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Add the full source of BambuStudio
using version 1.0.10
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316
src/slic3r/GUI/Gizmos/GLGizmosManager.hpp
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src/slic3r/GUI/Gizmos/GLGizmosManager.hpp
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#ifndef slic3r_GUI_GLGizmosManager_hpp_
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#define slic3r_GUI_GLGizmosManager_hpp_
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#include "slic3r/GUI/GLTexture.hpp"
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#include "slic3r/GUI/GLToolbar.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
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//BBS: GUI refactor: add object manipulation
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#include "slic3r/GUI/Gizmos/GizmoObjectManipulation.hpp"
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#include "libslic3r/ObjectID.hpp"
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#include <map>
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//BBS: GUI refactor: to support top layout
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#define BBS_TOOLBAR_ON_TOP 1
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namespace Slic3r {
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namespace UndoRedo {
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struct Snapshot;
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}
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namespace GUI {
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class GLCanvas3D;
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class ClippingPlane;
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enum class SLAGizmoEventType : unsigned char;
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class CommonGizmosDataPool;
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//BBS: GUI refactor: add object manipulation
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class GizmoObjectManipulation;
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class Rect
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{
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float m_left;
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float m_top;
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float m_right;
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float m_bottom;
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public:
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Rect() : m_left(0.0f) , m_top(0.0f) , m_right(0.0f) , m_bottom(0.0f) {}
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Rect(float left, float top, float right, float bottom) : m_left(left) , m_top(top) , m_right(right) , m_bottom(bottom) {}
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float get_left() const { return m_left; }
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void set_left(float left) { m_left = left; }
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float get_top() const { return m_top; }
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void set_top(float top) { m_top = top; }
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float get_right() const { return m_right; }
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void set_right(float right) { m_right = right; }
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float get_bottom() const { return m_bottom; }
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void set_bottom(float bottom) { m_bottom = bottom; }
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float get_width() const { return m_right - m_left; }
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float get_height() const { return m_top - m_bottom; }
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};
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class GLGizmosManager : public Slic3r::ObjectBase
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{
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public:
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static const float Default_Icons_Size;
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enum EType : unsigned char
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{
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// Order must match index in m_gizmos!
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Move,
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Rotate,
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Scale,
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Flatten,
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Cut,
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FdmSupports,
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MmuSegmentation,
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Simplify,
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Modifier,
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Seam,
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SlaSupports,
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// BBS
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//FaceRecognition,
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Hollow,
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Undefined,
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};
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private:
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struct Layout
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{
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float scale{ 1.0f };
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float icons_size{ Default_Icons_Size };
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float border{ 5.0f };
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float gap_y{ 5.0f };
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//BBS: GUI refactor: to support top layout
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float gap_x{ 5.0f };
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float stride_x() const { return icons_size + gap_x;}
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float scaled_gap_x() const { return scale * gap_x; }
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float scaled_stride_x() const { return scale * stride_x(); }
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float stride_y() const { return icons_size + gap_y;}
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float scaled_icons_size() const { return scale * icons_size; }
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float scaled_border() const { return scale * border; }
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float scaled_gap_y() const { return scale * gap_y; }
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float scaled_stride_y() const { return scale * stride_y(); }
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};
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GLCanvas3D& m_parent;
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bool m_enabled;
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std::vector<std::unique_ptr<GLGizmoBase>> m_gizmos;
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mutable GLTexture m_icons_texture;
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mutable bool m_icons_texture_dirty;
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BackgroundTexture m_background_texture;
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BackgroundTexture m_arrow_texture;
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Layout m_layout;
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EType m_current;
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EType m_hover;
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std::pair<EType, bool> m_highlight; // bool true = higlightedShown, false = highlightedHidden
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//BBS: GUI refactor: add object manipulation
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GizmoObjectManipulation m_object_manipulation;
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std::vector<size_t> get_selectable_idxs() const;
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size_t get_gizmo_idx_from_mouse(const Vec2d& mouse_pos) const;
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bool activate_gizmo(EType type);
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struct MouseCapture
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{
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bool left;
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bool middle;
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bool right;
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GLCanvas3D* parent;
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MouseCapture() { reset(); }
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bool any() const { return left || middle || right; }
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void reset() { left = middle = right = false; parent = nullptr; }
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};
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MouseCapture m_mouse_capture;
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std::string m_tooltip;
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bool m_serializing;
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std::unique_ptr<CommonGizmosDataPool> m_common_gizmos_data;
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// key MENU_ICON_NAME, value = ImtextureID
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std::map<int, void*> icon_list;
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public:
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enum MENU_ICON_NAME {
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IC_TOOLBAR_RESET = 0,
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IC_TOOLBAR_RESET_HOVER,
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IC_TOOLBAR_TOOLTIP,
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IC_TOOLBAR_TOOLTIP_HOVER,
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IC_NAME_COUNT,
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};
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explicit GLGizmosManager(GLCanvas3D& parent);
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bool init();
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bool init_icon_textures();
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bool init_arrow(const BackgroundTexture::Metadata& arrow_texture);
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template<class Archive>
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void load(Archive& ar)
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{
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if (!m_enabled)
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return;
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m_serializing = true;
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// Following is needed to know which to be turn on, but not actually modify
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// m_current prematurely, so activate_gizmo is not confused.
