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Add the full source of BambuStudio
using version 1.0.10
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src/slic3r/GUI/BackgroundSlicingProcess.hpp
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299
src/slic3r/GUI/BackgroundSlicingProcess.hpp
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#ifndef slic3r_GUI_BackgroundSlicingProcess_hpp_
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#define slic3r_GUI_BackgroundSlicingProcess_hpp_
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#include <string>
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#include <condition_variable>
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#include <mutex>
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#include <boost/thread.hpp>
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#include <wx/event.h>
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#include "libslic3r/PrintBase.hpp"
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#include "libslic3r/GCode/ThumbnailData.hpp"
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#include "libslic3r/Format/SL1.hpp"
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#include "libslic3r/GCode/GCodeProcessor.hpp"
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#include "PartPlate.hpp"
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namespace boost { namespace filesystem { class path; } }
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namespace Slic3r {
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class DynamicPrintConfig;
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class Model;
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class SLAPrint;
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class SlicingStatusEvent : public wxEvent
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{
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public:
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SlicingStatusEvent(wxEventType eventType, int winid, const PrintBase::SlicingStatus &status) :
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wxEvent(winid, eventType), status(std::move(status)) {}
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virtual wxEvent *Clone() const { return new SlicingStatusEvent(*this); }
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PrintBase::SlicingStatus status;
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};
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class SlicingProcessCompletedEvent : public wxEvent
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{
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public:
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enum StatusType {
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Finished,
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Cancelled,
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Error
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};
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SlicingProcessCompletedEvent(wxEventType eventType, int winid, StatusType status, std::exception_ptr exception) :
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wxEvent(winid, eventType), m_status(status), m_exception(exception) {}
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virtual wxEvent* Clone() const { return new SlicingProcessCompletedEvent(*this); }
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StatusType status() const { return m_status; }
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bool finished() const { return m_status == Finished; }
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bool success() const { return m_status == Finished; }
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bool cancelled() const { return m_status == Cancelled; }
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bool error() const { return m_status == Error; }
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// Unhandled error produced by stdlib or a Win32 structured exception, or unhandled Slic3r's own critical exception.
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bool critical_error() const;
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// Critical errors does invalidate plater except CopyFileError.
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bool invalidate_plater() const;
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// Only valid if error()
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void rethrow_exception() const { assert(this->error()); assert(m_exception); std::rethrow_exception(m_exception); }
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// Produce a human readable message to be displayed by a notification or a message box.
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// 2nd parameter defines whether the output should be displayed with a monospace font.
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std::pair<std::string, bool> format_error_message() const;
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private:
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StatusType m_status;
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std::exception_ptr m_exception;
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};
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//BBS: move it to plater.hpp
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//wxDEFINE_EVENT(EVT_SLICING_UPDATE, SlicingStatusEvent);
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// Print step IDs for keeping track of the print state.
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enum BackgroundSlicingProcessStep {
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bspsGCodeFinalize, bspsCount,
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};
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// Support for the GUI background processing (Slicing and G-code generation).
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// As of now this class is not declared in Slic3r::GUI due to the Perl bindings limits.
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class BackgroundSlicingProcess
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{
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public:
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BackgroundSlicingProcess();
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// Stop the background processing and finalize the bacgkround processing thread, remove temp files.
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~BackgroundSlicingProcess();
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void set_fff_print(Print *print) { m_fff_print = print; }
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void set_sla_print(SLAPrint *print) { m_sla_print = print; m_sla_print->set_printer(&m_sla_archive); }
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void set_thumbnail_cb(ThumbnailsGeneratorCallback cb) { m_thumbnail_cb = cb; }
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void set_gcode_result(GCodeProcessorResult* result) { m_gcode_result = result; }
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//BBS: add partplate related logic
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bool switch_print_preprocess();
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bool can_switch_print();
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void set_current_plate(GUI::PartPlate* plate) { m_current_plate = plate; }
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GUI::PartPlate* get_current_plate() { return m_current_plate; }
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GCodeProcessorResult* get_current_gcode_result() { return m_gcode_result;}
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// The following wxCommandEvent will be sent to the UI thread / Plater window, when the slicing is finished
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// and the background processing will transition into G-code export.
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// The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed.
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void set_slicing_completed_event(int event_id) { m_event_slicing_completed_id = event_id; }
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// The following wxCommandEvent will be sent to the UI thread / Plater window, when the G-code export is finished.
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// The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed.
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void set_finished_event(int event_id) { m_event_finished_id = event_id; }
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// The following wxCommandEvent will be sent to the UI thread / Plater window, when the G-code is being exported to
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// specified path or uploaded.
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// The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed.
