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Add the full source of BambuStudio
using version 1.0.10
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445
src/slic3r/GUI/GLToolbar.hpp
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445
src/slic3r/GUI/GLToolbar.hpp
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#ifndef slic3r_GLToolbar_hpp_
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#define slic3r_GLToolbar_hpp_
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#include <functional>
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#include <string>
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#include <vector>
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#include "GLTexture.hpp"
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#include "Event.hpp"
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#include "libslic3r/Point.hpp"
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class wxEvtHandler;
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namespace Slic3r {
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namespace GUI {
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class GLCanvas3D;
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//BBS: GUI refactor: GLToolbar
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wxDECLARE_EVENT(EVT_GLTOOLBAR_OPEN_PROJECT, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_SLICE_ALL, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_SLICE_PLATE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_ALL, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_PLATE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_GCODE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_SLICED_FILE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_SELECT, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD_PLATE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_DEL_PLATE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_ORIENT, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_CUT, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent);
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//BBS: add clone event
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wxDECLARE_EVENT(EVT_GLTOOLBAR_CLONE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_FILLCOLOR, IntEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_SELECT_SLICED_PLATE, wxCommandEvent);
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wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_ASSEMBLE, SimpleEvent);
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class GLToolbarItem
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{
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public:
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typedef std::function<void()> ActionCallback;
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typedef std::function<bool()> VisibilityCallback;
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typedef std::function<bool()> EnablingCallback;
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typedef std::function<void(float, float, float, float)> RenderCallback;
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enum EType : unsigned char
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{
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Action,
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Separator,
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//BBS: GUI refactor: GLToolbar
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ActionWithText,
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ActionWithTextImage,
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Num_Types
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};
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enum EActionType : unsigned char
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{
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Undefined,
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Left,
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Right,
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Num_Action_Types
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};
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enum EState : unsigned char
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{
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Normal,
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Pressed,
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Disabled,
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Hover,
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HoverPressed,
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HoverDisabled,
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Num_States
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};
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enum EHighlightState : unsigned char
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{
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HighlightedShown,
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HighlightedHidden,
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Num_Rendered_Highlight_States,
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NotHighlighted
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};
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struct Data
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{
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struct Option
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{
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bool toggable;
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ActionCallback action_callback;
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RenderCallback render_callback;
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Option();
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bool can_render() const { return toggable && (render_callback != nullptr); }
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};
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std::string name;
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std::string icon_filename;
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std::string tooltip;
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std::string additional_tooltip;
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//BBS: GUI refactor: GLToolbar
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std::string button_text;
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float extra_size_ratio;
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GLTexture text_texture;
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GLTexture image_texture;
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std::vector<unsigned char> image_data;
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unsigned int image_width;
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unsigned int image_height;
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unsigned int sprite_id;
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// mouse left click
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Option left;
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// mouse right click
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Option right;
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bool visible;
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VisibilityCallback visibility_callback;
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EnablingCallback enabling_callback;
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Data();
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//BBS: GUI refactor: GLToolbar
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Data(const GLToolbarItem::Data& data)
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{
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name = data.name;
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icon_filename = data.icon_filename;
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tooltip = data.tooltip;
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additional_tooltip = data.additional_tooltip;
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button_text = data.button_text;
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extra_size_ratio = data.extra_size_ratio;
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sprite_id = data.sprite_id;
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left = data.left;
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right = data.right;
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visible = data.visible;
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visibility_callback = data.visibility_callback;
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enabling_callback = data.enabling_callback;
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image_data = data.image_data;
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image_width = data.image_width;
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image_height = data.image_height;
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}
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};
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static const ActionCallback Default_Action_Callback;
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static const VisibilityCallback Default_Visibility_Callback;
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static const EnablingCallback Default_Enabling_Callback;
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static const RenderCallback Default_Render_Callback;
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private:
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EType m_type;
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EState m_state;