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EType old_current = m_current;
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ar(m_current);
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EType new_current = m_current;
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m_current = old_current;
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// activate_gizmo call sets m_current and calls set_state for the gizmo
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// it does nothing in case the gizmo is already activated
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// it can safely be called for Undefined gizmo
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activate_gizmo(new_current);
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if (m_current != Undefined)
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m_gizmos[m_current]->load(ar);
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}
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template<class Archive>
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void save(Archive& ar) const
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{
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if (!m_enabled)
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return;
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ar(m_current);
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if (m_current != Undefined && !m_gizmos.empty())
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m_gizmos[m_current]->save(ar);
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}
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool enable) { m_enabled = enable; }
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void set_overlay_icon_size(float size);
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void set_overlay_scale(float scale);
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void refresh_on_off_state();
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void reset_all_states();
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bool is_serializing() const { return m_serializing; }
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bool open_gizmo(EType type);
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bool check_gizmos_closed_except(EType) const;
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void set_hover_id(int id);
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void enable_grabber(EType type, unsigned int id, bool enable);
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void update(const Linef3& mouse_ray, const Point& mouse_pos);
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void update_data();
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EType get_current_type() const { return m_current; }
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GLGizmoBase* get_current() const;
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EType get_gizmo_from_name(const std::string& gizmo_name) const;
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bool is_running() const;
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bool handle_shortcut(int key);
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bool is_dragging() const;
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void start_dragging();
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void stop_dragging();
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Vec3d get_displacement() const;
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Vec3d get_scale() const;
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void set_scale(const Vec3d& scale);
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Vec3d get_scale_offset() const;
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Vec3d get_rotation() const;
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void set_rotation(const Vec3d& rotation);
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// BBS
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void finish_cut_rotation();
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//BBS
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void* get_icon_texture_id(MENU_ICON_NAME icon) {
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if (icon_list.find((int)icon) != icon_list.end())
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return icon_list[icon];
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else
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return nullptr;
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}
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Vec3d get_flattening_normal() const;
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void set_flattening_data(const ModelObject* model_object);
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void set_sla_support_data(ModelObject* model_object);
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void set_painter_gizmo_data();
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false, bool alt_down = false, bool control_down = false);
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ClippingPlane get_clipping_plane() const;
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bool wants_reslice_supports_on_undo() const;
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bool is_in_editing_mode(bool error_notification = false) const;
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bool is_hiding_instances() const;
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void render_current_gizmo() const;
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void render_current_gizmo_for_picking_pass() const;
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void render_painter_gizmo() const;
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void render_overlay() const;
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void render_arrow(const GLCanvas3D& parent, EType highlighted_type) const;
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std::string get_tooltip() const;
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bool on_mouse(wxMouseEvent& evt);
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bool on_mouse_wheel(wxMouseEvent& evt);
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bool on_char(wxKeyEvent& evt);
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bool on_key(wxKeyEvent& evt);
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void update_after_undo_redo(const UndoRedo::Snapshot& snapshot);
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int get_selectable_icons_cnt() const { return get_selectable_idxs().size(); }
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int get_shortcut_key(GLGizmosManager::EType) const;
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// To end highlight set gizmo = undefined
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void set_highlight(EType gizmo, bool highlight_shown) { m_highlight = std::pair<EType, bool>(gizmo, highlight_shown); }
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bool get_highlight_state() const { return m_highlight.second; }
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//BBS: GUI refactor: GLToolbar adjust
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float get_scaled_total_height() const;
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float get_scaled_total_width() const;
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//GizmoObjectManipulation& get_object_manipulation() { return m_object_manipulation; }
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bool get_uniform_scaling() const { return m_object_manipulation.get_uniform_scaling();}
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private:
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void render_background(float left, float top, float right, float bottom, float border) const;
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void do_render_overlay() const;
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bool generate_icons_texture() const;
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void update_on_off_state(const Vec2d& mouse_pos);
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std::string update_hover_state(const Vec2d& mouse_pos);
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bool grabber_contains_mouse() const;
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};
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} // namespace GUI
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} // namespace Slic3r
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namespace cereal
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{
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template <class Archive> struct specialize<Archive, Slic3r::GUI::GLGizmosManager, cereal::specialization::member_load_save> {};
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}
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#endif // slic3r_GUI_GLGizmosManager_hpp_
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