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Add the full source of BambuStudio
using version 1.0.10
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64
src/slic3r/GUI/BitmapComboBox.hpp
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64
src/slic3r/GUI/BitmapComboBox.hpp
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#ifndef slic3r_BitmapComboBox_hpp_
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#define slic3r_BitmapComboBox_hpp_
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#include <wx/bmpcbox.h>
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#include <wx/gdicmn.h>
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#include "GUI_Utils.hpp"
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// ---------------------------------
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// *** BitmapComboBox ***
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// ---------------------------------
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namespace Slic3r {
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namespace GUI {
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// BitmapComboBox used to presets list on Sidebar and Tabs
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class BitmapComboBox : public wxBitmapComboBox
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{
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public:
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BitmapComboBox(wxWindow* parent,
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wxWindowID id = wxID_ANY,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int n = 0,
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const wxString choices[] = NULL,
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long style = 0);
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~BitmapComboBox();
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#ifdef _WIN32
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int Append(const wxString& item);
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#endif
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int Append(const wxString& item, const wxBitmap& bitmap)
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{
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return wxBitmapComboBox::Append(item, bitmap);
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}
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protected:
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#ifdef __APPLE__
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/* For PresetComboBox we use bitmaps that are created from images that are already scaled appropriately for Retina
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* (Contrary to the intuition, the `scale` argument for Bitmap's constructor doesn't mean
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* "please scale this to such and such" but rather
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* "the wxImage is already sized for backing scale such and such". )
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* Unfortunately, the constructor changes the size of wxBitmap too.
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* Thus We need to use unscaled size value for bitmaps that we use
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* to avoid scaled size of control items.
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* For this purpose control drawing methods and
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* control size calculation methods (virtual) are overridden.
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**/
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bool OnAddBitmap(const wxBitmap& bitmap) override;
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void OnDrawItem(wxDC& dc, const wxRect& rect, int item, int flags) const override;
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#endif
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#ifdef _WIN32
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bool MSWOnDraw(WXDRAWITEMSTRUCT* item) override;
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void DrawBackground_(wxDC& dc, const wxRect& rect, int WXUNUSED(item), int flags) const;
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public:
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void Rescale();
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#endif
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};
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}}
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#endif
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