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Data m_data;
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EActionType m_last_action_type;
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EHighlightState m_highlight_state;
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public:
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// remember left position for rendering menu
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mutable float render_left_pos;
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GLToolbarItem(EType type, const Data& data);
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EState get_state() const { return m_state; }
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void set_state(EState state) { m_state = state; }
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EHighlightState get_highlight() const { return m_highlight_state; }
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void set_highlight(EHighlightState state) { m_highlight_state = state; }
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const std::string& get_name() const { return m_data.name; }
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const std::string& get_icon_filename() const { return m_data.icon_filename; }
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const std::string& get_tooltip() const { return m_data.tooltip; }
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const std::string& get_additional_tooltip() const { return m_data.additional_tooltip; }
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void set_additional_tooltip(const std::string& text) { m_data.additional_tooltip = text; }
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void set_tooltip(const std::string& text) { m_data.tooltip = text; }
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void do_left_action() { m_last_action_type = Left; m_data.left.action_callback(); }
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void do_right_action() { m_last_action_type = Right; m_data.right.action_callback(); }
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bool is_enabled() const { return (m_state != Disabled) && (m_state != HoverDisabled); }
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bool is_disabled() const { return (m_state == Disabled) || (m_state == HoverDisabled); }
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bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed) || (m_state == HoverDisabled); }
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bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); }
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bool is_visible() const { return m_data.visible; }
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bool is_separator() const { return m_type == Separator; }
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bool is_left_toggable() const { return m_data.left.toggable; }
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bool is_right_toggable() const { return m_data.right.toggable; }
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bool has_left_render_callback() const { return m_data.left.render_callback != nullptr; }
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bool has_right_render_callback() const { return m_data.right.render_callback != nullptr; }
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EActionType get_last_action_type() const { return m_last_action_type; }
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void reset_last_action_type() { m_last_action_type = Undefined; }
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// returns true if the state changes
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bool update_visibility();
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// returns true if the state changes
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bool update_enabled_state();
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//BBS: GUI refactor: GLToolbar
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bool is_action() const { return m_type == Action; }
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bool is_action_with_text() const { return m_type == ActionWithText; }
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bool is_action_with_text_image() const { return m_type == ActionWithTextImage; }
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const std::string& get_button_text() const { return m_data.button_text; }
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void set_button_text(const std::string& text) { m_data.button_text = text; }
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float get_extra_size_ratio() const { return m_data.extra_size_ratio; }
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void set_extra_size_ratio(const float ratio) { m_data.extra_size_ratio = ratio; }
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void render_text(float left, float right, float bottom, float top) const;
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int generate_texture(wxFont& font);
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int generate_image_texture();
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void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
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void render_image(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
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private:
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void set_visible(bool visible) { m_data.visible = visible; }
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friend class GLToolbar;
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};
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struct BackgroundTexture
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{
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struct Metadata
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{
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// path of the file containing the background texture
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std::string filename;
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// size of the left edge, in pixels
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unsigned int left;
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// size of the right edge, in pixels
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unsigned int right;
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// size of the top edge, in pixels
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unsigned int top;
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// size of the bottom edge, in pixels
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unsigned int bottom;
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Metadata();
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};
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GLTexture texture;
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Metadata metadata;
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};
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class GLToolbar
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{
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public:
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static const float Default_Icons_Size;
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enum EType : unsigned char
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{
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Normal,
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Radio,
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Num_Types
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};
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struct Layout
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{
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enum EType : unsigned char
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{
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Horizontal,
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Vertical,
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Num_Types
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};
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enum EHorizontalOrientation : unsigned char
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{
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HO_Left,
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HO_Center,
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HO_Right,
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Num_Horizontal_Orientations
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};
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enum EVerticalOrientation : unsigned char
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{
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VO_Top,
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VO_Center,
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VO_Bottom,
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Num_Vertical_Orientations
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};
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EType type;
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EHorizontalOrientation horizontal_orientation;
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EVerticalOrientation vertical_orientation;
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float top;
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float left;
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float border;
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float separator_size;
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float gap_size;
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float icons_size;
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float text_size;
