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Add the full source of BambuStudio
using version 1.0.10
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235
src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
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235
src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
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#ifndef slic3r_GLGizmoBase_hpp_
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#define slic3r_GLGizmoBase_hpp_
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#include "libslic3r/Point.hpp"
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#include "slic3r/GUI/I18N.hpp"
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#include "slic3r/GUI/GLModel.hpp"
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#include <cereal/archives/binary.hpp>
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#define ENABLE_FIXED_GRABBER 1
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class wxWindow;
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namespace Slic3r {
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class BoundingBoxf3;
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class Linef3;
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class ModelObject;
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namespace GUI {
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class ImGuiWrapper;
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class GLCanvas3D;
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enum class CommonGizmosDataID;
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class CommonGizmosDataPool;
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class Selection;
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class GLGizmoBase
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{
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public:
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// Starting value for ids to avoid clashing with ids used by GLVolumes
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// (254 is choosen to leave some space for forward compatibility)
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static const unsigned int BASE_ID = 255 * 255 * 254;
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static float INV_ZOOM;
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//BBS colors
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static std::array<float, 4> DEFAULT_BASE_COLOR;
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static std::array<float, 4> DEFAULT_DRAG_COLOR;
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static std::array<float, 4> DEFAULT_HIGHLIGHT_COLOR;
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static std::array<std::array<float, 4>, 3> AXES_COLOR;
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static std::array<std::array<float, 4>, 3> AXES_HOVER_COLOR;
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static std::array<float, 4> CONSTRAINED_COLOR;
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static std::array<float, 4> FLATTEN_COLOR;
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static std::array<float, 4> FLATTEN_HOVER_COLOR;
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static std::array<float, 4> GRABBER_NORMAL_COL;
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static std::array<float, 4> GRABBER_HOVER_COL;
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static std::array<float, 4> GRABBER_UNIFORM_COL;
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static std::array<float, 4> GRABBER_UNIFORM_HOVER_COL;
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static void update_render_colors();
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static void load_render_colors();
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protected:
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struct Grabber
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{
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static const float SizeFactor;
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static const float MinHalfSize;
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static const float DraggingScaleFactor;
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static const float FixedGrabberSize;
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static const float FixedRadiusSize;
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Vec3d center;
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Vec3d angles;
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std::array<float, 4> color;
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std::array<float, 4> hover_color;
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bool enabled;
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bool dragging;
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Grabber();
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void render(bool hover, float size) const;
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void render_for_picking(float size) const { render(size, color, true); }
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float get_half_size(float size) const;
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float get_dragging_half_size(float size) const;
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const GLModel& get_cube() const;
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private:
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void render(float size, const std::array<float, 4>& render_color, bool picking) const;
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GLModel cube;
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bool cube_initialized = false;
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};
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public:
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enum EState
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{
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Off,
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On,
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Num_States
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};
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struct UpdateData
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{
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const Linef3& mouse_ray;
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const Point& mouse_pos;
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UpdateData(const Linef3& mouse_ray, const Point& mouse_pos)
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: mouse_ray(mouse_ray), mouse_pos(mouse_pos)
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{}
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};
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protected:
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GLCanvas3D& m_parent;
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int m_group_id;
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EState m_state;
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int m_shortcut_key;
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std::string m_icon_filename;
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unsigned int m_sprite_id;
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int m_hover_id;
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bool m_dragging;
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std::array<float, 4> m_base_color;
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std::array<float, 4> m_drag_color;
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std::array<float, 4> m_highlight_color;
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mutable std::vector<Grabber> m_grabbers;
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ImGuiWrapper* m_imgui;
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bool m_first_input_window_render;
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mutable std::string m_tooltip;
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CommonGizmosDataPool* m_c;
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GLModel m_cone;
