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Add the full source of BambuStudio
using version 1.0.10
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115
src/slic3r/GUI/Gizmos/GLGizmoAdvancedCut.hpp
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115
src/slic3r/GUI/Gizmos/GLGizmoAdvancedCut.hpp
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#ifndef slic3r_GLGizmoAdvancedCut_hpp_
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#define slic3r_GLGizmoAdvancedCut_hpp_
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#include "GLGizmoBase.hpp"
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#include "GLGizmoRotate.hpp"
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namespace Slic3r {
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namespace GUI {
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class GLGizmoAdvancedCut : public GLGizmoRotate3D
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{
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struct Rotate_data {
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double angle;
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Axis ax;
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Rotate_data(double an, Axis a)
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: angle(an), ax(a)
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{
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}
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};
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private:
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static const double Offset;
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static const double Margin;
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static const std::array<float, 4> GrabberColor;
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static const std::array<float, 4> GrabberHoverColor;
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mutable double m_movement;
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mutable double m_height; // height of cut plane to heatbed
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mutable double m_height_delta; // height of cut plane to heatbed
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double m_start_movement;
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double m_start_height;
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Vec3d m_rotation;
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//Vec3d m_current_base_rotation;
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std::vector<Rotate_data> m_rotate_cmds;
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Vec3d m_buffered_rotation;
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double m_buffered_movement;
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double m_buffered_height;
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Vec3d m_drag_pos;
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bool m_keep_upper;
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bool m_keep_lower;
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bool m_cut_to_parts;
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bool m_rotate_lower;
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bool m_do_segment;
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double m_segment_smoothing_alpha;
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int m_segment_number;
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std::array<Vec3d, 4> m_cut_plane_points;
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mutable Grabber m_move_grabber;
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unsigned int m_last_active_id;
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public:
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GLGizmoAdvancedCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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double get_movement() const { return m_movement; }
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void set_movement(double movement) const;
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void finish_rotation();
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std::string get_tooltip() const override;
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protected:
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virtual bool on_init();
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virtual std::string on_get_name() const;
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virtual void on_set_state();
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virtual bool on_is_activable() const;
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virtual void on_start_dragging();
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virtual void on_update(const UpdateData& data);
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virtual void on_render();
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virtual void on_render_for_picking();
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virtual void on_render_input_window(float x, float y, float bottom_limit);
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virtual void on_enable_grabber(unsigned int id)
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{
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if (id < 3)
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m_gizmos[id].enable_grabber(0);
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else if (id == 3)
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this->enable_grabber(0);
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}
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virtual void on_disable_grabber(unsigned int id)
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{
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if (id < 3)
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m_gizmos[id].disable_grabber(0);
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else if (id == 3)
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this->disable_grabber(0);
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}
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virtual void on_set_hover_id()
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{
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for (int i = 0; i < 3; ++i)
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m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
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}
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private:
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void perform_cut(const Selection& selection);
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double calc_projection(const Linef3& mouse_ray) const;
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Vec3d calc_plane_normal(const std::array<Vec3d, 4>& plane_points) const;
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Vec3d calc_plane_center(const std::array<Vec3d, 4>& plane_points) const;
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Vec3d get_plane_normal() const;
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Vec3d get_plane_center() const;
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void update_plane_points();
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std::array<Vec3d, 4> get_plane_points() const;
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std::array<Vec3d, 4> get_plane_points_world_coord() const;
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void reset_cut_plane();
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void reset_all();
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoAdvancedCut_hpp_
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