mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-18 04:08:02 -06:00
Add the full source of BambuStudio
using version 1.0.10
This commit is contained in:
parent
30bcadab3e
commit
1555904bef
3771 changed files with 1251328 additions and 0 deletions
42
src/libslic3r/SlicingAdaptive.hpp
Normal file
42
src/libslic3r/SlicingAdaptive.hpp
Normal file
|
@ -0,0 +1,42 @@
|
|||
// Based on implementation by @platsch
|
||||
|
||||
#ifndef slic3r_SlicingAdaptive_hpp_
|
||||
#define slic3r_SlicingAdaptive_hpp_
|
||||
|
||||
#include "Slicing.hpp"
|
||||
#include "admesh/stl.h"
|
||||
|
||||
namespace Slic3r
|
||||
{
|
||||
|
||||
class ModelVolume;
|
||||
|
||||
class SlicingAdaptive
|
||||
{
|
||||
public:
|
||||
void clear();
|
||||
void set_slicing_parameters(SlicingParameters params) { m_slicing_params = params; }
|
||||
void prepare(const ModelObject &object);
|
||||
// Return next layer height starting from the last print_z, using a quality measure
|
||||
// (quality in range from 0 to 1, 0 - highest quality at low layer heights, 1 - lowest print quality at high layer heights).
|
||||
// The layer height curve shall be centered roughly around the default profile's layer height for quality 0.5.
|
||||
float next_layer_height(const float print_z, float quality, size_t ¤t_facet);
|
||||
float horizontal_facet_distance(float z);
|
||||
|
||||
struct FaceZ {
|
||||
std::pair<float, float> z_span;
|
||||
// Cosine of the normal vector towards the Z axis.
|
||||
float n_cos;
|
||||
// Sine of the normal vector towards the Z axis.
|
||||
float n_sin;
|
||||
};
|
||||
|
||||
protected:
|
||||
SlicingParameters m_slicing_params;
|
||||
|
||||
std::vector<FaceZ> m_faces;
|
||||
};
|
||||
|
||||
}; // namespace Slic3r
|
||||
|
||||
#endif /* slic3r_SlicingAdaptive_hpp_ */
|
Loading…
Add table
Add a link
Reference in a new issue