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Add the full source of BambuStudio
using version 1.0.10
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144
src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp
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src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp
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#ifndef slic3r_GLGizmoMmuSegmentation_hpp_
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#define slic3r_GLGizmoMmuSegmentation_hpp_
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#include "GLGizmoPainterBase.hpp"
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namespace Slic3r::GUI {
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class GLMmSegmentationGizmo3DScene
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{
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public:
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GLMmSegmentationGizmo3DScene() = delete;
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explicit GLMmSegmentationGizmo3DScene(size_t triangle_indices_buffers_count)
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{
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}
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virtual ~GLMmSegmentationGizmo3DScene() { release_geometry(); }
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[[nodiscard]] inline bool has_VBOs(size_t triangle_indices_idx) const
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{
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assert(triangle_indices_idx < this->triangle_patches.size());
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return this->triangle_indices_VBO_ids[triangle_indices_idx] != 0;
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}
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// Release the geometry data, release OpenGL VBOs.
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void release_geometry();
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// Finalize the initialization of the geometry, upload the geometry to OpenGL VBO objects
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// and possibly releasing it if it has been loaded into the VBOs.
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void finalize_vertices();
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// Finalize the initialization of the indices, upload the indices to OpenGL VBO objects
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// and possibly releasing it if it has been loaded into the VBOs.
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void finalize_triangle_indices();
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void clear()
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{
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this->vertices.clear();
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// BBS
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this->triangle_indices_VBO_ids.clear();
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this->triangle_indices_sizes.clear();
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for (TrianglePatch& patch : this->triangle_patches)
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patch.triangle_indices.clear();
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this->triangle_patches.clear();
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}
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void render(size_t triangle_indices_idx) const;
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std::vector<float> vertices;
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//std::vector<std::vector<int>> triangle_indices;
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// BBS
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std::vector<TrianglePatch> triangle_patches;
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// When the triangle indices are loaded into the graphics card as Vertex Buffer Objects,
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// the above mentioned std::vectors are cleared and the following variables keep their original length.
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std::vector<size_t> triangle_indices_sizes;
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// IDs of the Vertex Array Objects, into which the geometry has been loaded.
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// Zero if the VBOs are not sent to GPU yet.
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unsigned int vertices_VBO_id{0};
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std::vector<unsigned int> triangle_indices_VBO_ids;
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};
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class GLGizmoMmuSegmentation : public GLGizmoPainterBase
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{
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public:
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GLGizmoMmuSegmentation(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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~GLGizmoMmuSegmentation() override = default;
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void render_painter_gizmo() const override;
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void set_painter_gizmo_data(const Selection& selection) override;
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void render_triangles(const Selection& selection) const override;
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// TriangleSelector::serialization/deserialization has a limit to store 19 different states.
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// EXTRUDER_LIMIT + 1 states are used to storing the painting because also uncolored triangles are stored.
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// When increasing EXTRUDER_LIMIT, it needs to ensure that TriangleSelector::serialization/deserialization
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// will be also extended to support additional states, requiring at least one state to remain free out of 19 states.
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static const constexpr size_t EXTRUDERS_LIMIT = 16;
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const float get_cursor_radius_min() const override { return CursorRadiusMin; }
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// BBS
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bool on_number_key_down(int number);
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protected:
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// BBS
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std::array<float, 4> get_cursor_hover_color() const override;
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EnforcerBlockerType get_left_button_state_type() const override { return EnforcerBlockerType(m_selected_extruder_idx + 1); }
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EnforcerBlockerType get_right_button_state_type() const override { return EnforcerBlockerType::NONE; }
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void on_render_input_window(float x, float y, float bottom_limit) override;
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std::string on_get_name() const override;
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void show_tooltip_information(float caption_max, float x, float y);
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bool on_is_selectable() const override;
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bool on_is_activable() const override;
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wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
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std::string get_gizmo_entering_text() const override { return _u8L("Entering color painting"); }
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std::string get_gizmo_leaving_text() const override { return _u8L("Leaving color painting"); }
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std::string get_action_snapshot_name() override { return _u8L("Color painting editing"); }
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// BBS
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size_t m_selected_extruder_idx = 0;
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std::vector<std::array<float, 4>> m_extruders_colors;
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std::vector<int> m_volumes_extruder_idxs;
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// BBS
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wchar_t m_current_tool = 0;
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bool m_detect_geometry_edge = true;
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static const constexpr float CursorRadiusMin = 0.1f; // cannot be zero
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private:
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bool on_init() override;
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// BBS. remove const.
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void update_model_object() override;
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//BBS: add logic to distinguish the first_time_update and later_update
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void update_from_model_object(bool first_update = false) override;
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void tool_changed(wchar_t old_tool, wchar_t new_tool);
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void on_opening() override;
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void on_shutdown() override;
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PainterGizmoType get_painter_type() const override;
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void init_model_triangle_selectors();
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// BBS
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void update_triangle_selectors_colors();
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void init_extruders_data();
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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std::map<std::string, wxString> m_desc;
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};
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} // namespace Slic3r
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#endif // slic3r_GLGizmoMmuSegmentation_hpp_
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