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Add the full source of BambuStudio
using version 1.0.10
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98
src/slic3r/GUI/Gizmos/GLGizmoFdmSupports.hpp
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98
src/slic3r/GUI/Gizmos/GLGizmoFdmSupports.hpp
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#ifndef slic3r_GLGizmoFdmSupports_hpp_
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#define slic3r_GLGizmoFdmSupports_hpp_
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#include "GLGizmoPainterBase.hpp"
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//BBS
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#include "libslic3r/Print.hpp"
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#include "libslic3r/ObjectID.hpp"
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#include <boost/thread.hpp>
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namespace Slic3r::GUI {
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class GLGizmoFdmSupports : public GLGizmoPainterBase
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{
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public:
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GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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void render_painter_gizmo() const override;
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//BBS: add edit state
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enum EditState {
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state_idle = 0,
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state_generating = 1,
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state_ready
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};
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protected:
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void on_render_input_window(float x, float y, float bottom_limit) override;
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std::string on_get_name() const override;
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// BBS
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void render_triangles(const Selection& selection) const override;
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void on_set_state() override;
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void show_tooltip_information(float caption_max, float x, float y);
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wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
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std::string get_gizmo_entering_text() const override { return _u8L("Entering Paint-on supports"); }
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std::string get_gizmo_leaving_text() const override { return _u8L("Leaving Paint-on supports"); }
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std::string get_action_snapshot_name() override { return _u8L("Paint-on supports editing"); }
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// BBS
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wchar_t m_current_tool = 0;
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private:
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bool on_init() override;
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//BBS: remove const
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void update_model_object() override;
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//BBS: add logic to distinguish the first_time_update and later_update
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void update_from_model_object(bool first_update) override;
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void tool_changed(wchar_t old_tool, wchar_t new_tool);
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void on_opening() override;
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void on_shutdown() override;
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PainterGizmoType get_painter_type() const override;
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void select_facets_by_angle(float threshold, bool block);
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// BBS
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int get_selection_support_threshold_angle();
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int m_support_threshold_angle = -1;
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//BBS: add support preview logic
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void init_print_instance();
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void update_support_volumes();
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void invalid_support_volumes(bool invalid_step = false);
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bool need_regenerate_support_volumes();
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void generate_support_volume();
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void run_thread();
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float m_angle_threshold_deg = 40.f;
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bool m_volume_valid = false;
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GLVolume *m_support_volume = NULL;
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mutable bool m_volume_ready = false;
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bool m_is_tree_support = false;
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bool m_cancel = false;
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size_t m_object_id;
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std::vector<ObjectBase::Timestamp> m_volume_timestamps;
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PrintInstance m_print_instance;
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mutable EditState m_edit_state;
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//thread
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boost::thread m_thread;
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// Mutex and condition variable to synchronize m_thread with the UI thread.
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std::mutex m_mutex;
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int m_generate_count;
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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std::map<std::string, wxString> m_desc;
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};
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} // namespace Slic3r::GUI
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#endif // slic3r_GLGizmoFdmSupports_hpp_
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