size; }
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float get_style_scaling() const { return m_style_scaling; }
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void new_frame();
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void render();
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float scaled(float x) const { return x * m_font_size; }
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ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); }
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ImVec2 calc_text_size(const wxString &text, float wrap_width = -1.0f) const;
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ImVec2 calc_button_size(const wxString &text, const ImVec2 &button_size = ImVec2(0, 0)) const;
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ImVec2 get_item_spacing() const;
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float get_slider_float_height() const;
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const LastSliderStatus& get_last_slider_status() const { return m_last_slider_status; }
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void set_next_window_pos(float x, float y, int flag, float pivot_x = 0.0f, float pivot_y = 0.0f);
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void set_next_window_bg_alpha(float alpha);
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void set_next_window_size(float x, float y, ImGuiCond cond);
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/* BBL style widgets */
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bool bbl_input_double(const wxString &label, const double &value, const std::string &format = "%0.2f");
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bool bbl_slider_float(const std::string &label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {});
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bool bbl_slider_float_style(const std::string &label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {});
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bool begin(const std::string &name, int flags = 0);
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bool begin(const wxString &name, int flags = 0);
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bool begin(const std::string& name, bool* close, int flags = 0);
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bool begin(const wxString& name, bool* close, int flags = 0);
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void end();
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bool button(const wxString &label);
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bool bbl_button(const wxString &label);
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bool button(const wxString& label, float width, float height);
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bool radio_button(const wxString &label, bool active);
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bool image_button();
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bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f");
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bool input_double(const wxString &label, const double &value, const std::string &format = "%.3f");
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bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f");
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bool checkbox(const wxString &label, bool &value);
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bool bbl_checkbox(const wxString &label, bool &value);
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bool bbl_radio_button(const char *label, bool active);
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bool bbl_sliderin(const char *label, int *v, int v_min, int v_max, const char *format = "%d", ImGuiSliderFlags flags = 0);
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void text(const char *label);
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void text(const std::string &label);
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void text(const wxString &label);
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void text_colored(const ImVec4& color, const char* label);
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void text_colored(const ImVec4& color, const std::string& label);
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void text_colored(const ImVec4& color, const wxString& label);
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void text_wrapped(const char *label, float wrap_width);
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void text_wrapped(const std::string &label, float wrap_width);
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void text_wrapped(const wxString &label, float wrap_width);
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void tooltip(const char *label, float wrap_width);
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void tooltip(const wxString &label, float wrap_width);
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// Float sliders: Manually inserted values aren't clamped by ImGui.Using this wrapper function does (when clamp==true).
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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ImVec2 get_slider_icon_size() const;
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bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true);
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bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true);
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bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true);
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#else
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bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true);
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bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true);
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bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true);
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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bool combo(const wxString& label, const std::vector<std::string>& options, int& selection); // Use -1 to not mark any option as selected
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bool undo_redo_list(const ImVec2& size, const bool is_undo, bool (*items_getter)(const bool, int, const char**), int& hovered, int& selected, int& mouse_wheel);
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void search_list(const ImVec2& size, bool (*items_getter)(int, const char** label, const char** tooltip), char* search_str,
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Search::OptionViewParameters& view_params, int& selected, bool& edited, int& mouse_wheel, bool is_localized);
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void title(const std::string& str);
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void disabled_begin(bool disabled);
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void disabled_end();
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bool want_mouse() const;
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bool want_keyboard() const;
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bool want_text_input() const;
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bool want_any_input() const;
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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bool requires_extra_frame() const { return m_requires_extra_frame; }
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void set_requires_extra_frame() { m_requires_extra_frame = true; }
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void reset_requires_extra_frame() { m_requires_extra_frame = false; }
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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static const ImVec4 COL_GREY_DARK;
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static const ImVec4 COL_GREY_LIGHT;
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static const ImVec4 COL_ORANGE_DARK;
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static const ImVec4 COL_ORANGE_LIGHT;
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static const ImVec4 COL_WINDOW_BACKGROUND;
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static const ImVec4 COL_BUTTON_BACKGROUND;
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static const ImVec4 COL_BUTTON_HOVERED;
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static const ImVec4 COL_BUTTON_ACTIVE;
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//BBS add more colors
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static const ImVec4 COL_BLUE_LIGHT;
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static const ImVec4 COL_GREEN_LIGHT;
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static const ImVec4 COL_HOVER;
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static const ImVec4 COL_ACTIVE;
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static const ImVec4 COL_TITLE_BG;
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static const ImVec4 COL_WINDOW_BG;
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static const ImVec4 COL_SEPARATOR;
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//BBS
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static void push_toolbar_style();
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static void pop_toolbar_style();
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static void push_menu_style();
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static void pop_menu_style();
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//BBS
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static int TOOLBAR_WINDOW_FLAGS;
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private:
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void init_font(bool compress);
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void init_input();
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void init_style();
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void render_draw_data(ImDrawData *draw_data);
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bool display_initialized() const;
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void destroy_font();
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std::vector<unsigned char> load_svg(const std::string& bitmap_name, unsigned target_width, unsigned target_height);
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static const char* clipboard_get(void* user_data);
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static void clipboard_set(void* user_data, const char* text);
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LastSliderStatus m_last_slider_status;
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};
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class IMTexture
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{
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public:
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// load svg file to thumbnail data, specific width, height is thumbnailData width, height
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static bool load_from_svg_file(const std::string& filename, unsigned width, unsigned height, ImTextureID &texture_id);
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_ImGuiWrapper_hpp_
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