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void set_export_began_event(int event_id) { m_event_export_began_id = event_id; }
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// BBS
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void set_export_finished_event(int event_id) { m_event_export_finished_id = event_id; }
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// Activate either m_fff_print or m_sla_print.
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// Return true if changed.
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bool select_technology(PrinterTechnology tech);
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// Get the currently active printer technology.
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PrinterTechnology current_printer_technology() const;
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// Get the current print. It is either m_fff_print or m_sla_print.
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const PrintBase* current_print() const { return m_print; }
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const Print* fff_print() const { return m_fff_print; }
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const SLAPrint* sla_print() const { return m_sla_print; }
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// Take the project path (if provided), extract the name of the project, run it through the macro processor and save it next to the project file.
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// If the project_path is empty, just run output_filepath().
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std::string output_filepath_for_project(const boost::filesystem::path &project_path);
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// Start the background processing. Returns false if the background processing was already running.
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bool start();
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// Cancel the background processing. Returns false if the background processing was not running.
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// A stopped background processing may be restarted with start().
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bool stop();
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// Cancel the background processing and reset the print. Returns false if the background processing was not running.
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// Useful when the Model or configuration is being changed drastically.
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bool reset();
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// Apply config over the print. Returns false, if the new config values caused any of the already
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// processed steps to be invalidated, therefore the task will need to be restarted.
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PrintBase::ApplyStatus apply(const Model &model, const DynamicPrintConfig &config);
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// After calling the apply() function, set_task() may be called to limit the task to be processed by process().
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// This is useful for calculating SLA supports for a single object only.
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void set_task(const PrintBase::TaskParams ¶ms);
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// After calling apply, the empty() call will report whether there is anything to slice.
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bool empty() const;
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// Validate the print. Returns an empty string if valid, returns an error message if invalid.
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// Call validate before calling start().
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StringObjectException validate(StringObjectException *warning = nullptr, Polygons* collison_polygons = nullptr, std::vector<std::pair<Polygon, float>>* height_polygons = nullptr);
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// Set the export path of the G-code.
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// Once the path is set, the G-code
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void schedule_export(const std::string &path, bool export_path_on_removable_media);
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// Clear m_export_path.
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void reset_export();
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// Once the G-code export is scheduled, the apply() methods will do nothing.
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bool is_export_scheduled() const { return ! m_export_path.empty(); }
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enum State {
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// m_thread is not running yet, or it did not reach the STATE_IDLE yet (it does not wait on the condition yet).
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STATE_INITIAL = 0,
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// m_thread is waiting for the task to execute.
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STATE_IDLE,
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STATE_STARTED,
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// m_thread is executing a task.
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STATE_RUNNING,
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// m_thread finished executing a task, and it is waiting until the UI thread picks up the results.
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STATE_FINISHED,
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// m_thread finished executing a task, the task has been canceled by the UI thread, therefore the UI thread will not be notified.
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STATE_CANCELED,
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// m_thread exited the loop and it is going to finish. The UI thread should join on m_thread.
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STATE_EXIT,
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STATE_EXITED,
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};
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State state() const { return m_state; }
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bool idle() const { return m_state == STATE_IDLE; }
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bool running() const { return m_state == STATE_STARTED || m_state == STATE_RUNNING || m_state == STATE_FINISHED || m_state == STATE_CANCELED; }
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// Returns true if the last step of the active print was finished with success.
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// The "finished" flag is reset by the apply() method, if it changes the state of the print.
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// This "finished" flag does not account for the final export of the output file (.gcode or zipped PNGs),
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// and it does not account for the OctoPrint scheduling.
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//BBS: improve the finished logic, also judge the m_gcode_result
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//bool finished() const { return m_print->finished(); }
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bool finished() const { return m_print->finished() && !m_gcode_result->moves.empty(); }
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//BBS: add Plater to friend class
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//need to call stop_internal in ui thread
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friend class GUI::Plater;
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private:
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void thread_proc();
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// Calls thread_proc(), catches all C++ exceptions and shows them using wxApp::OnUnhandledException().
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void thread_proc_safe() throw();
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#ifdef _WIN32
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// Wrapper for Win32 structured exceptions. Win32 structured exception blocks and C++ exception blocks cannot be mixed in the same function.
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// Catch a SEH exception and return its ID or zero if no SEH exception has been catched.
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unsigned long thread_proc_safe_seh() throw();
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// Calls thread_proc_safe_seh(), rethrows a Slic3r::HardCrash exception based on SEH exception
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// returned by thread_proc_safe_seh() and lets wxApp::OnUnhandledException() display it.
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void thread_proc_safe_seh_throw() throw();
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#endif // _WIN32
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void join_background_thread();
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// To be called by Print::apply() through the Print::m_cancel_callback to stop the background
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// processing before changing any data of running or finalized milestones.