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float image_width;
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float image_height;
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float scale;
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float width;
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float height;
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bool dirty;
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Layout();
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};
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private:
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typedef std::vector<GLToolbarItem*> ItemsList;
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EType m_type;
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std::string m_name;
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bool m_enabled;
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GLTexture m_icons_texture;
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bool m_icons_texture_dirty;
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mutable GLTexture m_images_texture;
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mutable bool m_images_texture_dirty;
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BackgroundTexture m_background_texture;
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BackgroundTexture m_arrow_texture;
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Layout m_layout;
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ItemsList m_items;
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struct MouseCapture
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{
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bool left;
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bool middle;
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bool right;
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GLCanvas3D* parent;
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MouseCapture() { reset(); }
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bool any() const { return left || middle || right; }
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void reset() { left = middle = right = false; parent = nullptr; }
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};
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MouseCapture m_mouse_capture;
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int m_pressed_toggable_id;
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public:
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GLToolbar(EType type, const std::string& name);
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~GLToolbar();
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bool init(const BackgroundTexture::Metadata& background_texture);
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bool init_arrow(const BackgroundTexture::Metadata& arrow_texture);
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Layout::EType get_layout_type() const;
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void set_layout_type(Layout::EType type);
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Layout::EHorizontalOrientation get_horizontal_orientation() const { return m_layout.horizontal_orientation; }
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void set_horizontal_orientation(Layout::EHorizontalOrientation orientation) { m_layout.horizontal_orientation = orientation; }
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Layout::EVerticalOrientation get_vertical_orientation() const { return m_layout.vertical_orientation; }
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void set_vertical_orientation(Layout::EVerticalOrientation orientation) { m_layout.vertical_orientation = orientation; }
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void set_position(float top, float left);
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void set_border(float border);
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void set_separator_size(float size);
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void set_gap_size(float size);
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void set_icons_size(float size);
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void set_text_size(float size);
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void set_scale(float scale);
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool enable) { m_enabled = enable; }
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//BBS: GUI refactor: GLToolbar
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bool add_item(const GLToolbarItem::Data& data, GLToolbarItem::EType type = GLToolbarItem::Action);
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bool add_separator();
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bool del_all_item();
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float get_icons_size() { return m_layout.icons_size; }
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float get_width();
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float get_height();
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void select_item(const std::string& name);
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bool is_item_pressed(const std::string& name) const;
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bool is_item_disabled(const std::string& name) const;
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bool is_item_visible(const std::string& name) const;
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bool is_any_item_pressed() const;
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unsigned int get_items_count() const { return (unsigned int)m_items.size(); }
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int get_item_id(const std::string& name) const;
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void force_left_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Left, item_id, parent, false); }
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void force_right_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Right, item_id, parent, false); }
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std::string get_tooltip() const;
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void get_additional_tooltip(int item_id, std::string& text);
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void set_additional_tooltip(int item_id, const std::string& text);
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void set_tooltip(int item_id, const std::string& text);
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int get_visible_items_cnt() const;
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// returns true if any item changed its state
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bool update_items_state();
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void render(const GLCanvas3D& parent);
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void render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighted_item);
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bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent);
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// get item pointer for highlighter timer
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GLToolbarItem* get_item(const std::string& item_name);
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//BBS: GUI refactor: GLToolbar
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int generate_button_text_textures(wxFont& font);
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int generate_image_textures();
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float get_scaled_icon_size();
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private:
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void calc_layout();
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float get_width_horizontal() const;
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float get_width_vertical() const;
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float get_height_horizontal() const;
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float get_height_vertical() const;
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float get_main_size() const;
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void do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover);
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void update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
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void update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent);
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void update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent);
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// returns the id of the item under the given mouse position or -1 if none
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int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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void render_background(float left, float top, float right, float bottom, float border) const;
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void render_horizontal(const GLCanvas3D& parent);
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void render_vertical(const GLCanvas3D& parent);
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bool generate_icons_texture();
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// returns true if any item changed its state
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bool update_items_visibility();
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// returns true if any item changed its state
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bool update_items_enabled_state();
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLToolbar_hpp_
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