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GLModel m_cylinder;
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GLModel m_sphere;
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public:
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GLGizmoBase(GLCanvas3D& parent,
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const std::string& icon_filename,
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unsigned int sprite_id);
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virtual ~GLGizmoBase() {}
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bool init() { return on_init(); }
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void load(cereal::BinaryInputArchive& ar) { m_state = On; on_load(ar); }
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void save(cereal::BinaryOutputArchive& ar) const { on_save(ar); }
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std::string get_name(bool include_shortcut = true) const;
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int get_group_id() const { return m_group_id; }
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void set_group_id(int id) { m_group_id = id; }
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EState get_state() const { return m_state; }
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void set_state(EState state) { m_state = state; on_set_state(); }
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int get_shortcut_key() const { return m_shortcut_key; }
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const std::string& get_icon_filename() const { return m_icon_filename; }
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bool is_activable() const { return on_is_activable(); }
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bool is_selectable() const { return on_is_selectable(); }
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CommonGizmosDataID get_requirements() const { return on_get_requirements(); }
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virtual bool wants_enter_leave_snapshots() const { return false; }
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virtual std::string get_gizmo_entering_text() const { assert(false); return ""; }
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virtual std::string get_gizmo_leaving_text() const { assert(false); return ""; }
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virtual std::string get_action_snapshot_name() { return _u8L("Gizmo action"); }
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void set_common_data_pool(CommonGizmosDataPool* ptr) { m_c = ptr; }
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unsigned int get_sprite_id() const { return m_sprite_id; }
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int get_hover_id() const { return m_hover_id; }
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void set_hover_id(int id);
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void set_highlight_color(const std::array<float, 4>& color);
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void enable_grabber(unsigned int id);
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void disable_grabber(unsigned int id);
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void start_dragging();
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void stop_dragging();
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bool is_dragging() const { return m_dragging; }
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void update(const UpdateData& data);
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// returns True when Gizmo changed its state
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bool update_items_state();
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void render() { m_tooltip.clear(); on_render(); }
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void render_for_picking() { on_render_for_picking(); }
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void render_input_window(float x, float y, float bottom_limit);
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virtual std::string get_tooltip() const { return ""; }
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protected:
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float last_input_window_width = 0;
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virtual bool on_init() = 0;
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virtual void on_load(cereal::BinaryInputArchive& ar) {}
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virtual void on_save(cereal::BinaryOutputArchive& ar) const {}
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virtual std::string on_get_name() const = 0;
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virtual void on_set_state() {}
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virtual void on_set_hover_id() {}
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virtual bool on_is_activable() const { return true; }
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virtual bool on_is_selectable() const { return true; }
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virtual CommonGizmosDataID on_get_requirements() const { return CommonGizmosDataID(0); }
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virtual void on_enable_grabber(unsigned int id) {}
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virtual void on_disable_grabber(unsigned int id) {}
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virtual void on_start_dragging() {}
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virtual void on_stop_dragging() {}
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virtual void on_update(const UpdateData& data) {}
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virtual void on_render() = 0;
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virtual void on_render_for_picking() = 0;
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virtual void on_render_input_window(float x, float y, float bottom_limit) {}
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bool GizmoImguiBegin(const std::string& name, int flags);
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void GizmoImguiEnd();
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void GizmoImguiSetNextWIndowPos(float x, float y, int flag, float pivot_x = 0.0f, float pivot_y = 0.0f);
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// Returns the picking color for the given id, based on the BASE_ID constant
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// No check is made for clashing with other picking color (i.e. GLVolumes)
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std::array<float, 4> picking_color_component(unsigned int id) const;
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void render_grabbers(const BoundingBoxf3& box) const;
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void render_grabbers(float size) const;
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void render_grabbers_for_picking(const BoundingBoxf3& box) const;
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std::string format(float value, unsigned int decimals) const;
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// Mark gizmo as dirty to Re-Render when idle()
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void set_dirty();
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private:
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// Flag for dirty visible state of Gizmo
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// When True then need new rendering
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bool m_dirty;
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};
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// Produce an alpha channel checksum for the red green blue components. The alpha channel may then be used to verify, whether the rgb components
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// were not interpolated by alpha blending or multi sampling.
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extern unsigned char picking_checksum_alpha_channel(unsigned char red, unsigned char green, unsigned char blue);
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoBase_hpp_
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