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// This function shall not trigger any UI update through the wxWidgets event.
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void stop_internal();
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// Helper to wrap the FFF slicing & G-code generation.
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void process_fff();
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// Temporary: for mimicking the fff file export behavior with the raster output
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void process_sla();
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// Call Print::process() and catch all exceptions into ex, thus no exception could be thrown
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// by this method. This exception behavior is required to combine C++ exceptions with Win32 SEH exceptions
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// on the same thread.
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void call_process(std::exception_ptr &ex) throw();
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#ifdef _WIN32
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// Wrapper for Win32 structured exceptions. Win32 structured exception blocks and C++ exception blocks cannot be mixed in the same function.
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// Catch a SEH exception and return its ID or zero if no SEH exception has been catched.
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unsigned long call_process_seh(std::exception_ptr &ex) throw();
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// Calls call_process_seh(), rethrows a Slic3r::HardCrash exception based on SEH exception
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// returned by call_process_seh().
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void call_process_seh_throw(std::exception_ptr &ex) throw();
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#endif // _WIN32
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// Currently active print. It is one of m_fff_print and m_sla_print.
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PrintBase *m_print = nullptr;
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// Non-owned pointers to Print instances.
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Print *m_fff_print = nullptr;
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SLAPrint *m_sla_print = nullptr;
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// Data structure, to which the G-code export writes its annotations.
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GCodeProcessorResult *m_gcode_result = nullptr;
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// Callback function, used to write thumbnails into gcode.
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ThumbnailsGeneratorCallback m_thumbnail_cb = nullptr;
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SL1Archive m_sla_archive;
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// Temporary G-code, there is one defined for the BackgroundSlicingProcess, differentiated from the other processes by a process ID.
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std::string m_temp_output_path;
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// Output path provided by the user. The output path may be set even if the slicing is running,
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// but once set, it cannot be re-set.
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std::string m_export_path;
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bool m_export_path_on_removable_media = false;
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// Thread, on which the background processing is executed. The thread will always be present
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// and ready to execute the slicing process.
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boost::thread m_thread;
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// Mutex and condition variable to synchronize m_thread with the UI thread.
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std::mutex m_mutex;
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std::condition_variable m_condition;
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State m_state = STATE_INITIAL;
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// For executing tasks from the background thread on UI thread synchronously (waiting for result) using wxWidgets CallAfter().
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// When the background proces is canceled, the UITask has to be invalidated as well, so that it will not be
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// executed on the UI thread referencing invalid data.
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struct UITask {
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enum State {
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Planned,
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Finished,
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Canceled,
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};
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State state = Planned;
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std::mutex mutex;
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std::condition_variable condition;
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};
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// Only one UI task may be planned by the background thread to be executed on the UI thread, as the background
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// thread is blocking until the UI thread calculation finishes.
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std::shared_ptr<UITask> m_ui_task;
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//BBS: partplate related
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GUI::PartPlate* m_current_plate;
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PrinterTechnology m_printer_tech = ptUnknown;
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PrintState<BackgroundSlicingProcessStep, bspsCount> m_step_state;
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bool set_step_started(BackgroundSlicingProcessStep step);
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void set_step_done(BackgroundSlicingProcessStep step);
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bool is_step_done(BackgroundSlicingProcessStep step) const;
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bool invalidate_step(BackgroundSlicingProcessStep step);
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bool invalidate_all_steps();
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// If the background processing stop was requested, throw CanceledException.
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void throw_if_canceled() const { if (m_print->canceled()) throw CanceledException(); }
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void finalize_gcode();
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// To be executed at the background thread.
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ThumbnailsList render_thumbnails(const ThumbnailsParams ¶ms);
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// Execute task from background thread on the UI thread synchronously. Returns true if processed, false if cancelled before executing the task.
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bool execute_ui_task(std::function<void()> task);
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// To be called from inside m_mutex to cancel a planned UI task.
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static void cancel_ui_task(std::shared_ptr<BackgroundSlicingProcess::UITask> task);
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// wxWidgets command ID to be sent to the plater to inform that the slicing is finished, and the G-code export will continue.
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int m_event_slicing_completed_id = 0;
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// wxWidgets command ID to be sent to the plater to inform that the task finished.
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int m_event_finished_id = 0;
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// wxWidgets command ID to be sent to the plater to inform that the G-code is being exported.
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int m_event_export_began_id = 0;
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// wxWidgets command ID to be sent to the plater to inform that the G-code is exported end.
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int m_event_export_finished_id = 0;
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};
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}; // namespace Slic3r
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#endif /* slic3r_GUI_BackgroundSlicingProcess_hpp_ */
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