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Add the full source of BambuStudio
using version 1.0.10
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65
src/slic3r/GUI/Gizmos/GLGizmoFlatten.hpp
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65
src/slic3r/GUI/Gizmos/GLGizmoFlatten.hpp
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#ifndef slic3r_GLGizmoFlatten_hpp_
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#define slic3r_GLGizmoFlatten_hpp_
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#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/3DScene.hpp"
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namespace Slic3r {
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enum class ModelVolumeType : int;
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namespace GUI {
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class GLGizmoFlatten : public GLGizmoBase
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{
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// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
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private:
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mutable Vec3d m_normal;
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struct PlaneData {
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std::vector<Vec3d> vertices; // should be in fact local in update_planes()
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GLIndexedVertexArray vbo;
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Vec3d normal;
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float area;
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};
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// This holds information to decide whether recalculation is necessary:
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std::vector<Transform3d> m_volumes_matrices;
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std::vector<ModelVolumeType> m_volumes_types;
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Vec3d m_first_instance_scale;
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Vec3d m_first_instance_mirror;
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std::vector<PlaneData> m_planes;
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bool m_planes_valid = false;
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mutable Vec3d m_starting_center;
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const ModelObject* m_old_model_object = nullptr;
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std::vector<const Transform3d*> instances_matrices;
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void update_planes();
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bool is_plane_update_necessary() const;
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public:
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GLGizmoFlatten(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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void set_flattening_data(const ModelObject* model_object);
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Vec3d get_flattening_normal() const;
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protected:
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virtual bool on_init() override;
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virtual std::string on_get_name() const override;
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virtual bool on_is_activable() const override;
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virtual void on_start_dragging() override;
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virtual void on_render() override;
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virtual void on_render_for_picking() override;
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virtual void on_set_state() override;
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virtual CommonGizmosDataID on_get_requirements() const override;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoFlatten_hpp_
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