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Add the full source of BambuStudio
using version 1.0.10
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66
src/slic3r/GUI/Gizmos/GLGizmoMove.hpp
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src/slic3r/GUI/Gizmos/GLGizmoMove.hpp
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#ifndef slic3r_GLGizmoMove_hpp_
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#define slic3r_GLGizmoMove_hpp_
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#include "GLGizmoBase.hpp"
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//BBS: add size adjust related
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#include "GizmoObjectManipulation.hpp"
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namespace Slic3r {
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namespace GUI {
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//BBS: GUI refactor: add object manipulation
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class GizmoObjectManipulation;
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class GLGizmoMove3D : public GLGizmoBase
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{
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static const double Offset;
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Vec3d m_displacement;
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double m_snap_step;
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Vec3d m_starting_drag_position;
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Vec3d m_starting_box_center;
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Vec3d m_starting_box_bottom_center;
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GLModel m_vbo_cone;
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//BBS: add size adjust related
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GizmoObjectManipulation* m_object_manipulation;
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public:
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//BBS: add obj manipulation logic
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//GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation);
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virtual ~GLGizmoMove3D() = default;
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double get_snap_step(double step) const { return m_snap_step; }
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void set_snap_step(double step) { m_snap_step = step; }
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const Vec3d& get_displacement() const { return m_displacement; }
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std::string get_tooltip() const override;
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protected:
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virtual bool on_init() override;
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virtual std::string on_get_name() const override;
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virtual bool on_is_activable() const override;
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virtual void on_start_dragging() override;
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virtual void on_stop_dragging() override;
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virtual void on_update(const UpdateData& data) override;
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virtual void on_render() override;
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virtual void on_render_for_picking() override;
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//BBS: GUI refactor: add object manipulation
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virtual void on_render_input_window(float x, float y, float bottom_limit);
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private:
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double calc_projection(const UpdateData& data) const;
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void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoMove_hpp_
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